Forums Index >> Modding >> More weapons!!



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UFO Strike - Send an army of UFOs to attack your foes!

Lighttank.defaultprojectile = "speedyprojectile";

Mediumtank.defaultprojectile = "speedyprojectile";

Heavytank.defaultprojectile = "speedyprojectile";

Speedyprojectile.resource = "game/data/shapes/tanks/Tank04.dts";

Defaultexplosion.resource = "game/data/shapes/tanks/TankExplosion01.png";

Speedyprojectile.damage = 2;

Speedyprojectile.count = 20;

Speedyprojectile.burstcount = 10;

Speedyprojectile.gravityscale = 0;

Speedyprojectile.velocity = 30;

Speedyprojectile.sizescale = 1;

Speedyprojectile.reloadtime = 100;

Speedyprojectile.burstdelay = 5;

Defaultexplosion.startscale = 1;

Defaultexplosion.endscale = 1;

 

Bot Mines - Bot heads act like mines; One touch and you're dead!

Lighttank.defaultprojectile = "speedyprojectile";

Mediumtank.defaultprojectile = "speedyprojectile";

Heavytank.defaultprojectile = "speedyprojectile";

Speedyprojectile.resource = "game/data/shapes/tanks/bot03.dts";

Defaultexplosion.resource = "game/data/shapes/tanks/TankExplosion01.png";

Speedyprojectile.damage = 1000;

Speedyprojectile.count = 50;

Speedyprojectile.burstcount = 50;

Speedyprojectile.gravityscale = 0;

Speedyprojectile.velocity = 5;

Speedyprojectile.sizescale = 1;

Speedyprojectile.reloadtime = 10;

Speedyprojectile.burstdelay = 1;

Defaultexplosion.startscale = 10;

Defaultexplosion.endscale = 0.1;

 

Fake Scrumball - Trick your opponents with this realistic scrumball!

Lighttank.defaultprojectile = "bounceprojectile";

Mediumtank.defaultprojectile = "bounceprojectile";

Heavytank.defaultprojectile = "bounceprojectile";

Bounceprojectile.resource = "game/data/shapes/common/scrumball.dts";

Defaultexplosion.resource = "game/data/shapes/tanks/TankExplosion01.png";

Bounceprojectile.damage = 1;

Bounceprojectile.count = 3;

Bounceprojectile.burstcount = 1;

Bounceprojectile.gravityscale = 0;

Bounceprojectile.velocity = 0;

Bounceprojectile.sizescale = 1;

Bounceprojectile.reloadtime = 10;

Bounceprojectile.burstdelay = 1;

Defaultexplosion.startscale = 1;

Defaultexplosion.endscale = 1;

 

I'll be making my own Weapon Shop soon!

[edit]Can't be bothered showing pics, takes too long[/edit]

Last edited: Thursday, January 22, 2004 at 1:35:24 PM

Thursday, January 22, 2004 at 1:26:30 PM

Crap. Now I have someone to compete with. Can you beat the flamethrower and the ion cannon?

Thursday, January 22, 2004 at 2:32:24 PM

Oooh, competition! Hehe, I feel evil! And I've just made the Hyperbomb!

Lighttank.defaultprojectile = "speedyprojectile";

Mediumtank.defaultprojectile = "speedyprojectile";

Heavytank.defaultprojectile = "speedyprojectile";

Speedyprojectile.resource = "game/data/shapes/tanks/reticle.png";

Defaultexplosion.resource = "game/data/shapes/tanks/AreaProjectile.png";

Speedyprojectile.damage = 1000;

Speedyprojectile.count = 100;

Speedyprojectile.burstcount = 1;

Speedyprojectile.gravityscale = 2;

Speedyprojectile.velocity = 30;

Speedyprojectile.sizescale = 1;

Speedyprojectile.reloadtime = 1000;

Speedyprojectile.burstdelay = 1000;

Defaultexplosion.startscale = 1;

Defaultexplosion.endscale = 1000;

 

Power makes perfect my friend! We have to learn how to control it. Controlling it is not important, it's about creating it!

Mwahahahahahahahaha!!!

Thursday, January 22, 2004 at 2:58:25 PM

More!

Invisibomb - Fires an invisible bullet to frighten or kill your foes by surprise!

Lighttank.defaultprojectile = "speedyprojectile";

Mediumtank.defaultprojectile = "speedyprojectile";

Heavytank.defaultprojectile = "speedyprojectile";

Speedyprojectile.resource = "game/data/shapes/common/powerupflash.png";

Defaultexplosion.resource = "game/data/shapes/common/electro01.png";

Speedyprojectile.damage = 10;

Speedyprojectile.count = 30;

Speedyprojectile.burstcount = 5;

Speedyprojectile.gravityscale = 2;

Speedyprojectile.velocity = 40;

Speedyprojectile.sizescale = 0;

Speedyprojectile.reloadtime = 20;

Speedyprojectile.burstdelay = 50;

Defaultexplosion.startscale = 50;

Defaultexplosion.endscale = 0.1;

 

Sniper - Aim and click, it's as easy as that!

Lighttank.defaultprojectile = "speedyprojectile";

Mediumtank.defaultprojectile = "speedyprojectile";

Heavytank.defaultprojectile = "speedyprojectile";

Speedyprojectile.resource = "game/data/shapes/common/healthflash.png";

Defaultexplosion.resource = "game/data/shapes/common/Volcanobump.png";

Speedyprojectile.damage = 50;

Speedyprojectile.count = 5;

Speedyprojectile.burstcount = 1;

Speedyprojectile.gravityscale = 0;

Speedyprojectile.velocity = 100000;

Speedyprojectile.sizescale = 3;

Speedyprojectile.reloadtime = 20;

Speedyprojectile.burstdelay = 50;

Defaultexplosion.startscale = 3;

Defaultexplosion.endscale = 3;

 

Red Craze - Know you will know the meaning of bouncy!

Lighttank.defaultprojectile = "bounceprojectile";

Mediumtank.defaultprojectile = "bounceprojectile";

Heavytank.defaultprojectile = "bounceprojectile";

Bounceprojectile.resource = "game/data/shapes/common/healthflash.png";

Defaultexplosion.resource = "game/data/shapes/common/Volcanobump.png";

Bounceprojectile.damage = 1;

Bounceprojectile.count = 500;

Bounceprojectile.burstcount = 500;

Bounceprojectile.gravityscale = 1;

Bounceprojectile.velocity = 20;

Bounceprojectile.sizescale = 3;

Bounceprojectile.reloadtime = 1;

Bounceprojectile.burstdelay = 1;

Defaultexplosion.startscale = 1;

Defaultexplosion.endscale = 1;

 

First class! XD

Last edited: Thursday, January 22, 2004 at 4:28:01 PM

Thursday, January 22, 2004 at 4:26:34 PM

Wow..i like the sniper one

Thursday, January 22, 2004 at 5:00:43 PM

Thanx very much! :)

Thursday, January 22, 2004 at 5:11:15 PM

Another! Woot!

Fake Powerup - Deadly things come in powerups!

Lighttank.defaultprojectile = "bounceprojectile";

Mediumtank.defaultprojectile = "bounceprojectile";

Heavytank.defaultprojectile = "bounceprojectile";

Bounceprojectile.resource = "game/data/shapes/common/powerup.dts";

Defaultexplosion.resource = "game/data/shapes/common/Volcanobump.png";

Bounceprojectile.damage = 100;

Bounceprojectile.count = 10;

Bounceprojectile.burstcount = 1;

Bounceprojectile.gravityscale = 0;

Bounceprojectile.velocity = 0;

Bounceprojectile.sizescale = 1;

Bounceprojectile.reloadtime = 5;

Bounceprojectile.burstdelay = 5;

Defaultexplosion.startscale = 1;

Defaultexplosion.endscale = 1;

 

Woohoo! :P

Thursday, January 22, 2004 at 5:21:32 PM

Hey Cyber! Can I make power-ups, too? I have a couple I'd like to post here...

Like your current ones though!

Spunk

 

Thursday, January 22, 2004 at 5:22:19 PM

Well wait till u see my missle

Thursday, January 22, 2004 at 7:57:10 PM

Missiles! Cool :P How can you get homing weapons and multiplying bullets? That would be cool B)

Friday, January 23, 2004 at 8:55:55 AM

For homing you would need to write AI. I could write some very primitive AI, but there would be compatibility issues with TT. Multiplying, just try some things out. I am sure it is possible.

Saturday, January 24, 2004 at 5:14:19 PM

Wow! I can change the AI for bot tanks (hehe) but not for weapons. I remember you say in Ishbuu's server last night:

Nathan©: you need an EDUCATION

Can you just give me a couple of hints plz? Only a couple. I'm not asking much of you.

 

Sunday, January 25, 2004 at 9:19:32 AM

Dude really you need an EDUCATION I learned about this for like 5 years and still have problemz doing this...... Besides it would be easier if you had source access (you know which ones of us do) nathan does it the old fasiondd way (overide with new files) fine if you wanna try that but im warnin ya its hard......

--I s h b u u

Sunday, January 25, 2004 at 1:45:36 PM

I won't bother then, I can't spend 5 years learning stuff like that. I can't make out all this | ØÍ íŒ ’É ) ™ }

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Sunday, January 25, 2004 at 6:29:19 PM

Well if you dont have a program advanced enough to decode the Dso files your obviously not educated in that field enough to have a program that can read Dso. I use microsoft visual C++ v6.0 I tink

--ishbuu

Wednesday, January 28, 2004 at 12:05:06 AM

Yes but remember that I do have a brain!

Wednesday, January 28, 2004 at 5:40:45 AM

Ouch, hey ish im getting all the code youve been holding back from me for about six months, oooh, DENIED

Thursday, January 29, 2004 at 5:57:00 PM

No farenheit I have much much more than you could imagine possible.

--ishbuu

P.S. I memorized it ALL

Thursday, January 29, 2004 at 6:03:51 PM

You have serious problems, really. You nead an outside life REALLY

Friday, January 30, 2004 at 1:01:26 AM

See the other thread I made, it's all there.

Saturday, January 31, 2004 at 12:34:38 PM

Hey I got many mnay different kinds of weapons.......just post if ya wnat me to show

 

Saturday, February 14, 2004 at 1:52:58 PM

Yeah, show some M3, how do u guys figure out these things?

Wednesday, February 18, 2004 at 9:34:30 AM

It's natural XD

Monday, February 23, 2004 at 5:19:24 AM

U guys are soo smart and kool I mean look at all of those my MOD's will be soooo kool now thank u all so much I am really impressed with what u guys can do!!! B)

P.S. Where can I find da flamethrower?

Thursday, March 25, 2004 at 9:45:29 PM

HAHAHAHAHAHHAHAHAHAHA why dont u invent your OWN weapon MODS? Its easier, and funner, and u get all the credit without people criticizing u for lying... That's why I make my own now %)

Thursday, March 25, 2004 at 11:54:04 PM

Hey mark how do u make your own??? Is threre a special progam or do u have 2 exparament?

Friday, March 26, 2004 at 10:15:27 AM

Lol, u have to code em using files from inside da game, so they are limited on certain terms, but u can make a near-infinite strand of them, just the shapefiles are limiting, other than that u can do alot of things with em, I wont tell u anymore, cause u spam da forums, so c ya!

Friday, March 26, 2004 at 10:33:33 AM

Rats oh well I can't ewait 2 ty my own

Friday, March 26, 2004 at 12:51:40 PM

Hey Gamefreak, I can give you tips.

Friday, March 26, 2004 at 4:58:51 PM

Anymore codes from cyber? 8o

Saturday, March 27, 2004 at 12:48:31 AM

Well, it's not for weapons, but it's pretty cool!

lighttank.brainshapefile = "---------";

Mediumtank.brainshapefile = "---------";

Heavytank.brainshapefile = "---------";

Bosstank.brainshapefile = "---------";

Babyboss.brainshapefile = "---------"; ::::: Makes the brain a different shape.

Use lighttank.brainshapefile = "game/data/shapes/common/dot.dts"; to make it invisible! XD XD XD

Saturday, March 27, 2004 at 4:11:38 PM

Kool... But even if I make a kool MOD I could never use it... :'(

Monday, March 29, 2004 at 8:19:24 PM

WHAT HE SAID!!!

Tuesday, March 30, 2004 at 11:09:44 PM

Ooh.........inviso bullet.......how evily evil like a piggy.............oink oink....oink oink..............ok now to my question...cna you explain what these thigns do?

Lighttank.defaultprojectile = "speedyprojectile";

Mediumtank.defaultprojectile = "speedyprojectile";

Heavytank.defaultprojectile = "speedyprojectile";

Speedyprojectile.resource = "game/data/shapes/common/powerupflash.png";

Defaultexplosion.resource = "game/data/shapes/common/electro01.png";

Speedyprojectile.damage = 10;

Speedyprojectile.count = 30;

Speedyprojectile.burstcount = 5;

Speedyprojectile.gravityscale = 2;

Speedyprojectile.velocity = 40;

Speedyprojectile.sizescale = 0;

Speedyprojectile.reloadtime = 20;

Speedyprojectile.burstdelay = 50;

Defaultexplosion.startscale = 50;

Defaultexplosion.endscale = 0.1;

 

Saturday, April 24, 2004 at 7:22:59 PM

Nvm I figured it out

Saturday, April 24, 2004 at 8:56:58 PM

Fake health! Are Health powerups Foe or Friend?

Lighttank.defaultprojectile = "bounceprojectile";

Mediumtank.defaultprojectile = "bounceprojectile";

Heavytank.defaultprojectile = "bounceprojectile";

Bounceprojectile.resource = "game/data/shapes/common/healthpowerup.dts";

Defaultexplosion.resource = "game/data/shapes/common/Volcanobump.png";

Bounceprojectile.damage = 100;

Bounceprojectile.count = 10;

Bounceprojectile.burstcount = 1;

Bounceprojectile.gravityscale = 0;

Bounceprojectile.velocity = 0;

Bounceprojectile.sizescale = 1;

Bounceprojectile.reloadtime = 5;

Bounceprojectile.burstdelay = 5;

Defaultexplosion.startscale = 1;

Defaultexplosion.endscale = 1;

Class 2 style that is lol!

 

Last edited: Sunday, October 10, 2004 at 9:07:17 AM

Thursday, September 30, 2004 at 5:10:45 PM

Also, the ultimate cruise!

Lighttank.defaultprojectile = "bounceprojectile";

Mediumtank.defaultprojectile = "bounceprojectile";

Heavytank.defaultprojectile = "bounceprojectile";

Bounceprojectile.resource = "game/data/shapes/tanks/cruiser187.dts";

Defaultexplosion.resource = "game/data/shapes/common/Volcanobump.png";

Bounceprojectile.damage = 100;

Bounceprojectile.count = 1000000000000000;

Bounceprojectile.burstcount = 1000000000000000;

Bounceprojectile.gravityscale = 0;

Bounceprojectile.numbounce = 100000000000;

Bounceprojectile.velocity = 0;

Bounceprojectile.sizescale = 10000;

Bounceprojectile.reloadtime = 5;

Bounceprojectile.burstdelay = 5;

Defaultexplosion.startscale = 1;

Defaultexplosion.endscale = 1;

Bounceprojectile.splasharea = 10;

;) I think I'm a good modder at last!

Last edited: Thursday, September 30, 2004 at 5:16:04 PM

Thursday, September 30, 2004 at 5:14:31 PM

Make one for the area projectile!!!! 8(

Wednesday, October 06, 2004 at 10:51:46 PM

Ok Then

The Deadly Flamethrower. Rapid Fire, and nasty!

Lighttank.defaultprojectile = "splashprojectile";

Mediumtank.defaultprojectile = "splashprojectile";

Heavytank.defaultprojectile = "splashprojectile";

Splashprojectile.resource = "game/data/shapes/bouncexplosion.dts";

Defaultexplosion.resource = "game/data/shapes/tanks/areaexplosion.dts";

Splashprojectile.damage = 4;

Splashprojectile.count = 1000000000000000;

Splashprojectile.burstcount = 1000000000000000;

Splashprojectile.gravityscale = 5;

Splashprojectile.velocity = 10;

Splashprojectile.sizescale = 2;

Splashprojectile.reloadtime = 0;

Splashprojectile.burstdelay = 0;

Defaultexplosion.startscale = 1;

Defaultexplosion.endscale = 1;

Flamethrower at your service! PMSL

^ Splashprojectile means Area Projectile

Last edited: Sunday, October 10, 2004 at 9:04:42 AM

Sunday, October 10, 2004 at 9:01:44 AM

WHERE DO I GET THE FILES FOR THE FLAMETHROWER???????????????????????????????????????????????????? :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(

Sunday, October 10, 2004 at 11:11:12 AM

It's gone, you can't find it, so stop spamming.

 

Sunday, October 10, 2004 at 11:27:50 AM

Ben, you don't need any extra files for the flamethrower. Just try out my flamethrower and I'll show you what I mean!

Friday, October 15, 2004 at 3:01:41 PM

Lol it's all been done all the weopons listed above r old peeps!!!!! Old I sugeest new 1's okay...

-Death

Sunday, October 17, 2004 at 11:13:18 PM

Ok thats just crap we got an imposter and a spammer at the same time well anyway OMG THESE WEAPONS LOOK GREAT

Wednesday, October 20, 2004 at 9:01:25 AM

give me a directory for the where I put the weapons

Monday, October 25, 2004 at 2:20:33 PM

Put the weapons after the //--- OBJECT WRITE END --- in the mission file you want it in

Tuesday, October 26, 2004 at 9:51:23 PM

ok here is REAL bot mines

Bounceprojectile.resource = "game/data/shapes/tanks/bot03.dts";
Bounceexplosion.resource = "game/data/shapes/tanks/bounceexplosion.dts";
Bounceprojectile.damage = 5;
Bounceprojectile.count = 500;
Bounceprojectile.burstcount = 20;
Bounceprojectile.gravityscale = 1;
Bounceprojectile.velocity = 25;
Bounceprojectile.sizescale = 1;
Bounceprojectile.reloadtime = 20;
Bounceprojectile.burstdelay = 5;
Bounceexplosion.startscale = 10;
Bounceexplosion.endscale = 30;
Bounceprojectile.numbounce = 500.0;
Bounceprojectile.bounceFactor = 0.08;
Bouncebump.resource = "game/data/shapes/common/jet.png";
Bouncebump.startscale = 1;
Bouncebump.endscale = 5;

Wednesday, October 27, 2004 at 2:01:11 PM

You have missles and bombs and mines and popups and flames and nodes.

BUT, can you make laser cannons that look like lasers X/

Monday, November 01, 2004 at 5:30:34 PM

Ugh 8o

Monday, November 01, 2004 at 5:53:43 PM

..Bump...

Friday, August 19, 2005 at 9:24:47 AM

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