Forums Index >> Modding >> More weapons!!
Page : <1> : 2
Crap. Now I have someone to compete with. Can you beat the flamethrower and the ion cannon?
Oooh, competition! Hehe, I feel evil! And I've just made the Hyperbomb!
Lighttank.defaultprojectile = "speedyprojectile";
Mediumtank.defaultprojectile = "speedyprojectile";
Heavytank.defaultprojectile = "speedyprojectile";
Speedyprojectile.resource = "game/data/shapes/tanks/reticle.png";
Defaultexplosion.resource = "game/data/shapes/tanks/AreaProjectile.png";
Speedyprojectile.damage = 1000;
Speedyprojectile.count = 100;
Speedyprojectile.burstcount = 1;
Speedyprojectile.gravityscale = 2;
Speedyprojectile.velocity = 30;
Speedyprojectile.sizescale = 1;
Speedyprojectile.reloadtime = 1000;
Speedyprojectile.burstdelay = 1000;
Defaultexplosion.startscale = 1;
Defaultexplosion.endscale = 1000;
Power makes perfect my friend! We have to learn how to control it. Controlling it is not important, it's about creating it!
Mwahahahahahahahaha!!!
More!
Invisibomb - Fires an invisible bullet to frighten or kill your foes by surprise!
Lighttank.defaultprojectile = "speedyprojectile";
Mediumtank.defaultprojectile = "speedyprojectile";
Heavytank.defaultprojectile = "speedyprojectile";
Speedyprojectile.resource = "game/data/shapes/common/powerupflash.png";
Defaultexplosion.resource = "game/data/shapes/common/electro01.png";
Speedyprojectile.damage = 10;
Speedyprojectile.count = 30;
Speedyprojectile.burstcount = 5;
Speedyprojectile.gravityscale = 2;
Speedyprojectile.velocity = 40;
Speedyprojectile.sizescale = 0;
Speedyprojectile.reloadtime = 20;
Speedyprojectile.burstdelay = 50;
Defaultexplosion.startscale = 50;
Defaultexplosion.endscale = 0.1;
Sniper - Aim and click, it's as easy as that!
Lighttank.defaultprojectile = "speedyprojectile";
Mediumtank.defaultprojectile = "speedyprojectile";
Heavytank.defaultprojectile = "speedyprojectile";
Speedyprojectile.resource = "game/data/shapes/common/healthflash.png";
Defaultexplosion.resource = "game/data/shapes/common/Volcanobump.png";
Speedyprojectile.damage = 50;
Speedyprojectile.count = 5;
Speedyprojectile.burstcount = 1;
Speedyprojectile.gravityscale = 0;
Speedyprojectile.velocity = 100000;
Speedyprojectile.sizescale = 3;
Speedyprojectile.reloadtime = 20;
Speedyprojectile.burstdelay = 50;
Defaultexplosion.startscale = 3;
Defaultexplosion.endscale = 3;
Red Craze - Know you will know the meaning of bouncy!
Lighttank.defaultprojectile = "bounceprojectile";
Mediumtank.defaultprojectile = "bounceprojectile";
Heavytank.defaultprojectile = "bounceprojectile";
Bounceprojectile.resource = "game/data/shapes/common/healthflash.png";
Defaultexplosion.resource = "game/data/shapes/common/Volcanobump.png";
Bounceprojectile.damage = 1;
Bounceprojectile.count = 500;
Bounceprojectile.burstcount = 500;
Bounceprojectile.gravityscale = 1;
Bounceprojectile.velocity = 20;
Bounceprojectile.sizescale = 3;
Bounceprojectile.reloadtime = 1;
Bounceprojectile.burstdelay = 1;
Defaultexplosion.startscale = 1;
Defaultexplosion.endscale = 1;
First class! XD
Last edited: Thursday, January 22, 2004 at 4:28:01 PM
Wow..i like the sniper one
Thanx very much! :)
Another! Woot!
Fake Powerup - Deadly things come in powerups!
Lighttank.defaultprojectile = "bounceprojectile";
Mediumtank.defaultprojectile = "bounceprojectile";
Heavytank.defaultprojectile = "bounceprojectile";
Bounceprojectile.resource = "game/data/shapes/common/powerup.dts";
Defaultexplosion.resource = "game/data/shapes/common/Volcanobump.png";
Bounceprojectile.damage = 100;
Bounceprojectile.count = 10;
Bounceprojectile.burstcount = 1;
Bounceprojectile.gravityscale = 0;
Bounceprojectile.velocity = 0;
Bounceprojectile.sizescale = 1;
Bounceprojectile.reloadtime = 5;
Bounceprojectile.burstdelay = 5;
Defaultexplosion.startscale = 1;
Defaultexplosion.endscale = 1;
Woohoo! :P
Hey Cyber! Can I make power-ups, too? I have a couple I'd like to post here...
Like your current ones though!
Spunk
Well wait till u see my missle
Missiles! Cool :P How can you get homing weapons and multiplying bullets? That would be cool B)
For homing you would need to write AI. I could write some very primitive AI, but there would be compatibility issues with TT. Multiplying, just try some things out. I am sure it is possible.
Wow! I can change the AI for bot tanks (hehe) but not for weapons. I remember you say in Ishbuu's server last night:
Nathan©: you need an EDUCATION
Dude really you need an EDUCATION I learned about this for like 5 years and still have problemz doing this...... Besides it would be easier if you had source access (you know which ones of us do) nathan does it the old fasiondd way (overide with new files) fine if you wanna try that but im warnin ya its hard......
--I s h b u u
I won't bother then, I can't spend 5 years learning stuff like that. I can't make out all this | ØÍ íŒ ’É ) ™ }
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Well if you dont have a program advanced enough to decode the Dso files your obviously not educated in that field enough to have a program that can read Dso. I use microsoft visual C++ v6.0 I tink
--ishbuu
Yes but remember that I do have a brain!
Ouch, hey ish im getting all the code youve been holding back from me for about six months, oooh, DENIED
No farenheit I have much much more than you could imagine possible.
--ishbuu
P.S. I memorized it ALL
You have serious problems, really. You nead an outside life REALLY
See the other thread I made, it's all there.
Hey I got many mnay different kinds of weapons.......just post if ya wnat me to show
Yeah, show some M3, how do u guys figure out these things?
It's natural XD
U guys are soo smart and kool I mean look at all of those my MOD's will be soooo kool now thank u all so much I am really impressed with what u guys can do!!! B)
P.S. Where can I find da flamethrower?
HAHAHAHAHAHHAHAHAHAHA why dont u invent your OWN weapon MODS? Its easier, and funner, and u get all the credit without people criticizing u for lying... That's why I make my own now %)
Hey mark how do u make your own??? Is threre a special progam or do u have 2 exparament?
Lol, u have to code em using files from inside da game, so they are limited on certain terms, but u can make a near-infinite strand of them, just the shapefiles are limiting, other than that u can do alot of things with em, I wont tell u anymore, cause u spam da forums, so c ya!
Rats oh well I can't ewait 2 ty my own
Hey Gamefreak, I can give you tips.
Anymore codes from cyber? 8o
Well, it's not for weapons, but it's pretty cool!
lighttank.brainshapefile = "---------";
Mediumtank.brainshapefile = "---------";
Heavytank.brainshapefile = "---------";
Bosstank.brainshapefile = "---------";
Babyboss.brainshapefile = "---------"; ::::: Makes the brain a different shape.
Use lighttank.brainshapefile = "game/data/shapes/common/dot.dts"; to make it invisible! XD XD XD
Kool... But even if I make a kool MOD I could never use it... :'(
WHAT HE SAID!!!
Ooh.........inviso bullet.......how evily evil like a piggy.............oink oink....oink oink..............ok now to my question...cna you explain what these thigns do?
Lighttank.defaultprojectile = "speedyprojectile";
Mediumtank.defaultprojectile = "speedyprojectile";
Heavytank.defaultprojectile = "speedyprojectile";
Speedyprojectile.resource = "game/data/shapes/common/powerupflash.png";
Defaultexplosion.resource = "game/data/shapes/common/electro01.png";
Speedyprojectile.damage = 10;
Speedyprojectile.count = 30;
Speedyprojectile.burstcount = 5;
Speedyprojectile.gravityscale = 2;
Speedyprojectile.velocity = 40;
Speedyprojectile.sizescale = 0;
Speedyprojectile.reloadtime = 20;
Speedyprojectile.burstdelay = 50;
Defaultexplosion.startscale = 50;
Defaultexplosion.endscale = 0.1;
Nvm I figured it out
Fake health! Are Health powerups Foe or Friend?
Lighttank.defaultprojectile = "bounceprojectile";
Mediumtank.defaultprojectile = "bounceprojectile";
Heavytank.defaultprojectile = "bounceprojectile";
Bounceprojectile.resource = "game/data/shapes/common/healthpowerup.dts";
Defaultexplosion.resource = "game/data/shapes/common/Volcanobump.png";
Bounceprojectile.damage = 100;
Bounceprojectile.count = 10;
Bounceprojectile.burstcount = 1;
Bounceprojectile.gravityscale = 0;
Bounceprojectile.velocity = 0;
Bounceprojectile.sizescale = 1;
Bounceprojectile.reloadtime = 5;
Bounceprojectile.burstdelay = 5;
Defaultexplosion.startscale = 1;
Defaultexplosion.endscale = 1;
Class 2 style that is lol!
Last edited: Sunday, October 10, 2004 at 9:07:17 AM
Also, the ultimate cruise!
Lighttank.defaultprojectile = "bounceprojectile";
Mediumtank.defaultprojectile = "bounceprojectile";
Heavytank.defaultprojectile = "bounceprojectile";
Bounceprojectile.resource = "game/data/shapes/tanks/cruiser187.dts";
Defaultexplosion.resource = "game/data/shapes/common/Volcanobump.png";
Bounceprojectile.damage = 100;
Bounceprojectile.count = 1000000000000000;
Bounceprojectile.burstcount = 1000000000000000;
Bounceprojectile.gravityscale = 0;
Bounceprojectile.numbounce = 100000000000;
Bounceprojectile.velocity = 0;
Bounceprojectile.sizescale = 10000;
Bounceprojectile.reloadtime = 5;
Bounceprojectile.burstdelay = 5;
Defaultexplosion.startscale = 1;
Defaultexplosion.endscale = 1;
Bounceprojectile.splasharea = 10;
;) I think I'm a good modder at last!
Last edited: Thursday, September 30, 2004 at 5:16:04 PM
Make one for the area projectile!!!! 8(
Ok Then
The Deadly Flamethrower. Rapid Fire, and nasty!
Lighttank.defaultprojectile = "splashprojectile";
Mediumtank.defaultprojectile = "splashprojectile";
Heavytank.defaultprojectile = "splashprojectile";
Splashprojectile.resource = "game/data/shapes/bouncexplosion.dts";
Defaultexplosion.resource = "game/data/shapes/tanks/areaexplosion.dts";
Splashprojectile.damage = 4;
Splashprojectile.count = 1000000000000000;
Splashprojectile.burstcount = 1000000000000000;
Splashprojectile.gravityscale = 5;
Splashprojectile.velocity = 10;
Splashprojectile.sizescale = 2;
Splashprojectile.reloadtime = 0;
Splashprojectile.burstdelay = 0;
Defaultexplosion.startscale = 1;
Defaultexplosion.endscale = 1;
Flamethrower at your service!
PMSL
^ Splashprojectile means Area Projectile
Last edited: Sunday, October 10, 2004 at 9:04:42 AM
WHERE DO I GET THE FILES FOR THE FLAMETHROWER???????????????????????????????????????????????????? :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(
It's gone, you can't find it, so stop spamming.
Ben, you don't need any extra files for the flamethrower. Just try out my flamethrower and I'll show you what I mean!
Lol it's all been done all the weopons listed above r old peeps!!!!! Old I sugeest new 1's okay...
-Death
Ok thats just crap we got an imposter and a spammer at the same time well anyway OMG THESE WEAPONS LOOK GREAT
give me a directory for the where I put the weapons
Put the weapons after the //--- OBJECT WRITE END --- in the mission file you want it in
ok here is REAL bot mines
Bounceprojectile.resource = "game/data/shapes/tanks/bot03.dts";
Bounceexplosion.resource = "game/data/shapes/tanks/bounceexplosion.dts";
Bounceprojectile.damage = 5;
Bounceprojectile.count = 500;
Bounceprojectile.burstcount = 20;
Bounceprojectile.gravityscale = 1;
Bounceprojectile.velocity = 25;
Bounceprojectile.sizescale = 1;
Bounceprojectile.reloadtime = 20;
Bounceprojectile.burstdelay = 5;
Bounceexplosion.startscale = 10;
Bounceexplosion.endscale = 30;
Bounceprojectile.numbounce = 500.0;
Bounceprojectile.bounceFactor = 0.08;
Bouncebump.resource = "game/data/shapes/common/jet.png";
Bouncebump.startscale = 1;
Bouncebump.endscale = 5;
You have missles and bombs and mines and popups and flames and nodes.
BUT, can you make laser cannons that look like lasers X/
Ugh 8o
..Bump...
Page : <1> : 2
UFO Strike - Send an army of UFOs to attack your foes!
Lighttank.defaultprojectile = "speedyprojectile";
Mediumtank.defaultprojectile = "speedyprojectile";
Heavytank.defaultprojectile = "speedyprojectile";
Speedyprojectile.resource = "game/data/shapes/tanks/Tank04.dts";
Defaultexplosion.resource = "game/data/shapes/tanks/TankExplosion01.png";
Speedyprojectile.damage = 2;
Speedyprojectile.count = 20;
Speedyprojectile.burstcount = 10;
Speedyprojectile.gravityscale = 0;
Speedyprojectile.velocity = 30;
Speedyprojectile.sizescale = 1;
Speedyprojectile.reloadtime = 100;
Speedyprojectile.burstdelay = 5;
Defaultexplosion.startscale = 1;
Defaultexplosion.endscale = 1;
Bot Mines - Bot heads act like mines; One touch and you're dead!
Lighttank.defaultprojectile = "speedyprojectile";
Mediumtank.defaultprojectile = "speedyprojectile";
Heavytank.defaultprojectile = "speedyprojectile";
Speedyprojectile.resource = "game/data/shapes/tanks/bot03.dts";
Defaultexplosion.resource = "game/data/shapes/tanks/TankExplosion01.png";
Speedyprojectile.damage = 1000;
Speedyprojectile.count = 50;
Speedyprojectile.burstcount = 50;
Speedyprojectile.gravityscale = 0;
Speedyprojectile.velocity = 5;
Speedyprojectile.sizescale = 1;
Speedyprojectile.reloadtime = 10;
Speedyprojectile.burstdelay = 1;
Defaultexplosion.startscale = 10;
Defaultexplosion.endscale = 0.1;
Fake Scrumball - Trick your opponents with this realistic scrumball!
Lighttank.defaultprojectile = "bounceprojectile";
Mediumtank.defaultprojectile = "bounceprojectile";
Heavytank.defaultprojectile = "bounceprojectile";
Bounceprojectile.resource = "game/data/shapes/common/scrumball.dts";
Defaultexplosion.resource = "game/data/shapes/tanks/TankExplosion01.png";
Bounceprojectile.damage = 1;
Bounceprojectile.count = 3;
Bounceprojectile.burstcount = 1;
Bounceprojectile.gravityscale = 0;
Bounceprojectile.velocity = 0;
Bounceprojectile.sizescale = 1;
Bounceprojectile.reloadtime = 10;
Bounceprojectile.burstdelay = 1;
Defaultexplosion.startscale = 1;
Defaultexplosion.endscale = 1;
I'll be making my own Weapon Shop soon!
[edit]Can't be bothered showing pics, takes too long[/edit]
Last edited: Thursday, January 22, 2004 at 1:35:24 PM