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I got a problem in my mod with emitters, for some reason I can see the flame on the tanks and the emitters that I made but other people who join they cant see the emitters and the flame. So ive waited till the next round and my emitters changed.
plz help 8(

Sunday, March 06, 2005 at 6:59:04 AM

Sounds like you use emitters.cs and exec it. Try to move your emitters to special.cs and use it. That should help.

You don't have to let go of one rope before grabbing the other. But you'll have to let go of one if you want to swing forward.

Sunday, March 06, 2005 at 7:02:41 AM

How do I move it to special.cs ? Ive never done this before plz tell me

Sunday, March 06, 2005 at 7:26:31 AM

Download MAX-CR's special.cs file and look at where the "emitters section"
of the file is. Put your emitters along with them.


Last edited: Sunday, March 06, 2005 at 7:52:12 AM

Sunday, March 06, 2005 at 7:47:23 AM

Is it suposed to look like this ?

Sunday, March 06, 2005 at 7:56:37 AM

Open it up in wordpad.

Sunday, March 06, 2005 at 8:42:04 AM

Oh ok ty ;)

Sunday, March 06, 2005 at 8:46:02 AM

When you open it in word pad, go to where you start seeing these pieces of writing:

 

//------Lava-------//
datablock particledata(Lava)
{
animateTexture = "1";
animTexName[0] = "game/data/shapes/common/VolcanoExplosion.png";
colors[0] = "0.700000 0.100000 0.100000 1.000000";
colors[1] = "0.100000 0.100000 0.100000 1.000000";
colors[2] = "0.100000 0.100000 0.100000 1.000000";
colors[3] = "0.100000 0.100000 0.100000 1.000000";
constantAcceleration = "0";
dragCoefficient = "500";
framesPerSec = "1";
gravityCoefficient = "-1000000";
inheritedVelFactor = "1";
lifetimeMS = "4500";
lifetimeVarianceMS = "500";
sizes[0] = "3";
sizes[1] = "20";
sizes[2] = "1";
sizes[3] = "1";
spinRandomMax = "90";
spinRandomMin = "-90";
spinSpeed = "0";
textureName = "game/data/shapes/common/VolcanoExplosion.png";
times[0] = "5";
times[1] = "2.5";
times[2] = "1.2";
times[3] = "1";
useInvAlpha = "1";
windCoefficient = "0";
};
datablock particleemitterdata(LavaEmitter)
{
className = "ParticleEmitterData";
ejectionOffset = "0";
ejectionPeriodMS = "10";
periodVarianceMS = "0";
ejectionVelocity = "50";
velocityVariance = "0.5";
lifetimeMS = "0";
lifetimeVarianceMS = "0";
orientOnVelocity = "1";
orientParticles = "0";
overrideAdvance = "false";
particleFarDist = "1000";
particles = "lava";
phiReferenceVel = "0";
phiVariance = "360";
thetaMax = "180";
thetaMin = "90";
useEmitterColors = "0";
useEmitterSizes = "0";
};
datablock ParticleEmitterNodeData(LavaEmitternode)
{
timeMultiple = 1;
};

 

Now go after the last section of it which should be :

 

//------Phaser-------//
datablock particledata(Phaser)
{
animateTexture = "1";
animTexName[0] = "game/data/shapes/tanks/BossGlassSpec.png";
colors[0] = "0.100000 0.700000 0.100000 1.000000";
colors[1] = "0.100000 0.300000 0.100000 1.000000";
colors[2] = "0.300000 0.500000 0.300000 1.000000";
colors[3] = "0.100000 0.100000 0.100000 1.000000";
constantAcceleration = "0";
dragCoefficient = "10";
framesPerSec = "1";
gravityCoefficient = "-10000";
inheritedVelFactor = "1";
lifetimeMS = "500";
lifetimeVarianceMS = "50";
sizes[0] = "0.75";
sizes[1] = "1.5";
sizes[2] = "3";
sizes[3] = "0.5";
spinRandomMax = "100";
spinRandomMin = "-100";
spinSpeed = "100";
textureName = "game/data/shapes/tanks/BossGlassSpec.png";
times[0] = "2";
times[1] = "2";
times[2] = "2";
times[3] = "2";
useInvAlpha = "true";
windCoefficient = "0";
};
datablock particleemitterdata(PhaserEmitter)
{
className = "ParticleEmitterData";
ejectionOffset = "0";
ejectionPeriodMS = "60";
periodVarianceMS = "1";
ejectionVelocity = "5";
velocityVariance = "0.5";
lifetimeMS = "0";
lifetimeVarianceMS = "0";
orientOnVelocity = "1";
orientParticles = "0";
overrideAdvance = "false";
particleFarDist = "10000";
particles = "Phaser";
phiReferenceVel = "0";
phiVariance = "360";
thetaMax = "90";
thetaMin = "90";
useEmitterColors = "0";
useEmitterSizes = "0";
};
datablock ParticleEmitterNodeData(PhaserEmitternode)
{
timeMultiple = 1;
};

 

After that emitter , write in your emitter.


Sunday, March 06, 2005 at 8:50:13 AM

Oh k thx alot ;)

Sunday, March 06, 2005 at 8:52:19 AM

@ WarsOfTanks - Why the hell did you create another thread on this same subject!
We were discussing this exact issue in the thread "How do I get more than one emitter in my mod ?"
You abandoned a thread to start another on the same subject. WTF
On top of that you completely ignore the thread I created on this very subject to help you understand.
Emitter Methods: Some Confusion

I'm I nuts or do you all think I'm full of sh*t?

MAX

Sunday, March 06, 2005 at 3:19:54 PM

Sry max-cr but no one helped me on that thread so I made a new one that says it clearer. 8(

Monday, March 07, 2005 at 7:06:24 AM

Make it clear at first time.

You don't have to let go of one rope before grabbing the other. But you'll have to let go of one if you want to swing forward.

Monday, March 07, 2005 at 8:04:22 AM

Ok:)

Monday, March 07, 2005 at 8:45:44 AM

Please stop setting up so many servers also please. By doing that you take up server space from others and PTT servers ! :(

 

Monday, March 07, 2005 at 1:36:49 PM

What? You never went back to the thread dude. We were mid conversation.

Monday, March 07, 2005 at 10:44:08 PM

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