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How do I get more than one emitter in my mod for the weapons ?

Sunday, March 06, 2005 at 1:57:11 AM

Based on the information of the Emitters as Weapons and Nodes instructions at www.maxworks.com

The weapon emitters are related to the 4 projectiles:
Default
Speedy
Area
Bounce

You can allocate weapon emitters to these:

 


Default Projectile
Lighttank.defaultprojectile.emitter= "Torchemitter";
Mediumtank.defaultprojectile.emitter= "Torchemitter";
Heavytank.defaultprojectile.emitter= "Torchemitter";
BabyBoss.defaultprojectile.emitter= "Torchemitter";
BossTank.defaultprojectile.emitter= "Torchemitter";

Power-Ups
Splashprojectile.emitter= "SmokeTrailEmitter";
Bounceprojectile.emitter= "SnowGunEmitter";
Speedyprojectile.emitter= "LaserEmitter";

Volcano Rock
VolcanoRock.emitter= "SmokeTrailEmitter";

Brain
BrainProjectile.emitter= "RocketEmitter";

Tank Smoke
DefaultTankFx.damageEmitter = "SmokeEmitter";
BabyBossFX.damageEmitter = "SmokeEmitter";
ufoFX.damageEmitter = "SmokeEmitter";

 

This is assuming you are using the special.cs file method and not the.mis file method.
This would be an example why the.mis file is insufficient. You would need to have the emitter settings for every emitter used in the your mod in every.mis file. Instead of having it in one file and just adding these lines to the.mis.

You can also make new power-ups. Though, I am sorry but I do not have a good reference for that level of modding at this time. I just work with the basics.

MAX

Last edited: Sunday, March 06, 2005 at 2:21:13 AM

Sunday, March 06, 2005 at 2:18:33 AM

How do I use it in the special.cs file ? Couse I got it all in the emitters.cs file and at the top of the.mis file.

Sunday, March 06, 2005 at 2:33:32 AM

I just don't understand why or how people returned to the emitter.cs file method.
It never really worked right and is way to complicated.

When PokeMalo released the special.cs back in June 2004 we were thrilled because now we could make the emitters work properly.
But at some point since then, somebody started telling everybody to use the emitter.cs method.

Goto www.maxworks.com for more information on the special.cs method.

Last edited: Sunday, March 06, 2005 at 3:43:49 AM

Sunday, March 06, 2005 at 3:32:24 AM

It says freewebs page is not found

Sunday, March 06, 2005 at 3:42:25 AM

Try again typo

 

Sunday, March 06, 2005 at 3:44:14 AM

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