Forums Index >> Modding >> can u make a mine?
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Do u guys no the script thats wat I want
Wat page is it on (1-33)
Ask, ArtCrazy©, he is the best scripter for TT you will find
I dont think so, -z- is better :)
No, it would be cooler to have it as a weapon, a powerup, you get 5 mines were you can put anywere you like, It DOESNT set off when your team goes over it, only when the other team does. And it kills them.
Well that part of just one team dies isnt possible on TT, but on other TGE games, it is.
Well the best way is to make the projectile bounce a lot of times and dont move, then make it look like a powerup or something and raise the damage scale so it damages you to death, even if weapon editing is not my best (my worse for TT B) ) it is easy
By one of the descriptions above, mines already exist in the Capture the Flag mod. You fire the brains out, and they sit and wait for someone to come near, and then blow up. After a certain time they detonate anyways.
I no both of them and -z- is bettrer ctf anyone?
anyway wev done it befor just not to that extent anyway its not the eisest thing to hook a function to a projectile
Well I just re-typed thi sbecause first time I accident;y highlighted it and deleted it... I think this might help whatever~
Splashprojectile.burstCount = "1";
Splashprojectile.burstDelay = "100";
Splashprojectile.count = "5";
Splashprojectile.damage = "30";
Splashprojectile.gravityScale = "0.3";
Splashprojectile.numBounce = "9000";
Splashprojectile.reloadTime = "100";
Splashprojectile.resource = "game/data/shapes/tanks/SpeedyProjectile.png";
Splashprojectile.sizeScale = "0.6";
Splashprojectile.splashArea = "20";
Splashprojectile.velocity = "10";
Well it is easier to hook it up to a weapon and make it like a power up and it works, I have done it...hehe :P But I will only give this one weapon out to the special people I already know that has helped me out alot and would respect the privacy of it, to the ones I give it to, if you would like to have further things come from me. There are very few people so far that I would consider giving it to. There are several weapons I have developed and will still work my best to make more, Well Take care till then.
Hey Arty...from what I can remember...i think this is possbile...i think your just a bit lazy ;)....just when he shoots the projectile.. Have it lay some datablocks down on the map...then when someone hits it it kills them...there wont be no big explosion but its something..and the Only the other team dies is possbile too...well from some scripts that ive done I think it is....something like if(%tank.client $="TEAM"); then what ever from there.
Billy, you forgot one thing, there is no way (without the source, the C++ one) to find out when we fire, when the weapon hits the ground or something!
Yes, if it was a datablock that would be easy, but as its suposed to be a weapon :)
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Last edited: Thursday, April 07, 2005 at 12:53:59 PM
Ok I see what you mean good thinking
Is'nt my way easier making the mine a weopon? Then u can place em all ova?
also unsure but Splashprojectile.resource = "game/data/shapes/common/powerup.dts"; or somthing for it to look like a power-up?
You could do it without the source.
Do projectiles use collision or enter functions?
Read my post michael:
You forgot one thing, there is no way (without the source, the C++ one) to find out when we fire, when the weapon hits the ground or something!
Yes, if it was a datablock that would be easy, but as its suposed to be a weapon
TGE has one of those OnExplosion or something functions, but TT doesnt
Yes yes, I know your answer to everything lately is 'you need the source code'. Well for this you wouldn't need an OnExplosion, or whatever. You would just need an OnEnter, or OnCollision (whichever the projectiles use) and do a bit of editing(or make a new file, whatever).
Well Michael, OnCollision is TT-unfriendly and OnEnter just works if we already had a datablock, so if oncolision worked it was easy! Get the projectile positions when it hits something and then make a on enter :) (Oh, with a OnShot function I think we could make the mine appear behind the tank that shot it but only OnEnter works on TT)
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I just wondering if u can make a mine for a wepon if u do please reply thx %)