Forums Index >> Leagues and Tournaments >> PsychoScrum 8.0: SEASON MODE!
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That is not correct...
My team tells me Oddball had a spawn goal...meaning he happened to spawn in the goal with the scrum. This is essentially a FB, which is not uncommon. They also told me you all had an immediate FB after the initial spawn goal, which in my mind eliminates any unearned "benefit" my team may have received.
Furthermore, you failed to bring this up during the game, per my team.
What if each team each had 4 men, and one spawned near the goal and the scrum, then ran it in...is that really any different? I think you are splitting hairs....an FB is an FB...do we need a ruling TH or Rx? Do the rules specifically state what to do in this instance.
Also, I find it quite "backdoor" to not mention this to my players on the field when the event occured. I would contest the scores stay as NUTS posted.
We have film coming on this to prove other wise so don't tell me what we all ready know ! Oddball grab the flag when he came in and sat at goal he never came and dived , so don't give me that BS when we have the proof ! Like BC said film will be out by this weekend ! B)
Last edited: Thursday, February 03, 2005 at 6:24:38 AM
We script and create all kinds of things:
Observers to fly overhead
Codes for all kinds of things
IP Ban codes
Anti-Dive script
Scrum drop Averaging script
Are we saying that a shot clock isnt possible? CTF manages time and score calculations; Im sure all the smart people (im not included) could develop a possession countdown for the team to score?
Last edited: Thursday, February 03, 2005 at 7:05:58 AM
@ BC and Wolf
it seemed no one waited for me. When I came into the first game everyone was already in the heat of battle. As I asked if we were actually playing (I was a bit shocked) and no one answered. That is when you guys scored your goal...in effect with the society down 1.
It was not the smoothest start to a game I've ever seen but it should only remind us to wait for all and then dive, which only happens about half the time. We could have all exited again and started clean but NO ONE said anything about it. If anything were to be done about it it should have been then. To make any changes after the event would be unfair.
It was a very good game...the best yet for the society I think. The rematch should proove to be even better. Great games guys...lets leave it at that.
I have to agree with the stall tactic of Jangles and Bolo. Why do you have to bring the ball to the camp of BM'ers at the goal. The two ways to clear combat campers:
1. Don't bring them the ball and make them chase to get it.
2. Dive
I like 1 a lot in solo Scum when you have opponents who are not playing the game, sitting at the goal. I think it is fair choice to the BM goal campers which is equally un-fair.
Ooh it seems ours is not the only controversy this week....
As far as stalling, camping and bming goes...im ok with all of it for the most part. This league is a gathering of the best the community has to offer, which seperates and elevates these games from the general pickup games. What also differentiates these games from the pick up variety is that the strategy that players put into the game is much more intense. We are not just mindlessly running around hoping we get the scrum into the goal like noobs.
Last nights game between the society and the wolfpack had all three elements that have been qeustioned in the past. All involved are great bmers and freely shot the hell out of each other. All good on that end. The wolfpack was generally playing a 2 and 2 formation (2 tankers around the goal...loosely camping and 2 tankers running the scrum/bming). This tactic showed its effectiveness about midway thru the 1st game and well into the 2nd as the wolf pack forced a split after being down by 4 or 5 goals. We society failed to respond to this tactic as we seemed to either be in a 3 and 1 formation or trying to play man. Im not going to complain because it was our failure to change our tactics in response to that. Additionally, it felt like the wolves were driving less towards the goal in the second half of game 2 (with a 2 goal lead) than making hard aggressive drives to score. Again...not complaining because I feel it falls on the society as a team to attack the scrum to take possession in those circumstances. We could have "crashed" the scrum and overwhelmed the carrier without much loss of time. As a result of our failure to respond, we lost the 2nd game handily.
As RX so eliqeuntly noted ( ;) ) this game has changed...or better yet evolved into a harder hitting, more strategic game. I welcome the change as it provides a challenge to adapt. And lets not kid ourselves into thinking this is just for fun...we all want to win when we step on the feild. The league was created to provide a haven for those interested in an intense game of scrum vs top notch players without the BS antics of the idiots of the public servers. Granted, some of the tactics of those idiots are being "borrowed" but I think they are being applied with purpose rather than to undermine the game.
Again...i am ok with all that takes place in the game. I respect you all too much as players and poeple to suggest cowardice or something unflattering. What I dont appreciate however is trying to affect the outcome of games after the game is played. If there is an issue it should be CLEARLY STATED DURING THE GAME so that all have a chance to respond fairly. If you forego your opportunity to do so I say the issue dies there in the game.
Anyway, so far so great as far as the games are concerned, they keep getting better and more fun. Didnt think it was possible but I think this is even better than last season so far. Im looking forward to more great competition! Ggs all.
@Jangles: hehehe, thx!
@all: Some really good points about stalling. A couple of things stand out:
Teams need to be flexible with regard to strategy. You can't just come into the game with a strategy and stick to it - you need to be able to adapt to the game conditions. This is a good reason for all League servers to have team chat enabled. (Got that Tally!! Grrrr!). Teams that are rigid about keeping people at the goal may find themselves at a disadvantage when behind in the score.
There is an equilibirum between extreme camping and extreme stalling. The more one team camps, the more the other team will exercise ball control. Seems like natural opposing tactics.
I predict that this will in the end result in better games because it essentially draws people out on to the field more. I bet map size has a big effect on this. That said I sure as hell hope we don't see cliffhanging emerge as a stratgy! YIKES!
More on starting games later!!!
Last edited: Thursday, February 03, 2005 at 9:17:31 AM
This is a good topic....how about dash's "/nuke" command?
This escapes me.
Camping = Defense ---- SO we must all chase the scrum around in little groups to be playing the right way, which ultimately allows good strikers to score ever so easily.
@PREY
Why is defense of the goal unfair?
My comments above are NOT set to change the outcome of the People v. Killemall. That game is done and scores awarded. It was a hard founght game. I enjoyed it, for the most part. I am bristling to the "well if you camp, then we'll hold the scrum." and the "extreme camping is lame" tone that is being spouted.
Most sports and games allow for DEFENSE of a potential goal, while disallowing long periods of STALLING or POSSESSION to intentionally prevent play.
Last edited: Thursday, February 03, 2005 at 10:39:39 AM
In every game there are defense. In some games it's more important than in the other ones.
I have heard some of you guys say someting like this - If there are a "camper" you need to get past of him, if you can't you aren't good enought. So, are this "campers" as you call them, too good for you?
You don't have to let go of one rope before grabbing the other. But you'll have to let go of one if you want to swing forward.
Society/Wolf Pack game. I recorded it too. Took a look and here's what I saw.
TRANSCRIPT:
Lone: So all leave then we start
Prof: green OK with server?
all: yes
PLAYERS START TO LEAVE
Dementus: Start on return?
EVERYONE ELSE LEAVES
Rejoin server. Oddball already has spawn goal.
Nuts: dive
Lone: wait
Lone: all dive
MM: belly flop
MM: cannonball
EVERYONE DIVES
Nuts: go!
get some: why does oddball have a score
Lone: wtf score
DEMENTUS SCORES
Lone: go!
KBC: spawn score
get some: are we playing?!?!?
No chat after that. Think everyone felt that since score was 1-1, we start.
Just take 1 point away from each team. Society still wins game.
To quote get some: "It was not the smoothest start to a game I've ever seen...but NO ONE said anything about it." Both were intense games. Very hard fought! Just a little weird at the start.
Last edited: Thursday, February 03, 2005 at 10:50:11 AM
@ (UF)Chief
Good point. Would make sure everyone was killed at same time.
@ Get Some
Ya I was a bit confused too. However, that's more a natural state for me.
@ all
I love this, I get called a camper and BMer all the time (and lucky). Most of the time by the same people that camp and BM me :o. I don't really consider myself a camper, but a defender of the goal. I will always place my tank between the scrum and the goal. Most of the time I will come out and try and take a pass from a team mate thats smoking. Yes, I will snuggle up nice and close to the goal if I see the opposing team heading for an arrow towards the goal. If I see other colored dots at the goal I consider that an invitation and I will drive over and say HI. As for the clock issue, it's another tactic. If I see it I do go chase it, plain and simple.
Is it possible to change my name to ; bmingcampinluckynuts! Or is that takin already?
Nobody likes time wasting unless you happen to be winning, so the story goes.
I dunno. There have been times this season when we fleas were tempted to blur the line between strategic retreat and outright time-wasting. I've never found the reward of winning worth the hollowness that dancing around brings, and adding to that how frustrating it is once you realize the other team has no intention of scoring until the goal has been abandoned for usually futile chasing.
It is a very aggrovating situation, perhaps most because of it's novelty, perhaps because we all know the rubes who regularly deploy this tactic. Last season, we played them and it backfired on them. Dogged, smart tactical pursuit, good shooting, and a helpful power-up here and there can very much slow a runner down. Most of us aren't expecting it, however, and I think it's mostly an honor thing. Last night I was telling X that I think running only becomes valid when the clock starts ticking in a 1 or 2 point game. The basketball shot-clock analogy is a valid one, but so are comparisons to soccer or hockey, where games are always lower scoring, and defenders receive no help from *arbitrary* limitations. Nobody is going to get nuked. We're all used to games where both teams score a dozen or more points, but we're also played in games that have no more than 10 goals scored, total. Perhaps it's just another way that teams will define their style of play, and the opposition will have to develop strategies to deal with it and get the scrum back.
ebb and flow, my friends. Ebb and flow.
I think, now that everyone is aware of who is deploying this chump-inspired garbage (personal opinion), adjustments will be made, and instead of getting frustrated, energy will be used to stop those who flee.
However, don't even start this cliff-hiding diving garbage.
LEAGUE BUSINESS
a. If the answer to your question is stated in the recurring post at top and you ask it anyway, the odds that your next three questions will be answered enter the asymptotical approach to zero.
b. No more than 5 people per team should be on a server at once, one of which must be an observer, marked as such, or not be there at all.
c. Games begin when the clock ticks down to zero and the server flips. No more diving. This is why it is essential that teams show up on time, it not EARLY (Early meaning *not late,* maybe even a few minutes before the minute the game is scheduled to start.")
Last edited: Thursday, February 03, 2005 at 11:24:02 AM
@supra... It becomes unfair, to me, when you have players who do not pursue or go get the ball. To that point it is not a fair/complete game anymore. Why do you have to bring the ball to the goal in this case. So the goal hanger can shoot you as you've driven to avoid all opposition to get it there. I've had indi games where I'll run around for ten minutes with no pursuit. All hang at the goal. As X said, it is to counter one extreme with another. I don't expect either extreme makes for a fun game. Reading between the lines. A stall game is not fun to watch or participate in. Neither is having the blanket party waiting for you after sucessful runs to the goal.
Most league games teams have two goals. 1. To win and to have fun, 2. Others just to win.
For me hitting the blanket party is not fun.
In regards to Defense. I consider myself to be a defensive player, but I go after the ball. Could you imagine if Tally just stayed at the goal and would never pursue? I do not think it would be fun or fair for say Bolo, Tally & PREY (pick a defender) to hang /camp at the goal for entire games. I expect a team would have good success in winning, hanging at the goal. But little fun. You could consider the stall in the same light.
Maybe it could also be the Honor thing that Tally talks about?
Last edited: Thursday, February 03, 2005 at 11:39:35 AM
@ PREY....Camping sucks in indie scrum. I rarely play indie for that reason. IMO in team scrum it is a strategy and some teams are very good at dealing with campers. There have been a few times were I was sitting at the goal sniping/campin and its a 3 v 4 scenario around the scrum. Next thing I know I see my team mates get picked off and start spawning across the map and it's then me against four and I hope that my tank carcass slows them down enough. Had I been out in the field helping my team chase the scrum I think more of my team mates would stay alive and possibly steal the scrum away. So some believe in a strong offensive and others defense......
Just some thoughts.
I am personally not a fan of "eating up the clock" in any sport. I hate it when Basketball players do it. I hate when football teams do it. I hate it when TTers do it. But it doesn't mean it is illegal.
I was a basketball player in high school and was always extremely pissed when the other team would stall and waste time to help secure their win. But it was all legal. And our team's tactics had to switch to compensate (e.g. Foul them, attempt risky steals potentially leaving them open to score again, double/triple team D which could potentially leave an opponent wide open to score). We practiced what to do in these situations to eliminate it from their gameplay. Now of course basketball does use a shot clock, but there are other rules that basketball has (like goal tending) that TT does not.
As for football, you have a time limit to start your play. But there is no time limit once a play has started. Theoretically a team could hold the ball an entire quarter to eat time once a play has started. This does not happen of course due to the defense.
Stalling sucks, but it is part of the game. Like with other sports, tactics must change to compensate. Just like my tactics have to change when I play against a heavy BM-scrummer or a strong camper, so will they if I play against a ball controller or time-waster. It's all part of the game.
I like what RX said..... "play to win" often times means "less fun"
Monkee
Regarding Game Starts. What could be easier than starting a game you say? Ha!
I can remember many a confused start especially when I first started in the league.
I put this firmly on the captains. This is perhaps on of the most significant roles of a captian: ensure a smooth game start! This means that the two cappies should be in clear communication prior to game start. In some cases this means: if you are not a captain keep the pre-game chat down until they have explicitly agreed on when the game is going to start . Then, you can use team chat to tell your captain that you understand. Too much open-air chat can be confusing prior to game start!
If you want to observe (one observer per team max), then clear it with your captain well ahead of time. And follow the other observing rules.
I agree that the best way to start a game is to wait for the timer. I know Tally has posted a ruling on this. I just want to add that should people attempt an unauthorized non-timer game start, I would offer these as guidelines:
1. Everyone exit the server, with the Home Team captain being the last person to leave, (exiting server is the only way to reset the timer to 15 min),
2. No one can rejoin until they see the server list read "0/10", i.e. Server is empty,
3. Everyone rejoins the game, and sits and waits for all to show,
4. If someone has a 1 in a million freebee spawn, go back to step 1,
5. Each captain then issues the command: "Game on at nuke!"
6. Admin executes the "/nuke" command and the game begins.
In order for this to work, there needs to be an admin present. If hosters do not have dash's or Sluggy's admin script installed please do so! Dash's is posted and Sluggy is happy to emial his to you.
Nuking is way more elegant than diving. Diving isn't as good because not everyone is the same distance from the edge.
Last edited: Thursday, February 03, 2005 at 12:35:28 PM
@all
Good words from everyone. Thanks for the civility and good discussion. Good ideas, good points!
Last edited: Thursday, February 03, 2005 at 12:34:33 PM
An outsiders thought:
I believe that this latest development within your league will strengthen it in the end. I think everyone will admit that there are minimal, to say the least, tactics that can be used to play a game of Scrum. You now have teams that are great at bming, running, defending or stalling. Each team now seems to have it's own niche. I've noticed the pro sports analogy used a lot in this thread and possibly can offer some solice to those who hate stalling or camping. The Pittsburgh Steelers, for example, must plan each week for their opponent. Each new opponent does one thing better or worse than the previous opponent. That said, I feel that the teams in this league, simply from observation, now have an identity to its own. You play team X and know how to prepare. You play team Y and now know how to prepare for them. I must admit that I would have been very frustrated during said game in which this happened. To an outsider it's actually kinda funny to think of one team sitting in the goal while another just runs around. In those respects both teams were doing things that others would loathe.
The tactics used by said team would now open up the game more for those who don't like BMing or camping. Would it not? Campers now have to leave their nest and go chase. This is an edit to my original post and just wanted to point out that inconsistency.
In short, I'd personally feel comfort if I were in the league knowing that a game we've played for over two years still offers a few wrinkles. I believe the game would become stale for most if this was not the case. Think about it. You're now playing PSL 8 and the game is still evolving. You may even get a shot clock if one of the 'Geeks' figures it out. Pretty cool IMHO.
For what it's worth. I'd be considered a BMer by most and yet I still find it to be a real pain in the ass to shoot down a lot of you when you have the scrum. We've made you better runners. Son of a...
Like a midget at a urinal, I was going to have to be on my toes.
Invite a retard to a picnic and you'd better expect to get drool in the potato salad.
Last edited: Thursday, February 03, 2005 at 1:10:54 PM
"we've made you better runners"
LOL...too true. I love it. XD
Good elaborations there by rogue and monk and prey as well.
Let's try and leave indi out of the dialogue.
As far as a shot clock goes, I'm not sure if my t-shirt stash could take it.
DO NOT I SWEAT ENOUGH?
@tally
LOL... No kidding..
Talk about pressure...
Good discussion by everyone here & I'm glad Supra broght up a point that seems to be on a lot of people's mind. I've been playing TT for about a year and a half now & have seen the style of play change as players/teams try to come up with strategies to gain the upper hand. There was a time when I relied more on driving skill than shooting & when people started to BM the hell out of me I had no choice but to work on that aspect of game play. Team Scrum has become much more aggressive than it once was in terms of BM'ing & we've all had to find ways of adapting. Same with camping, which has gained popularity as a TS tactic. Sometimes it works in your favor & other times your opponent may be effective in dealing with campers & the strategy doesn't work & some on-the-fly changes might have to be made. The issue of stalling seems to be at the same point that camping once was- a practice frowned upon by most. We'll just have to work on countermeasures to this tactic.
EVOLVE..... DAMMIT!!! I agree with Rogue, the game is still evolving, therefor let it evolve. I also agree with Reg that it isn't as "fun" as b4 but believe me you I still get psyched up for every league game!!!
One nice thing to think about is there is no "passing" as we know in basketball or football so the scrummer "should" be easier to trap or kill etc. Maybe new game plans, strategies and playcalling is in store. This is the beauty of it all!! Maybe when it does come to a stale halt we can add some wrinkles to the game, but hell look at all the guys we have playing now it is absolutely incredible!!! Just my thoughts, KKB ;)
The rules in this league are clearly stated.
If there is no rule against it then its fair game
B
Mind you, rube, that the rules have, do, and will evolve.
If someone enters the land egregious, the hammer and the nail will take note.
Egregious - now that's a word that will keep some people guessing... XD
In other words you shall be CRUCIFIED!!! ;)
I took this photo when I was observing:
Since they were one man down before the entered server, Killemall was discussing what strageties would be better in such a situation: running in circles and clucking until they won,
or running their little claws across the map and finding a place to hide.
Last edited: Thursday, February 03, 2005 at 8:30:35 PM
One difference to note between using a shot clock in football and basketball, and using one in TT is that the goals for each team in basketball and football are on opposite ends of the court. If you FORCE the TTers to attack the goal or lose the scrum, the defenders can score easier by snatching the scrum and backing into the goal. Advantage: Defenders. If you allow the attackers free reign to stall (for lack of a better term), it evens it back out, although it is annoying for the defenders (and the defenders are annoying to the attackers).
Here's an idea for the scripters: If the scrum stays in the possession of a single team for more than 2 minutes without a score being made, respawn EVERYBODY . It is then totally random who will be near the flag, and a serious gamble for the attackers, as well as eliminating any advantages for the defenders. This might increase the numbers of freebies in the games, but no telling for which teams.
I wondered if anyone would notice that... XD
'Twas kinda funny...
From the other team:
"The goals not over there Tally"
"stalling..."
TALLY HO HAS SCORED A POINT
Game over
And I woulda been right there with the other team in their shoes. *I* thought he was stalling too. %)
Just goes to show -
Tally's a few nuts short of a squirrel...
I Know now that Tally wasn't Stalling...I actually used the arrows just like he did there...i finnaly seen what he was doing...So I take back what I said...No hard feelings? :o
None at all. XD We're not giving you grief over it - as we said, we thought the same thing. It's just that the timing was exceptionally funny. B)
Thoughts on stalling:
I'm not a fan of it, but I also take it as one more thing to deal with as people devise different ways to win. I personally also despise BMing -- mainly because I feel I'm a terrible shooter -- plus the fact I'm usually on servers where I'm dead before I hear the shots coming from the other player -- or certain players, anyway. Likening this to football and other games with delay of game penalties is a bit premature, though. They put those rules in place after the tactics were tried and really did lower the playability and excitement factor. Right now, I think we can handle trying to figure out more strategies and then decide if we've finally come across a tactic that really does detract from the game enough to make it unbalanced or worse.
Thoughts on Wolf v society game:
My memory is that I DID leave the server, despite Killemall's description above saying "everyone else leaves." Maybe I didn't and I only dove, but I'll know for sure shortly as I'm downloading the movie. :) Whichever the case, when I spawned, Oddball had already scored -- whether from an in-goal spawn or not I do not know. I came in near the scrum, saw the opposing team already had a point, and nabbed the scrum. I then watched the confused chatter for a bit. A close look at the movie should show that I headed toward goal but didn't get there nearly as fast as I could have were I beelining for it. :) But I certainly WAS NOT going to allow the other team to be TWO up during the confusion. They were nearing to take the scrum away, and I decided the best thing was to go ahead and score and even it up and figure it all out later.
I rarely chat during game. It takes all my concentration to keep track of everything, much less type, too. Even one letter commands, which I'm trying to improve upon for the sake of my teammates' sanity. :) At any rate, that's why I went ahead and evened it up instead of adding to the chatter. Better that, I thought, then to allow a steal while I typed and then really be wondering who should have been ahead or not. :) If I remember the game properly, Society gained a good lead early on and then we closed it up near the end, so the first two goals don't mean much in that scenario at all... (Again, I'll remember this better -- or be amazed at my faculty for imagination :) -- after I finish downloading the movie. Heh heh. )
As far as I remember, all previous games we started the game when the server rolled over to a new game. This exit, dive and start thing was something I don't remember doing before. Thus my question for verification as per Killemall's description above. I much prefer the official rule to start when the server rolls a new game.
Despite Killemall's description above saying "everyone else leaves."
Cool! I've been mistaken for an entire team. :) Now I'm going to have a really big head.
All I meant by "everyone else leaves" is that everyone left. Server was empty. When Oddball rejoined the server he spawned in the goal with the flag.
Great idea Master TMO!
I actually like your idea/version BETTER than what I had suggested before. I think this would eliminate abuses of the tactic of stalling. Cliff Diving is frowned upon tactic; ill add extended stalling to my own list. I dont mind the stalling at the end of the game to preserve the win, but the extended stufff....ARGH.
I also reject the placing of a player to defend the goall as an opposite extreme in contrast to the other extreme of extended stalling as a tactic. The stalling tactic PREVENTS play, the DEFENSE tactic does not. I'm FINE with some stalling as a tactic; what I am not ok with is 6+ minutes of running all over the map to prevent play.
I promise - I'm done....LOL
Last edited: Friday, February 04, 2005 at 8:53:52 AM
Just thought of something... How was there a spawn goal? I thought all the spawn points were moved off the goals in these maps? Or am I misremembering a different comment?
Extended definition for the Delay of Game script:
- Set a flag for scrum ownership and time. This flag is set to Null at the start of the game.
- when a tank picks up the scrum, check the flag color. If it does not match that tank's team color, set the flag to that color and reset the timer to 2 minutes (counting down). If the pickup tank's color matches the flag color, do nothing (allow the timer to continue, etc).
- If the timer reaches 0, respawn the scrum, the goal, and all players. Set the flag to Null and stop the timer.
Note that if a tank is killed or otherwise drops the flag without it being picked up by the other team, the timer is still ticking. If the other team picks up the scrum, even for a split second, that means the flag is still in play and the timer is reset.
X, we need a rules page I think.
let's cobble one together this weekend.
@Mystery Man
Was I too obvious?
Come down here to the bottom of the chart and say that...I dare you. :)
OK, the big lesson here is that you can't dive-start on servers that have the averaging script installed.
If the league uses a shot clock
THEN
The campfire script also gets used
OR
I will dive with the scrum everytime the clock is about to run to 0
Have a nice day
killemall management
Way to keep that team/community/altruistic spirit alive, dog.
There's won't be a shot clock this season or for the foreseeable, so put down the matches.
Lol I just wanted to see your response :)
I figured you were smart enough to know that a shot clock wont discourage stalling. It will encourage it.
Much respect ho
B
Woah, this is just a game isn't it? ;)
/i
Did I hear someone mention a BiscuitFire script?
{WalMart free for over 24 months!}
Limited Scrum stalling started several seasons ago, and is now more common. It's like dribbling in sport while waiting for a weakness in the enemy defense line.
I now came to quickly identify the stalling technique and get at it right away. Sad thing, but the only way to deal with this is to chase the flag and kill the 'staller'. Some people are really good at that - staller killing. You have to think of cornering the guy. If they stalled at 6min left you had plenty of time to kill the bastids and retake control of the ball. Although I know Jangy is a good driver, and some peeps are really hard to kill, they know their arrows and how to deke out, etc.
What is harsh is stalling at the end, when there is only 1-2 goals difference. Takes at least 30s to catch up and destroy a staller, so yes, if they escape at the end, it's often too late to catch up with them. This is when actual dribbling becomes stalling, and there is no way to regulate that.
I know when one is losing the perseption of time get skewed. Sometimes if someone turns away from the goal (even ifor 3 sec) in the last minute / 30s I think they are stalling and I have a surge of frustration and anger - because one is so desperate in defeat!
Case in point: Tally scored a goal this week in game 1 with 2s left - we all thought he stalled, but he managed to catch an arrow back and zip in the goal!
@ ALL Captains & Tally Ho
TeamWolf Pack has lost all contact with Azazel. Its been close to 3 weeks and this is not the first time ! So Azazel is no longer on team Wolf Pack, unless any one has a problem I would like to take Smoking J from the Reserve Pool ! B)
CONGRATS TO THE PSL8 CHAMPS!!
THE CEREBROS LOCOS!!
Check out the Highlight Reel of the Championship Match!
LEAGUE BUSINESS FEB 3
a. If the answer to your question is stated in the recurring post at top and you ask it anyway, the odds that your next three questions will be answered enter the asymptotical approach to zero.
b. No more than 5 people per team should be on a server at once, one of which must be an observer, marked as such, or not be there at all.
c. Games begin when the clock ticks down to zero and the server flips. No more diving. This is why it is essential that teams show up on time, it not EARLY (Early meaning *not late,* maybe even a few minutes before the minute the game is scheduled to start.")
POST-SEASON NEWS:
Teams that finish in second (2) and third (3) place will vie on the 2nd place team's home court.
{{{{{ In the event of a tie at season's end, the team with the better head-to-head record will host the match. In the even the record is tied, the team with the better goals scored/allowed ratio will host the match }}}}}
Winner will play first place team in their house. Bring a bottle of wine for the chef.
Let the games begin!!!
Team Rosters
Score Board
Game Schedule
Each match consists of 2 games. Match scoring will be used like last season (W = 2 pts, L = 0 pts, T = 1 pt, W both games = 1 extra point).
Team Statistics
Observer Script for PSL
League Rules for Observer
1. A maximum of 2 observers is allowed per game.
2. Servers must not be set to more than 10 players.
3. The participation of any observers MUST be mutually agreed upon by both Team Captains prior to the start of the game.
4. Observers should be changed to RED color by the admin if possible, or the observer should modify their name to indicate they are observing (e.g. Tally Ho (Obs)).
5. Observers should not participate in any way during the game. This means no chatting!
Home Fields <----- Click for screenies of the maps.
Home games are to be played on your Home Field. In addition, each team playing on their Home Field should also host that game if possible. That way any 'advantage' to hosting one's own game will even out over the season.
-Rx & Ho
Last edited: Monday, April 25, 2005 at 12:59:13 PM