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News update 5/7/06

 

IMPORTANT NEWS CONCERNING TT_MOD_PACK® UPDATES
I have had some very good suggestions from people concerning ways to organize the TT_Mod_Pack®. As of May 1st, 2006, I will now keep two files updated and available: the TT_Mod_Pack® and a file called "mods_since_5_1_06". I will add new mods only to the mods_since_5_1_06 folder, until it gets to be 5 MB or so and then I will start another folder.

This way the bulk of the classic mods will not have to be re-downloaded by you all the time. The TT_Mod_Pack® folder contains everything from the beginning up until May 1st, 2006 and will be static from now on. Any mods created after that date will go into subsequent update folders. So now would be a good time to mek sure you have the full TT_Mod_Pack® installed, and in the future you will only need to get the update folders.

If you are new to the game and want everything, you will need to put the contents of both folders into your game/data/missions/folders (as per the original directions).

I think this will make it easier for you to get just what you need, and will make it faster for me to upload updated files.

 

______________________________________

We have been having an absolute BLAST playing team scrum on some new Mods. Come join us. All you need is to pre-download the terrain files, and you won't have to wait at all to join the game!

I have consolidated many of the Mod terrain files into convenient downloads for you. I will continue to keep this updated until one day maybe -z- will have the opportunity to add this to his Resources section.

--

TT Mod Pack®!!
Download the 'Official' TT_Mod_Pack® Here!! UPDATED 4/18/06 (38 Mb)
This contains all the mods created up until 5/1/06 (MonkeeMods, CrapBlasterMods, dashMods, RacerMods, TrivoxMods, RoosterMods, NapalmMods, KillinBrainCellMods, ScytheManMods, PharmaceuticalsMods and much much more).
Latest addition: This folder is now static and will not be updated. If you downloaded this Mod_Pack as of 4/18/06 you do not need to get it again.

MOD UPDATES! Here are the more recent mods created after the main TT_Mod_Pack® was frozen. mods_since_5_1_06.zip (1 Mb). Updated: 12/10/06
Latest addition: Roo's newest set: Rstr44.ter - Rstr50.ter.

--

These are the same files as in my previous thread , but I wanted to give this thread a more recognizable name.

Instructions for Installing the Mod Packs

1. Download the above.zip file to your desktop and unzip. You will have a folder of terrain files (that end in.ter).

2. Locate the ThinkTanks® application on your computer.

3. Control click on the ThinkTanks® application icon.

4. Select "Show Package Contents" from the menu.

5. Navigate through the folders until you find the "Missions" folder.
Folder path is Contents/Resources/game/data/missions

6. Copy all the provided.ter files (e.g. MM_Lush01.ter, MM_Lush02.ter, etc) directly into the "Missions" folder. (In this folder you will also see files such as TT1_1.ter and TT1_2.ter. These are the original terrain files that came with the game. Do not delete or replace these files)

7. If ThinkTanks® is already open then quit and restart it.

ENJOY!!!

____________________________________

A special thanks to the Modders who have really created something special.

------>>> o <<<------

Get Napalm's Expansion Pack!!
Read more about it here .

Click HERE to get the Expansion Pack #4

Click HERE to download just the new stuff since Xpack v3!

If you have some mods that are good for Team Scrum and you would like to contribute, please post.

-Reagent X
_______________________________________

 

 

-Rx

 

 

Last edited: Sunday, December 10, 2006 at 10:28:58 AM

Saturday, October 30, 2004 at 4:08:35 PM

Send me your address. I'll mail you a CD. Make sure you let me know what Platform your on.

Napalm_tt@yahoo.com

 

Saturday, January 21, 2006 at 1:09:08 PM

Mon14.zip
Mon15-16.zip

Mon15 and 16 would be good for 3 on 3 TS, but the mission files are unavailable as I still need to MW them. Could you please add all of these to the ModPack? Thanks. B)

Sunday, January 22, 2006 at 1:03:43 PM

Some announcement bumpage
When I get back from my travels
I will have 8 new missions/maps for a totally new rotation
in ScruMODz
The testing phase on the first 4 new maps was a success
More beta testing to follow
Tentatively calling this "March Modness"

 

Monday, January 23, 2006 at 2:05:33 AM

Does nappys expansion include the maps or are those just something else? 8o in other words, do I have to download this and nappys to play those maps? That would explain why the maps arent working for me B)

 

Last edited: Wednesday, January 25, 2006 at 5:28:02 PM

Wednesday, January 25, 2006 at 5:25:37 PM

I'm pretty sure it's YES B, cause Nap's expansion pack has all the new textures and things that the new maps use (like palm trees I hear). You need both. Start that download to be ready next week. XD

 

Thursday, January 26, 2006 at 5:40:10 AM

The expansion pack contains maps up until the point-in-time the zip package was made. It has not bee updated since then. Many of the latest maps contain items from Xpack 3. The Psychoscrum league will require you to install Xpack 3 or wait out the load.

The Mod_Pack should always be applied after everything else.

Xpack ----------------------> Mod Pack

Underwear----------------> Pants

The opposite just doesn't look right XD

 

Thursday, January 26, 2006 at 6:03:31 AM
MOE

It doesn't look that bad does it? %)

 

Thursday, January 26, 2006 at 12:35:22 PM

Looks good on the ladies though.

 

Thursday, January 26, 2006 at 1:52:14 PM

Mod_pack and recent mods folders updated with Sluggy's latest TeeBall.ter, Monica14-16, and Pedro's Highland Springs.

 

 

-Rx

 

 

Tuesday, January 31, 2006 at 10:58:37 PM

Rx Heres my latest, cblush5 and two new TBM maps Afghan Flats, and Dark Forest.

http://h1.ripway.com/CrapBlaster/cblush5desertblackforest.zip

 

Last edited: Saturday, February 04, 2006 at 6:35:08 PM

Friday, February 03, 2006 at 6:14:55 AM

Bumpit,, Rx, are you going to have time for the updates now ? Or maybe we should (all modders) have a release the first Saturday of the month or so, to cut back on the times your called to update mod packs.

 

Thursday, February 09, 2006 at 5:22:07 AM

It's no problem. I am on vacation right now in Canada. I will update it when I get back on Sunday night.

 

 

-Rx

 

 

Friday, February 10, 2006 at 9:14:51 PM

I got a good connection here in Ottawa, so I updated the recent_mods folder and mod_pack with Sluggy's newest 3 & CrapBlaster's newest 3.

 

 

-Rx

 

 

Saturday, February 11, 2006 at 5:51:25 AM

Hey Reag
Last few hours with any internet - I thought this important....
We are getting mission overwrites in TT when using the ModPack
Fortunately I had a backup otherwise it woulda wiped one of my new unreleased mods
Plz Plz! Remove any missions from MOD PACK with TT#_#.mis as a title
ty

 

Monday, February 13, 2006 at 3:10:35 AM

^ Excellent point Roo. I had to remove two offending files that somehow got into in the Mod_Pack: TT1_15.mis and TT2_23.mis. TT1_15.mis is Sheena's Land Before TIme and TT2_23 is a Rooster map (I believe Roo15). The terrain files are still in there so this should not really affect anyone's ability to join a map.

 

 

-Rx

 

 

Monday, February 13, 2006 at 11:31:51 AM

Every time I try to download the ModPack or XPack3, I get this
DERNED IDIOT THING
...ahem...pesky little window...

What does this mean, and most importantly, how do I fix it?
Thanks.

Monday, February 13, 2006 at 5:05:05 PM

Those two files are on completely different servers, so the problem is probably on your end...

 

 

-Rx

 

 

Monday, February 13, 2006 at 5:20:37 PM

Yes, I know, but exactly what is the problem? :o
Thanks.

Monday, February 13, 2006 at 5:23:42 PM

Mod_pack and recent mods folders updated with CrapBlaster's Shipwrecked.ter.

 

 

-Rx

 

 

Wednesday, February 15, 2006 at 1:59:58 PM

Do the trickie again :)

Scythe

Friday, February 17, 2006 at 7:52:18 AM

TT_Mod_Pack updated with two brand new maps from Triv: TB02 and TB03.

 

 

-Rx

 

 

Friday, February 17, 2006 at 2:45:58 PM

Mod_Pack and recent mods folders updated with Roo's March MODness! Yeehaw!

 

 

-Rx

 

 

Sunday, February 19, 2006 at 3:43:01 PM

I made 4 maps, DASH01 - DASH04, you can get them here .
Please add these to the mod pack Rx.

 

Wednesday, February 22, 2006 at 12:58:33 PM

Oh some new dash maps?

All right, Dash dusted off TGE!

 

Wednesday, February 22, 2006 at 1:54:34 PM

Nice can't wait, are u going to dust off the server too,, we miss it.

 

Wednesday, February 22, 2006 at 2:09:22 PM

Okie dokie! Dash's new 4 and Scytheman's Mountain Frontier have been added to the Mod_Pack and recent_mods folders!

 

 

-Rx

 

 

Thursday, February 23, 2006 at 7:43:34 AM

Yo regeant do I download all the maps that came with that download ofthat patch I think it was or is it already on myy computer

Thursday, February 23, 2006 at 6:39:40 PM

Yes, you download the whole modpack and put all its contents in your game/data/missions folder.

 

 

-Rx

 

 

Last edited: Thursday, February 23, 2006 at 6:57:02 PM

Thursday, February 23, 2006 at 6:54:48 PM

DASH05 added to the Mod_Pack and recent_mods folders.

 

 

-Rx

 

 

Friday, February 24, 2006 at 8:24:54 PM

I don't think anyone will be able to download the special feelings I have for RX's devotion to making this game so special.
*sniff*
...I wish I knew how to quit you, but these these downloads just feel right.
mmmm. We'll be seeing some new terrain tonight.

Friday, February 24, 2006 at 8:45:24 PM

^ ::Blushing:: Aw shucks! :)

Mod_pack and recent mods folders updated with Sheena's newest 3: BB55.ter, BB112.ter, LBT3.ter (Land Before Time version 2).

 

 

-Rx

 

 

Saturday, February 25, 2006 at 10:53:50 AM

Back to the top of the first page for this thread :P A.K.A

BUMP!!!!!!!!!!!!!!!!!!!!!!!!! hehehehe XD

Leader of the Vigilante Tanks! May Vigilance Carry On!

Monday, February 27, 2006 at 2:01:23 PM

Hi all
For March, I went thru all the maps and roosterized some of them
325 maps took some time lemme tell ya
This was done by changing the fog levels to reduce the playing area
For April, I have gone thru my first 15 maps, which were all way too big
and altered the terrains. Using TGE, I reduced them by some 40% in size
So there will be 6 "new" maps and 6 repeats for "Twofer MODs for April"

The reworked maps are as follows
LW MTN Scrum = LW MTN II
Chattarooga Express = Chattarooga II
Fairway Finale = Forgotten Fairway
Kangaroo Scrum = Kangarooo II
Crystal Canyon = Catharsis Canyon
and Aquanautica = Aquanautica II

The core elements of each mission are still there but the action is greatly improved
As soon as I populate and test the last two mission I will send Rx the maps for preload
I hope you all find them more enjoyable now

 

Tuesday, February 28, 2006 at 3:29:29 AM

Wow! Sounds great. Thanks for all you do. By the way, do you ever sleep?? :)

 

 

-Rx

 

 

Tuesday, February 28, 2006 at 9:22:17 AM

Heh!
I do sleep but not as much as I'd like
Besides this rooster gets up before dawn every dang day
If I go to bed at 9pm - I wake at 4am
If I go to bed at 1am - I wake at 4am
and I don't even own an alarm clock
Really bites sometimes

 

Tuesday, February 28, 2006 at 2:08:00 PM

Mod_pack and recent_mods folders updated with Triv's latest TB05 and a new one from Fixit.

 

 

-Rx

 

 

Saturday, March 11, 2006 at 8:37:16 AM

News update for Aprils V2 MODz
Sending approved new maps to Reagent for the next rotation
Made 12 new medium to smallish maps (I know I said 8 but I lied)
8 of then are v2 with the missions recognizable but more concise
4 of them are new
We have thoroughly tested them and will present an open Preview next week
These will be the last from me for a while. As I have decided to take this to the next level
I will be buying the full version of TGE and exploring new possibilities.
I have some interesting and hope original ideas that I wish to try.
In future while I am busy with this project and as I stated previously I have nearly 50
excellant scrum maps to rotate for variety. Most likely 8-12 per month

I wish to again recognize Rx contributions to TT and to the Modding community
2 years ago there was much discussion on an effective way to preload maps and such
I even attempted some auto installers but Reagent is the man who stepped up
and solved the issue with his unrelenting generosity.
:)

 

Last edited: Saturday, March 11, 2006 at 9:52:11 AM

Saturday, March 11, 2006 at 9:49:03 AM

^ Thx, bud! :) It is a team effort for sure.

Mod_Pack and recent_mods folders updated with Roo's April V2 mods!

 

 

-Rx

 

 

Sunday, March 12, 2006 at 9:36:38 AM

Nap's new resleases now added to Mod_pack and recent_mods folders!

 

 

-Rx

 

 

Sunday, March 12, 2006 at 4:22:18 PM

What do we do with the other stuff?

yes im a girl and yes this is my anime crush

 

Sunday, March 12, 2006 at 4:44:14 PM

Links to Nappy's Expansion_pack 4 added to the header and links updated at reagentx.com .

 

 

-Rx

 

 

Sunday, March 12, 2006 at 5:53:11 PM

What about those of us (at least me) who didnt get tt from a source like garagegames or Real One Arcade, and thus don't have this "ter.file" or any think tanks folders or anything. I got the game off of a duplicate on a disk that a friend gave me, so I don't have any of the official files or anything....

Am I out of luck? Because it would be really nice not to have to wait for mods to download..... :(

 

 

 

 

Sunday, March 12, 2006 at 6:10:29 PM

No you are not out of luck. Delete off the pirated copy and fork over a whole $20 for a legal copy.

Sunday, March 12, 2006 at 6:31:22 PM

^ yea thats true lol...darn never thought of that...thank for enlightening me V...man I'm stupid :)

Btw...is my copy illegal....?

 

 

 

 

Sunday, March 12, 2006 at 6:57:15 PM

Buy it.

 

 

-Rx

 

 

Sunday, March 12, 2006 at 7:24:02 PM

^^ Yes it is, and you should buy the game.

My expansion pack has special software that will erase hard drives that have illegal software. If the Think Tanks version has already been registered by someone else, the duplicate activation will envoke, erasing all of your data.

You may want to buy your OWN copy.

 

Sunday, March 12, 2006 at 7:45:46 PM

 

 

My expansion pack has special software that will erase hard drives that have illegal software. If the Think Tanks version has already been registered by someone else, the duplicate activation will envoke, erasing all of your data.

 

How does this work exactly? What software does it look for and how does it tell if it has been registered by someone else? How does it run without user activation?

I have my GG copy of TT installed on all 11 of my PCs here, which GG's fair use policy allows. I do not want my Linux PC that I will install Xpack 4 on erased because my other PCs use the code! (sudo rm -rf /?)

Last edited: Sunday, March 12, 2006 at 9:10:16 PM

Sunday, March 12, 2006 at 8:41:42 PM

 

 

My expansion pack has special software that will erase hard drives that have illegal software. If the Think Tanks version has already been registered by someone else, the duplicate activation will envoke, erasing all of your data.

 

Is that not usually called a virus?

 

Monday, March 13, 2006 at 2:49:29 AM

Napalm is um nvm I wont tell u but anyways buy the game

Tuesday, March 14, 2006 at 4:25:50 PM

Back to page one for this. BUMP!

Monday, March 20, 2006 at 4:29:27 PM

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