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How about king of the hill.
So, is anything going to happen? Did you forget about this wonderful thread? K.O.T.H. Would be easy, just use the CTF goals as the areas you have to take control of. It should take a certain amont of time for you to take control of an area, and guess what? It takes a certain amount of time for you to score a point in CTF. Just use that chunk of the script and add a few more CTF goals and voila, that's pretty much it.
Ishbuu already made a KOTH script. I'm not sure if he released it to everyone though.
Links Broken
Hey CS
you finish Roma Fight script :o
Hey Cann, How did you make out doing that gametype I asked you about. Is it posable.
Hey CS Can you put a linky to the dogeball mode? And your links are out dated, plz update them ;)
Making refernce to your reply to my CastleWars idea
@ leeds:
Ok, actualy all of that sounds really easy
It will not be easy, you have to have multiple levels of terrain ( by that I mean multiple terrains that actually cross through each other, because there's a base in the first floor of each castle, and the second and third floors need that. You will need to make certain 'obects' climbable, and not just ram into them and stop, because you have to use 5 levels of terrain. 1 underground, 1 on ground level, one on first floor, one on second floor, and the flag on the third floor. To score, you will need to grab the opposition's flag, then take it to your OWN goal and ram into the Goal (perhaps use a Reload Gate for a flag creater, like in RB)
If Art Crazy would just take a few screenies of what CastleWars looks like.
Also, I am thinking of Trouble Brewing minigame. I'll explain that one later.
Sound cool and links broken
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I have a few things that Im doing for some friends but I was just thinking, why not do a gametype for the community to enjoy?
So, post here if you have an idea for me and I will get it done and release it to all of you! :)
DONE SO FAR:
Keep Away :
WINDOWS/LINUX
MAC
Just place that in "game>server>scripts"
And put this in your main.cs:
exec("game/server/scripts/KeepAway.cs");
Then run your server as Battle Mode
Race Way :
WINDOWS/LINUX/MAC
Just place that in "game>server>scripts"
And put this in your main.cs:
exec("game/server/scripts/RaceWay.cs");
Then put a gate in your race mod where the lap marker should be, switch it with this datablock:
RaceWayLapGate
Then host, enjoy! :)
Last edited: Thursday, July 06, 2006 at 9:21:56 PM