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Recently I have been trying to make my own cool level, and so far it has been a success (more or less), but now I am running into some things that I cant find or don't know how to do, so... I have 3 questions!

1) how do you make the tanks go faster on a server?

2) I made (err, making) a level and somehow it always turns out white when I play! How do I fix that?

3) how (and where) can I make it so that all of the people who are on my server see my tank skin? (I know it's annoying and bla bla bla, but I'm going to do it anyway)

Thanks in advance!

Monday, August 23, 2004 at 10:50:25 PM

I can help with the first Q you'll have to ask other modders to find the answer to the other ones. Here it is:

};
//--- OBJECT WRITE END ---
lighttank.accelrate=xx;

Lighttank.deccelrate=xx;

Lighttank.antisliderate=xx;

Lighttank.maxspeed=xx;

OR

};
lighttank.accelrate=xx;

Lighttank.deccelrate=xx;

Lighttank.antisliderate=xx;

Lighttank.maxspeed=xx;

//--- OBJECT WRITE END ---

I could be wrong seeing as I haven't modded in months.

NOTE: lighttank can be changed to heavytank or medtank too. The x's stand for the values which you choose to use.

Last edited: Monday, August 23, 2004 at 11:30:17 PM

Monday, August 23, 2004 at 11:28:21 PM

Well thanks! That took care of that...

Tuesday, August 24, 2004 at 12:03:58 AM

It's under the object write end (The first choice). Also you can do the same with bots just the beging is:
GoldLightTank.
SilverLightTank.
BronzeLightTank.

Tuesday, August 24, 2004 at 12:41:08 AM

 

 

I made (err, making) a level and somehow it always turns out white when I play! How do I fix that?

 

I think I already said, check the terrain block for mis-spellings.

 

Tuesday, August 24, 2004 at 10:32:42 AM

Acctually, I meant that all of the terrain textures were white :|

Tuesday, August 24, 2004 at 8:20:17 PM

I also still need to know:

 

How (and where) can I make it so that all of the people who are on my server see my tank skin?

 

 

Tuesday, August 24, 2004 at 8:27:03 PM

All that u have to do is write a path like this

Lighttank.shapefile="game/data/shapes/read below/tank01.dts";

U have to make a folder for ur mod and copy the tank01.dts and place it in there along with the skin.
put it at the end of object end write.

Hope that helps
Revel

Tuesday, August 24, 2004 at 8:33:42 PM

The only problems with this is it takes a long ass time to download and they cant see treads on there tanks

Tuesday, August 24, 2004 at 8:35:59 PM

I will experement with that... Thanks!

Tuesday, August 24, 2004 at 9:04:01 PM

Sure any time

Tuesday, August 24, 2004 at 9:08:21 PM

Ok, that works... (might not do that anyway xD)

Now I just need to know how to fix the textureless terrain thing...

Tuesday, August 24, 2004 at 9:21:42 PM

Go Here and follow directions, It should help... Then you can click change on the terain painter, and use TT terain textures

Saturday, August 28, 2004 at 12:33:39 PM

Actually might be a problem with your video card...check to see if you have the latest drivers for it.

 

Saturday, August 28, 2004 at 3:59:23 PM

>__< no! You people don't get what I'm saying...

I can run all of the levels fine, but when I try and run MY levels (in think tanks) they are all white.

I tryed editing the terrain path in the.ter file, but that did nothing!

 

The only problems with this is it takes a long ass time to download and they cant see treads on there tanks

 

I found out how to make it work and I posted about it...

But nobody responded TT;

Bastards xD

@jacx: I allready tryed that x|

Last edited: Sunday, August 29, 2004 at 9:32:27 PM

Sunday, August 29, 2004 at 9:27:10 PM

Here u want to have my stuff put this before object write end it should look like this

};
};
lightTank.accelRate = 70;
lightTank.deccelRate = 80;
lightTank.antiSlideRate = 130;
lightTank.maxSpeed = 700;
MediumTank.accelRate = 70;
MediumTank.deccelRate = 80;
MediumTank.antiSlideRate = 130;
MediumTank.maxSpeed = 700;
HeavyTank.accelRate = 70;
HeavyTank.deccelRate = 80;
HeavyTank.antiSlideRate = 130;
HeavyTank.maxSpeed = 700;
Lightprojectile.splasharea = 8;
Lightprojectile.count = 99999999999999999999999999999999999999999999999999;
Lightprojectile.burstcount = 999999999999999999999999999999999999999999999;
Lightprojectile.reloadtime = 0;
Splashprojectile.reloadtime = 0;
Splashprojectile.count = 9999999999999999999999999999999999999999999999999;
Splashprojectile.burstcount = 99999999999999999999999999999999999999999999;
Speedyprojectile.count = 9999999999999999999999999999999999999999999999999;
Speedyprojectile.burstcount = 99999999999999999999999999999999999999999999;
Speedyprojectile.reloadtime = 0;
Bounceprojectile.splasharea = 8;
Bounceprojectile.reloadtime = 0;
Bounceprojectile.burstcount = 99999999999999999999999999999999999999999999;
Bounceprojectile.count = 9999999999999999999999999999999999999999999999999;
Lighttank.defaultprojectile = "lightprojectile";
Mediumtank.defaultprojectile = "lightprojectile";
Heavytank.defaultprojectile = "lightprojectile";
Lightprojectile.resource = "game/data/shapes/common/powerupflash.png";
Defaultexplosion.resource = "game/data/shapes/Common/healthflash.png";
Speedyprojectile.resource = "game/data/shapes/Common/electro01.png";
Splashprojectile.splasharea = 8;
Speedyprojectile.splasharea = 8;
Splashexplosion.resource = "game/data/shapes/Common/VolcanoExplosion.png";
Splashprojectile.damage = 05;
Splashprojectile.gravityscale = 0.005;
Splashprojectile.velocity = 40;
Splashprojectile.sizescale = 2;
Splashprojectile.reloadtime = 0;
Splashprojectile.burstdelay = 1;
Splashprojectile.startscale = 5;
Splashprojectile.endscale = 5;
Bounceprojectile.resource = "game/data/shapes/tanks/Bounceprojectile.jpg";
Bounceexplosion.resource = "game/data/shapes/Common/healthflash.png";
};
//--- OBJECT WRITE END ---

There that should help

Saturday, October 16, 2004 at 2:33:07 AM

Oh also that might give u new weapons :S

Saturday, October 16, 2004 at 2:35:03 AM

Exactly what ^ said
happened to me just finished...shoulda looked here b4 XD

Saturday, November 13, 2004 at 1:14:10 PM

"XD" heheheheh lol

Saturday, November 13, 2004 at 1:15:56 PM

Sry

Saturday, November 13, 2004 at 1:16:09 PM

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