Forums Index >> Modding >> can u make a mine?



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I just wondering if u can make a mine for a wepon if u do please reply thx %)

 

Sunday, April 03, 2005 at 2:59:24 PM

You can make it so it sits there and then when u walk through it the endscale is like 100 and it kills da person

Monday, April 04, 2005 at 12:23:50 AM

No, it would be cooler to have it as a weapon, a powerup, you get 5 mines were you can put anywere you like, It DOESNT set off when your team goes over it, only when the other team does. And it kills them.

 

 

 

 

Monday, April 04, 2005 at 8:20:19 AM

Do u guys no the script thats wat I want

Monday, April 04, 2005 at 8:40:09 AM

Ask, ArtCrazy©, he is the best scripter for TT you will find

 

 

 

 

Monday, April 04, 2005 at 9:24:24 AM

Wat page is it on (1-33)

Monday, April 04, 2005 at 9:33:52 AM

Lol you make the mine last there so u need to put somet in a special.cs then you need the powerup to look like a rock so that u dont know its a mine etc etc etc

Monday, April 04, 2005 at 10:10:54 AM

Rock lol, it should just be so that it only turns up very rarely

 

 

 

 

Monday, April 04, 2005 at 1:07:31 PM

I want this so, BUMP!

 

 

 

 

Wednesday, April 06, 2005 at 7:42:19 AM

 

 

Ask, ArtCrazy©, he is the best scripter for TT you will find

 


I dont think so, -z- is better :)

 

No, it would be cooler to have it as a weapon, a powerup, you get 5 mines were you can put anywere you like, It DOESNT set off when your team goes over it, only when the other team does. And it kills them.

 


Well that part of just one team dies isnt possible on TT, but on other TGE games, it is.

Well the best way is to make the projectile bounce a lot of times and dont move, then make it look like a powerup or something and raise the damage scale so it damages you to death, even if weapon editing is not my best (my worse for TT B) ) it is easy


Wednesday, April 06, 2005 at 9:52:08 AM

By one of the descriptions above, mines already exist in the Capture the Flag mod. You fire the brains out, and they sit and wait for someone to come near, and then blow up. After a certain time they detonate anyways.

Wednesday, April 06, 2005 at 10:01:11 AM

Yeah, but they detonate and they dont kill me or Heavy tanks in one go.

@ Art, Well I dont know -z- too well, but I DO know you so your the best in my mind

 

 

 

 

Wednesday, April 06, 2005 at 10:21:47 AM

It ahs been done! If you look back to the old pages and stuff you can find weapons with mine functions!

Wednesday, April 06, 2005 at 11:44:50 AM

I no both of them and -z- is bettrer ctf anyone?
anyway wev done it befor just not to that extent anyway its not the eisest thing to hook a function to a projectile

Wednesday, April 06, 2005 at 2:07:39 PM

Well I just re-typed thi sbecause first time I accident;y highlighted it and deleted it... I think this might help whatever~
Splashprojectile.burstCount = "1";
Splashprojectile.burstDelay = "100";
Splashprojectile.count = "5";
Splashprojectile.damage = "30";
Splashprojectile.gravityScale = "0.3";
Splashprojectile.numBounce = "9000";
Splashprojectile.reloadTime = "100";
Splashprojectile.resource = "game/data/shapes/tanks/SpeedyProjectile.png";
Splashprojectile.sizeScale = "0.6";
Splashprojectile.splashArea = "20";
Splashprojectile.velocity = "10";

Wednesday, April 06, 2005 at 8:51:39 PM

Well it is easier to hook it up to a weapon and make it like a power up and it works, I have done it...hehe :P But I will only give this one weapon out to the special people I already know that has helped me out alot and would respect the privacy of it, to the ones I give it to, if you would like to have further things come from me. There are very few people so far that I would consider giving it to. There are several weapons I have developed and will still work my best to make more, Well Take care till then.

 

Wednesday, April 06, 2005 at 9:11:15 PM

Hey Arty...from what I can remember...i think this is possbile...i think your just a bit lazy ;)....just when he shoots the projectile.. Have it lay some datablocks down on the map...then when someone hits it it kills them...there wont be no big explosion but its something..and the Only the other team dies is possbile too...well from some scripts that ive done I think it is....something like if(%tank.client $="TEAM"); then what ever from there.

Wednesday, April 06, 2005 at 10:14:13 PM

Billy, you forgot one thing, there is no way (without the source, the C++ one) to find out when we fire, when the weapon hits the ground or something!
Yes, if it was a datablock that would be easy, but as its suposed to be a weapon :)

PS: Log on to MSN Messenger :)


Last edited: Thursday, April 07, 2005 at 12:53:59 PM

Thursday, April 07, 2005 at 12:52:57 PM

Ok I see what you mean good thinking

Thursday, April 07, 2005 at 2:59:45 PM

Is'nt my way easier making the mine a weopon? Then u can place em all ova?
also unsure but Splashprojectile.resource = "game/data/shapes/common/powerup.dts"; or somthing for it to look like a power-up?

Friday, April 08, 2005 at 1:14:14 PM

You could do it without the source.

Do projectiles use collision or enter functions?

Friday, April 08, 2005 at 1:37:31 PM

Read my post michael:

 

You forgot one thing, there is no way (without the source, the C++ one) to find out when we fire, when the weapon hits the ground or something!
Yes, if it was a datablock that would be easy, but as its suposed to be a weapon

 

TGE has one of those OnExplosion or something functions, but TT doesnt


Friday, April 08, 2005 at 2:23:27 PM

Yes yes, I know your answer to everything lately is 'you need the source code'. Well for this you wouldn't need an OnExplosion, or whatever. You would just need an OnEnter, or OnCollision (whichever the projectiles use) and do a bit of editing(or make a new file, whatever).

Friday, April 08, 2005 at 4:25:01 PM

Well Michael, OnCollision is TT-unfriendly and OnEnter just works if we already had a datablock, so if oncolision worked it was easy! Get the projectile positions when it hits something and then make a on enter :) (Oh, with a OnShot function I think we could make the mine appear behind the tank that shot it but only OnEnter works on TT)


Saturday, April 09, 2005 at 3:15:42 AM

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