Forums Index >> Leagues and Tournaments >> PsychoScrum 8.0: SEASON MODE!



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CONGRATS TO THE PSL8 CHAMPS!!
THE CEREBROS LOCOS!!

Check out the Highlight Reel of the Championship Match!

 

LEAGUE BUSINESS FEB 3
a. If the answer to your question is stated in the recurring post at top and you ask it anyway, the odds that your next three questions will be answered enter the asymptotical approach to zero.
b. No more than 5 people per team should be on a server at once, one of which must be an observer, marked as such, or not be there at all.
c. Games begin when the clock ticks down to zero and the server flips. No more diving. This is why it is essential that teams show up on time, it not EARLY (Early meaning *not late,* maybe even a few minutes before the minute the game is scheduled to start.")

POST-SEASON NEWS:
Teams that finish in second (2) and third (3) place will vie on the 2nd place team's home court.

{{{{{ In the event of a tie at season's end, the team with the better head-to-head record will host the match. In the even the record is tied, the team with the better goals scored/allowed ratio will host the match }}}}}

Winner will play first place team in their house. Bring a bottle of wine for the chef.

 

Let the games begin!!!

 

 

 

Team Rosters

Score Board

Game Schedule

Each match consists of 2 games. Match scoring will be used like last season (W = 2 pts, L = 0 pts, T = 1 pt, W both games = 1 extra point).

Team Statistics

Observer Script for PSL

League Rules for Observer
1. A maximum of 2 observers is allowed per game.
2. Servers must not be set to more than 10 players.
3. The participation of any observers MUST be mutually agreed upon by both Team Captains prior to the start of the game.
4. Observers should be changed to RED color by the admin if possible, or the observer should modify their name to indicate they are observing (e.g. Tally Ho (Obs)).
5. Observers should not participate in any way during the game. This means no chatting!

Home Fields <----- Click for screenies of the maps.

Home games are to be played on your Home Field. In addition, each team playing on their Home Field should also host that game if possible. That way any 'advantage' to hosting one's own game will even out over the season.

-Rx & Ho

 

 

-Rx

 

 

Last edited: Monday, April 25, 2005 at 12:59:13 PM

Sunday, January 02, 2005 at 9:03:31 PM

I sometimes think it would be interesting having two goals and two scrum balls at the same time. (oops doublemint girls flashback)
Or maybe one goal and two scrumballs. It would mean the teams would have to be observant to cover both goals at the same time. I probably wouldn't do every game that way, rather just throw those in there for fun.

Just a thought.

 

Monday, April 11, 2005 at 1:13:30 PM

• I would be ok with the champs remaining and calling a re-draft. I would hate to split up the Locos, but I know what somes teams go thru (Village People) and can't imagine being a part of that team.

• I'm ALL FOR longer matches like Napalm suggest, especially for championship games.

• Lastly, I'd like to again suggest a mix up of player counts each week. Having 3-3, 4-4, and 5-5 weeks. We all know a 3-3 can be completely different then a 5-5 game and it I think it would prove even more talent for a team to dominate in both.

Monday, April 11, 2005 at 1:13:34 PM

How about 5 x 5 PSL? That's how PsychoScrum was originally conceived...

What happened to the 'Psycho' in PsychoScrum?

OMG! WussoScrum 9.0 ahead! X/

Monday, April 11, 2005 at 3:28:48 PM

@Lone, I see your point. But another way to look at it when your opposing team doesn't show up is that you are getting a gift of two wins. Somehow this seems like it should be worth less (like 4 points) than when you battle and win 2 games against a full team (5 points).

@3-3, 4-4, 5-5: Actually this is an interesting idea, especially since we now have maps of differing sizes. We could pick the biggest maps and do 5 on 5 there! This could be good!

@Nappy, I agree longer games for the champioship games makes sense (like 20 min). We may want to practice a bit and see just how long would be good.

 

 

-Rx

 

 

Monday, April 11, 2005 at 4:06:52 PM

 

 

@3-3, 4-4, 5-5:

 


Yes, this is interesting, but I'm not sure how it would be done fairly with home maps involved.

I think a win should = 2 points.

 

Tuesday, April 12, 2005 at 4:34:52 AM

If its a shuffle, then shuffle ALL teams. Its too much of an advantage for the winners to stick together.

Tuesday, April 12, 2005 at 6:13:34 AM

^ The winners earned the right to stay together and defend their title though. I think it's a good thing.

Playing different numbers of players on appropriate sized maps would be a great idea. I'd be much more interested in next season if this is done (questioning coming back as it is… sry Locos). I mix up in games from week to week would be a nice thing to see.

Tuesday, April 12, 2005 at 7:00:36 AM

^ "earned the right..."

Not real sure on that comment. They won, but maybe they also got some favorable draft status? I remember the Fleas picking up some premier players after draft day, without any consensus from captains. I remember at the time I thought I smelled salmon...maybe I had a cold...

If The Society wins, I am fine with disassembling the team. If the same team wins all the time, what's the point? We don't need the Yankees here, or Super Bowl blowouts...

If any of my comments offended...they were misinterpreted. I enjoyed the season, and like a lemming, will follow whatever PSL managment decides.

Tuesday, April 12, 2005 at 8:29:07 AM

Ahem,
I would start by saying that leading the Black Sheep the past few seasons has been incredible.
They have been the most reliable, dedicated, team oriented bunch of wooly tanks I could ever imagine.
They are everything I expected when I drafted them.
At times we have excelled at times we have underperformed. Ah, but such is the fate of teams and of this game.
Not all is in our control.
I would say to those cap's that talk of their "top guns" - they are only fierce when they show up.
Reliability stands as a valuable determinate at draft time.

As to the next season, I would concede that a reshuffle is probably due.
I would favor giving the champs a chance to defend their thrown.
I would favor a continued 4 on 4 format, though a few 3 on 3 and 5 on 5 weeks could be an interesting wrinkle.(with appropriate sized maps and advanced notice )
The problem with all 5 on 5 is the difficulty of teams fielding a full team every week of the season, thus the need to subsitute on the spot.
I do not like the subsitute on the spot allowance at all. Too open to manipulation and randomness. Teams must be built, managed, disciplined. Players must show up and reserves must show to cover for last minutes life glitches.

As to 3 on 3 I feel it is better suited to tournaments not season play.
It is fun, dont get me wrong, but it favors individual talent, not team play.
It also favors spawn/freebie madness more.

I liked the home map concept, worked well.
I generally liked the mod maps, if new maps are hatched there should be adequate time for all to pre-practice them. That is not just for those who are able to play at the late night sessions.

As to length of games I would be wary of making the total match length much longer (best 3 of 5).
Lots of variables that work against teams holding their players for longer than they are now. Parents with kids, kids with parents. Time zones, work schedules, homework, little league games, soccer games, wives (oh, never mind that one ), etc.

Scoring , I agree with RX that if a team plays another team who is short they should not get a bonus point. That should be earned in equal combat.

It was a great season, down to the wire, with more playoff action to come.
Heres to many more!

Baaaaaaaaaaaa!!!!!!!!

Hugobrain has future ambitions:

Tuesday, April 12, 2005 at 1:55:31 PM
44

Shuffle! Fo Fo wants to bleat like a black sheep.

And, one of my top 10 favorite albums of all time...

http://www.amazon.com/exec/obidos/tg/detail/-/B00023GGMG/qid=1113340244/sr=1-3/ref=sr_1_3/104-9458272-4569546?v=glance&s=music

 

Tuesday, April 12, 2005 at 2:15:31 PM

Indeed Poison/Freedom has already released his first production:

Tuesday, April 12, 2005 at 2:44:30 PM

If we reshuffle teams would that mean renaming them too? I like all the posts involving sheep and fleas. Would it be a complete reshuffle or all teams keep 2 players and rest enter the draft?

I too am a lemming however and I will go where psl goes.

Tuesday, April 12, 2005 at 4:19:20 PM

All open to discussion and future decision making.
btw anyone want to buy a folder full of Sheep graphics and pictures for real cheap? ;)

Tuesday, April 12, 2005 at 4:35:36 PM

I say we keep team names, just because we are shuffling the players around why rename the teams ? 8o

 

Tuesday, April 12, 2005 at 4:46:53 PM

I'm actually happy for the reshuffle, for it will allow me to expand from the sheep repertoire to other realms of fun.
Whoever drafts me in, remember this: DaBrainz has a wicked idea for a team nameŠ! %)

Tuesday, April 12, 2005 at 4:50:13 PM

Can I be in the draft or whatever? I dont get this talk about shuffle an stuff but I'd like to sign up for it.


Tuesday, April 12, 2005 at 4:54:12 PM

Yeah me too I want to sign-up , but I already said so a couple of pages ago. Does anyone need some practice against a team like ours ST. Also said that. C'est plate pas d'ostie de jeu ce soir!

Delta.

 

Tuesday, April 12, 2005 at 7:53:13 PM

I would see no reason team names cannot be kept if the captain remains the same. I would hesitate to allow a team to use a name that used to belong to a different captain though.

Speaking of which, assuming there is a team shuffle, will the captains remain the same? My vote is that every captain who wants to remain a captain may do so. If any choose to retire, then accept volunteer replacements. If none choose to step down, then we don't get any new ones.

Last edited: Tuesday, April 12, 2005 at 8:26:08 PM

Tuesday, April 12, 2005 at 8:24:41 PM

I Captain :P

 

Tuesday, April 12, 2005 at 8:32:41 PM

I agree Fully with Baba, Reshuffle the Teams Minus Champs of Course so they can stand up for another full season of Beatings ! Lol
Team Captains should Reamin Same unless a Cap. Has to go... Wouldn't Mind playing on another team to mix it up.

But remember guys...

You can Take Freedom outta the Sheep, But you can't take the Sheep outta Freedom ! XD
Baaaaaaaaaaa !

Wednesday, April 13, 2005 at 7:58:15 AM

If teams keep 2 players each that sounds cool too ! Each team would have to pick those 2 members? Or how would that work. Randomly Pick the 2?

Wednesday, April 13, 2005 at 8:03:01 AM

So what do we do if the servers don't come back??

Wednesday, April 13, 2005 at 11:21:09 AM

Dunno, they up now though - 1245 pacific

Wednesday, April 13, 2005 at 12:52:48 PM

Pshew.

Wednesday, April 13, 2005 at 12:57:45 PM

My thoughts so far:
1. If teams are going to shuffle, than captain's should pass the torch as well As the issue is creating new chemistry, then we should go all the way and let captains play w/each other, not just against. If Baba's Black Sheep play the Fleas and none of the former players are involved, what good are the old names? It's still Baba, but it's not the Black Sheep anymore. If new teams, then def. New names, and maybe new captains.
2. Game time won't be extended. It takes long enough as it is to get things organized.
3. Wondering what people think about a point system more sensitive to scoring,
Example: Team A wins game one by 6 and game two by 3. They get a +9 to their point total, while Team B gets a -9. Could create some drama, and every goal would count for something. Rx's graphs (or would they be tmo's.....!) would be all over the place.
4. 3 on 3 or 4 on 4....I dunno. There doesn't seem to be a reason to change from 4 on 4. A redraft and shedding dead weight should solve attendance issues. Later on, ill ask captains to rat out who doesn't show and we'll boot them out.
5. Bolo is limited to three separate excuses per season, meaning that he can complain about whatever he wants but he can complain in sum no more than three times. Thus, he could complain three times about one thing, or once about three different things. Also, he could complain twice about one thing and once about a second thing, or vice versa.
However, there is an exception to this rule. If he chooses to blame himself for something, those complaints will not count against his total number of excuses. He can blame himself all he wants.
6. Sub list. I'd prefer to have one less team and have people show than go through that chaos. It works for the games, but it monkey's up the league and the order of things.

Last edited: Wednesday, April 13, 2005 at 1:10:33 PM

Wednesday, April 13, 2005 at 1:08:54 PM

 

 

It's still Baba, but it's not the Black Sheep anymore.

 


 

Wednesday, April 13, 2005 at 1:34:24 PM

^^ Tally, I agree with most of what you said. What happened to the Village People was truly sad in regards to people quitting and leaving during games etc... Major Pain didnt deserve that headache!! We need to rat out the jack-birds and get it better!!

Fortunately Wolf Pack never was short the whole season!! ;)

Wednesday, April 13, 2005 at 2:03:01 PM

Baaasquawwwk!

Wednesday, April 13, 2005 at 3:08:33 PM

Tally,
1. If there were bad captains, they shouldn't remain, but captains that were obviously good about keeping in touch and getting their team together should be able to remain captains for the sake of avoiding new captains that are terrible at their job.
2. Tournament gam time extensions would be nice. GOOD games can sometimes seem to be to quick, I loved playing for an hour for last seasons final game.
3. I don't see anything wrong w/ the current point system
4. 3-3, 4-4, and 5-5 games aren't for a matter of attendance but more so a matter of testing skills. It takes alot more team work and skill to win a 3-3 game while it takes alot more raw firing power and sharp shooters to win a 5-5 match.
5. BEST IDEA I'VE HEARD YET!!!!
6. We simply need much more solid rules on subs, and Bolo should be sent hard copy prints of them to mount next to his computer.

Wednesday, April 13, 2005 at 4:18:25 PM

Baaasquawwwk? Omg! RUN FOR YOUR LIFE! :)

@ Tally: Point 3 - point system - +9, -9 I like this. Indeed in this context 'every point counts'

@ All: Let the people decide! Captains are free to nominate themselves to the job, can pick whatever name they want. Teams are institutions. Or maybe add v2.0? Baba's BlackSheep v2.0! Lol Or add 'BlackSheep: Next Generation - to boldly camp where no one camped before', or something of the like.

@ Bolo: I like the new 'Bolo Complaint Rules and Etiquette'. However out of fairness we should not count the 'it's the lag' complaints, for it's a given...

Wednesday, April 13, 2005 at 4:44:46 PM

 

 

5. Bolo is limited to three separate excuses per season, meaning that he can complain about whatever he wants but he can complain in sum no more than three times. Thus, he could complain three times about one thing, or once about three different things. Also, he could complain twice about one thing and once about a second thing, or vice versa. However, there is an exception to this rule. If he chooses to blame himself for something, those complaints will not count against his total number of excuses. He can blame himself all he wants.

 

I just about shot beer out of my nose when I read this... Funny-freakin-stuff

Wednesday, April 13, 2005 at 7:08:54 PM

Hugo dont forget who the ultimate SHEARER is.....or do I need to remind you :)

Ho:

Agree with all except 5. I reserve the right to complain!! Lol

And also:

 

Example: Team A wins game one by 6 and game two by 3. They get a +9 to their point total, while Team B gets a -9. Could create some drama, and every goal would count for something. Rx's graphs (or would they be tmo's.....!) would be all over the place.

 

Thats bogus my man.....this isnt BM. In the TBML every point is the result of a kill....kills resulting from bad luck (spawns) are easily remedied with more team firepower.....however FB's and lucky spawns can sway a scrum game in a hurry...

Personally I like the use of a formula like dash used for the TBML. Points are awarded to both teams....just more to the victor...and a compensation for undermanned games

That way it isnt all or nothing...

B

Wednesday, April 13, 2005 at 7:25:51 PM

^I agree with Bolo on the points.... ;)

Wednesday, April 13, 2005 at 8:02:22 PM

I'll keep this one here since it's the only game.

LOCOS advance to the final round.

Think we can pull another double over time guys?? :D IT'S A REMATCH!!! BRING IT!!!

Last edited: Wednesday, April 13, 2005 at 8:24:58 PM

Wednesday, April 13, 2005 at 8:05:24 PM
kj

The game was so tense I got a bloody nose from screaming.
I scored a last second goal in game two for a 11-7 score.
gg's society and locos!!

Wednesday, April 13, 2005 at 8:28:05 PM

Yeah, I thought we would be taking a tie the second game and have to play an overtime match. *We ran neck and neck up until about 6 minutes left.

Wednesday, April 13, 2005 at 8:32:28 PM

I agree with Bolo (OMG am I actually typing this??? 8o ) on the Ho differential scoring plan. It makes blowouts have a larger impact on the standings. Blowouts can be for good reason, but they are often due to someone having unusual lag. A good team will win consistently over time.

Actually I know I can be quoted as saying "every goal must count" when we switched over to this match scoring system. But I think it is also fair to say that in a great, evenly matched battle, every goal does count. It's only when the score gets lopsided that goals are really not as important.

I was actually not too optimistic about the match scoring. But I have to say it worked out pretty well. Most of us ran as a pack and it came down to the last game to determine the post-season. I was a little surprised that teams were often tied each week. Maybe a slight variation in the system could spread the scores more; but I think the teams were, in fact, about as even as the standings indicated. My only tweak to that system would be to account for undermanned play. This could be done by (1) like I said earlier, give the 5th point only after wins against a full team, or (2) like Bolo suggested, giving the undermanned team say 3 free points to start each game.

 

 

 

-Rx

 

 

Wednesday, April 13, 2005 at 8:42:16 PM

Congrats Locos!! REMATCH!! OMG!

I must record for DVD!!!

 

 

-Rx

 

 

Wednesday, April 13, 2005 at 8:49:13 PM

Let me reiterate...here is dash's scoring scheme for TBML: (see the thread)

 


TeamAScore = 4*(TeamAScore)/(TotalGameScore)
TeamBScore = 4*(TeamBScore)/(TotalGameScore)

 

(multiplying by 4 ensures that the points are ALWAYS between 0 and 4)

This or a similar method could be used in psychoscrum....examples:

Say killemall gets 8 points and fleas get 7 points then by this system of scoring:

Killemall gets 2.13 points

Fleas get 1.87 points

.....old method killemall gets 2 points and fleas get nothing...NOTHING

In the old system fb's can make or brake ya......this system it wont matter as much

Example ass beating:

Killemall 12, fleas 2 then killemall gets 3.43 points and fleas get.57 points

Old system its 2 - 0.....the same as the last scenerio.....is that really fair?

The proposed scoring system could never go above 4 points (shutout).....(same as old system) and could never go below 0 (scoreless) points (same as old system)

BUT it would allow for greater accuracy for those close games......

Mb undermanned games could use a different multiplyer.....the overmanned team's score gets multiplied by 3 if 1 man up, 2 if 2 men up, etc and the undermanned by 5 if a man down, 6 if 2 men down....hopefully this will be NARROWED down to a couple games tops....wont overinflate the overmanned team's score and underrate the undermanned team score.....that way there is an EFFORT to still try and have fun!!

Ex:

Killemall vs wolves........ 10 - 4 (thats dam good for undermanned 1 player)

Wolves: 2.14

Killemall: 1.43

All or nothing SUCKS.....you should at least get something for a valiant effort??

B

Wednesday, April 13, 2005 at 9:23:17 PM

Your still penalizing the team that came with full players by not giving them what they would normally get. The team that shows up undermanned deserves to get penalized for that week, it's not anyone elses fault that they couldn't get 4 players together for the game. Same goes for Xs proposal of not getting the bonus point.

Say two teams are running tied (A & B ) for second in the last week. They both play their games, but team A's opponents that week show up a man down. Now they don't get the same scoring system as team B does and are almost certainly going to have to take a second place.

There is nothing wrong with the current system. With Bolo's proposal everyones is getting a smaller score out of each game, but it's no different then tallyinig up points as is. It's just smaller numbers with the same point differences by comparison. You score 8-4. By bolos system it comes down to 22 3 - 11 3 . One is still double the other. It really isn't any different.

If you show up undermanned, Take responsibility for yourself and accept the loss . Again, the one team shouldn't get penalized for the other teams screw up.

Last edited: Thursday, April 14, 2005 at 5:10:11 AM

Thursday, April 14, 2005 at 5:09:45 AM

The current scoring system is perfectly fine. The basic principle… 

- A match is two rounds.
- When each team gets to a field for each round they have one point each.
- If they tie, they each keep their points.
- If one team loses a round, they give up their point. The winning team gets 2 for the round
- Next round starts, each team gets 1 point.
- If a team loses, again, they give up their point.
- If the team wins both match they get all 4 points, plus one for winning the entire 'match'

It makes perfect sense. There's absolutely nothing wrong with the system. It's extremely simple and to the point. Why complicate it?

By making it goal specific, again we'll go back to the scenario of two teams tied for first with a week left. Both teams play full games. Team A plays against the second place team, Team B plays against the last place team. Team B wins by 10 points while Team A plays a tougher game and wins by 2. If it's goal specific Team B is garaunteed a larger season victory. With the current system boths teams get 5 points for their wins and they're forced to play each other to prove who is better and break the tie, which is how it should be.

Last edited: Thursday, April 14, 2005 at 5:43:27 AM

Thursday, April 14, 2005 at 5:17:42 AM

Bolo, treat your team-mates with more respect and you WONT be undermaned!!

I look at points for undermanned teams totally rediculous. TOO POLITICALLY CORRECT. Please, no welfare system here!! What happened to the good ole' days when you were down some players you tightened up the old boot straps, dig down real deep and give it all you got?!? 8o

Thursday, April 14, 2005 at 5:22:00 AM

^^ Being undermanned is not necessarily any one person's fault in particular. Factors: draft and who is available at that time, how well known that player is, random life occurences. For example, you notice how MysteryMan didn't play last night? Yeah, dude got busy or something, as he has not been around much, or replied to many of my emails. Solid name, strong game, yet not around.

How could I have predicted this, without speaking to each member of his family, learning their life history, etc? You have to rely on the information available at the time, which is not always perfect. Couple that with getting screwed on the draft (hypothetical situation) and BAM, your team is in deep doody. Just trying to play down the "take responsibility" line. You can lead a horse to water...

Thursday, April 14, 2005 at 5:24:46 AM

^ I didn't say it's not one persons fault, but it's the teams fault. You should ALWAYS get 5 people to the feild each week to cover your team mate if some unavoidable problem happens.

If MysteryMan's life has gotten to busy to be reliable to ThinkTanks every wednesday, you as a captian should be responsible for finding a replacement to be there when MysteryMan is expected to play… in case he suddenly can't. If your screwed on the draft, you have the whole season to work it out and find a sub for the people you find unreliable. That's part of the responsibility of the team captain.

Thursday, April 14, 2005 at 5:53:10 AM

I think the problem here with the MM example is that his schedule had been off and on. He has been very available at times and how should I put this? A "mystery" at others. It just so happens, the "mystery" portion came at an inopportune time. I think if MM were to have played last night I wouldn't be extracting so much of Dash's lead from my ass this morning.
See evidence
PHOTO REMOVED little ugly[/b]
Thanks Dash!
There are circumstances outside of the game that may dictate players’ availability. Not everyone has a career that allows us to be home every day at a certain, or, the same time. Some people have floating schedules; it would just be nice to know that up front. The same thing happened on my TBM team. Bolo, GFI, Zenegata, Fred, all had some sort of issue and were missing for at least 3 games each. It happens sometimes. I informed the commish as an FYI but never cried about it. It happens, but if you don't have consistent players showing up, you WILL NOT WIN. In every league from my very first, absence has been the demise of each team doing well that tanked.

I think the scoring is fine the way it is.[b]

 

Last edited: Thursday, April 14, 2005 at 7:15:21 AM

Thursday, April 14, 2005 at 6:28:42 AM

That's just freakin' nasty napalm. Thanks for that.

I completely agree that consistent absence will insure a lose. I'm just saying that the whole scoring system shouldn't be changed because of them and that the team should do a better job to cover if they see a pattern arising.

In all reality though, out of 42 'matches' only 4 of them were played undermanned this season. This is HARDLY worth even considering a chang in the system because of it. There is absolutely NO consistency in any teams playing undermanned here and therefore not at all worth all of this.

My point stands though, an undermanned team should take fault and the full team should not have to get penalized because of it. If Captains see a problem in a team members attendance, warn them or kick them and find someone to cover. That's a very basic thing. They shouldn't turn to the league and just say "We need to fix they issue" cause it's only an issue for them, not everyone else. If you don't like your team THAT much, play the season out and go back into the draft next season.

Thursday, April 14, 2005 at 7:06:11 AM

I agree.

 

Thursday, April 14, 2005 at 7:16:28 AM

We're already talking about next season? Let's finish this one first. Let the finals begin!

 

Thursday, April 14, 2005 at 7:47:34 AM

:D BRING IT ON!!! XD XD

Thursday, April 14, 2005 at 8:12:25 AM

*** Disgusting Flea Sound!!! ***

Thursday, April 14, 2005 at 9:06:06 AM

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