Forums Index >> Modding >> Data for TT2 very valuable. DO NOT COPY OR PLAYGER...
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Sounds interesting...........
Sounds interesting...........]
If you can understand it can u translate it? I mean
2. We must have new features for our tanks:
Most PowerfulNot As PowerfulLeast Powerful
Laser tankslightmediumheavy
Flame tanksMedium & heavyMedium & heavylight
Missile tanksHeavy & UFOmediumlight
Lightning tankUFO(None)(None)
Sound like giberish to me
Last edited: Friday, November 05, 2004 at 4:37:29 PM
TT2 sound good!
On Friday, November 05, 2004 at 12:48:53 AM, OverKill wrote
There are a few changes I would like to suggest to PTT and Brave Tree
1. We must add new terrain features Think Tanks, such as:
-Ramps
-Bulge like hills
-Tunnels
-Creatures
2. We must have new features for our tanks:
Most PowerfulNot As PowerfulLeast Powerful
Laser tankslightmediumheavy
Flame tanksMedium & heavyMedium & heavylight
Missile tanksHeavy & UFOmediumlight
Lightning tankUFO(None)(None)
Definitions of the special weapons:
The laser tank will have battery so it is limited to how long it can be used. The battery will re-charge completely in 3 minutes. The laser flies in a straight line. The laser could be any colour, it depends on the TT2 designer. I recommend blue. The battery bar should be the same colour as the laser.
The flame tank like the laser tank will have a re-charge battery or fuel tank. The fuel tank should be red or orange colour. The fuel if completely drained will refill in 2.5 minutes. The flames should go the distance of 3 heavy tanks and have splash damage. I gave the heavy tank and medium tank priority together because if equipped with a flame-thrower will become less timid and scared of close combat.
Missiles are one of the difficult matters since:
The light tank has 2= one shot
The medium tank has 4= two shots
The heavy tank has 8= four shots
The UFO has 12= six shots
Each missile does 30% damage each. They could orbit around each other in flight or fly parallel to each other. Missiles will move at the same max speed of their parent tank. Missiles will be able to be destroyed by any force or object in its path making them easy to dodge since they fly in a straight line towards the target. Missiles will also seek the targeted tank by putting the “red spot” on it and so locking on. Opponent will have no notification of being locked on to.
The UFO’s lightning tank will be like a cross between a laser and a flame-thrower. The gun shoots a wave of electricity at all tanks in a 2 heavy tank length radius in front of the UFO. The lightning is magnetic so it’s a seeker. Like the laser it has a battery that needs to be recharged in order to re-fire. Re-charging takes 4 minutes.
Placement of special guns on tanks:
For lasers: the gun will be in the centre of the tri-barrel gun for the light tank, to the left of the brain jar on the medium tank, and poking out of the maitinence flap on the heavy tank.
For flame-throwers: the gun will be in the centre of the tri-barrel gun for the light tank, to the left of the brain jar on the medium tank, and poking out of the maitinence flap on the heavy tank.
For missiles: they will sit in racks on the sides of the turret.
3. More vehicles should be in operation like 189's anti-tank jeep or
Erm could you make the meaning plainer!
And as for the missiles, perhaps have right click doing orbiting, left click firing parallel
Last edited: Saturday, November 06, 2004 at 11:23:54 AM
There are a few changes I would like to suggest to PTT and Brave Tree
1. We must add new terrain features Think Tanks, such as:
-Ramps
-Bulge like hills
-Tunnels
-Creatures
2. We must have new features for our tanks:
Most PowerfulNot As PowerfulLeast Powerful
Laser tankslightmediumheavy
Flame tanksMedium & heavyMedium & heavylight
Missile tanksHeavy & UFOmediumlight
Lightning tankUFO(None)(None)
Definitions of the special weapons:
The laser tank will have battery so it is limited to how long it can be used. The battery will re-charge completely in 3 minutes. The laser flies in a straight line. The laser could be any colour, it depends on the TT2 designer. I recommend blue. The battery bar should be the same colour as the laser.
The flame tank like the laser tank will have a re-charge battery or fuel tank. The fuel tank should be red or orange colour. The fuel if completely drained will refill in 2.5 minutes. The flames should go the distance of 3 heavy tanks and have splash damage. I gave the heavy tank and medium tank priority together because if equipped with a flame-thrower will become less timid and scared of close combat.
Missiles are one of the difficult matters since:
The light tank has 2= one shot
The medium tank has 4= two shots
The heavy tank has 8= four shots
The UFO has 12= six shots
Each missile does 30% damage each. They could orbit around each other in flight or fly parallel to each other. Missiles will move at the same max speed of their parent tank. Missiles will be able to be destroyed by any force or object in its path making them easy to dodge since they fly in a straight line towards the target. Missiles will also seek the targeted tank by putting the “red spot” on it and so locking on. Opponent will have no notification of being locked on to.
The UFO’s lightning tank will be like a cross between a laser and a flame-thrower. The gun shoots a wave of electricity at all tanks in a 2 heavy tank length radius in front of the UFO. The lightning is magnetic so it’s a seeker. Like the laser it has a battery that needs to be recharged in order to re-fire. Re-charging takes 4 minutes.
Placement of special guns on tanks:
For lasers: the gun will be in the centre of the tri-barrel gun for the light tank, to the left of the brain jar on the medium tank, and poking out of the maitinence flap on the heavy tank.
For flame-throwers: the gun will be in the centre of the tri-barrel gun for the light tank, to the left of the brain jar on the medium tank, and poking out of the maitinence flap on the heavy tank.
For missiles: they will sit in racks on the sides of the turret.
3. More vehicles should be in operation like 189's anti-tank jeep or skimmer.
------------------------------------------
Oooh, I copied it.
There are a few changes I would like to suggest to PTT and Brave Tree
1. We must add new terrain features Think Tanks, such as:
-Ramps
-Bulge like hills
-Tunnels
-Creatures
2. We must have new features for our tanks:
Most PowerfulNot As PowerfulLeast Powerful
Laser tankslightmediumheavy
Flame tanksMedium & heavyMedium & heavylight
Missile tanksHeavy & UFOmediumlight
Lightning tankUFO(None)(None)
Definitions of the special weapons:
The laser tank will have battery so it is limited to how long it can be used. The battery will re-charge completely in 3 minutes. The laser flies in a straight line. The laser could be any colour, it depends on the TT2 designer. I recommend blue. The battery bar should be the same colour as the laser.
The flame tank like the laser tank will have a re-charge battery or fuel tank. The fuel tank should be red or orange colour. The fuel if completely drained will refill in 2.5 minutes. The flames should go the distance of 3 heavy tanks and have splash damage. I gave the heavy tank and medium tank priority together because if equipped with a flame-thrower will become less timid and scared of close combat.
Missiles are one of the difficult matters since:
The light tank has 2= one shot
The medium tank has 4= two shots
The heavy tank has 8= four shots
The UFO has 12= six shots
Each missile does 30% damage each. They could orbit around each other in flight or fly parallel to each other. Missiles will move at the same max speed of their parent tank. Missiles will be able to be destroyed by any force or object in its path making them easy to dodge since they fly in a straight line towards the target. Missiles will also seek the targeted tank by putting the ?red spot? On it and so locking on. Opponent will have no notification of being locked on to.
The UFO?s lightning tank will be like a cross between a laser and a flame-thrower. The gun shoots a wave of electricity at all tanks in a 2 heavy tank length radius in front of the UFO. The lightning is magnetic so it?s a seeker. Like the laser it has a battery that needs to be recharged in order to re-fire. Re-charging takes 4 minutes.
Placement of special guns on tanks:
For lasers: the gun will be in the centre of the tri-barrel gun for the light tank, to the left of the brain jar on the medium tank, and poking out of the maitinence flap on the heavy tank.
For flame-throwers: the gun will be in the centre of the tri-barrel gun for the light tank, to the left of the brain jar on the medium tank, and poking out of the maitinence flap on the heavy tank.
For missiles: they will sit in racks on the sides of the turret.
3. More vehicles should be in operation like 189's anti-tank jeep or skimmer.
Come on you guys. I'm not that much of a tight ass . Give back feedback not crap on the other hand though. :'(
Very valuable
Yeah, it's priceless, get it? Not worth a penny. :P
Well guys I have started working on putting MOVING ZOMBIES in my mod when I read this thread so I say that when I am done I shall post here then u can all take my work (who would no if hes a tight ass? We have to check!)
Page : <1> :
There are a few changes I would like to suggest to PTT and Brave Tree
1. We must add new terrain features Think Tanks, such as:
-Ramps
-Bulge like hills
-Tunnels
-Creatures
2. We must have new features for our tanks:
Most PowerfulNot As PowerfulLeast Powerful
Laser tankslightmediumheavy
Flame tanksMedium & heavyMedium & heavylight
Missile tanksHeavy & UFOmediumlight
Lightning tankUFO(None)(None)
Definitions of the special weapons:
The laser tank will have battery so it is limited to how long it can be used. The battery will re-charge completely in 3 minutes. The laser flies in a straight line. The laser could be any colour, it depends on the TT2 designer. I recommend blue. The battery bar should be the same colour as the laser.
The flame tank like the laser tank will have a re-charge battery or fuel tank. The fuel tank should be red or orange colour. The fuel if completely drained will refill in 2.5 minutes. The flames should go the distance of 3 heavy tanks and have splash damage. I gave the heavy tank and medium tank priority together because if equipped with a flame-thrower will become less timid and scared of close combat.
Missiles are one of the difficult matters since:
The light tank has 2= one shot
The medium tank has 4= two shots
The heavy tank has 8= four shots
The UFO has 12= six shots
Each missile does 30% damage each. They could orbit around each other in flight or fly parallel to each other. Missiles will move at the same max speed of their parent tank. Missiles will be able to be destroyed by any force or object in its path making them easy to dodge since they fly in a straight line towards the target. Missiles will also seek the targeted tank by putting the “red spot” on it and so locking on. Opponent will have no notification of being locked on to.
The UFO’s lightning tank will be like a cross between a laser and a flame-thrower. The gun shoots a wave of electricity at all tanks in a 2 heavy tank length radius in front of the UFO. The lightning is magnetic so it’s a seeker. Like the laser it has a battery that needs to be recharged in order to re-fire. Re-charging takes 4 minutes.
Placement of special guns on tanks:
For lasers: the gun will be in the centre of the tri-barrel gun for the light tank, to the left of the brain jar on the medium tank, and poking out of the maitinence flap on the heavy tank.
For flame-throwers: the gun will be in the centre of the tri-barrel gun for the light tank, to the left of the brain jar on the medium tank, and poking out of the maitinence flap on the heavy tank.
For missiles: they will sit in racks on the sides of the turret.
3. More vehicles should be in operation like 189's anti-tank jeep or skimmer.