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How Do I make scy scrapers (buildings)? :o

Friday, November 19, 2004 at 2:42:59 PM

With 3DS max, lightwave, gamespace, Maya, Blender (free!). Then export it to Torque (DTS). You can use this model as a template
. You can edit the file with Blender (blender.org ).
To put it in your mission, just put this code in it.

 


new TSStatic() {
position = "179.075 100.335 69.8268";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/data/shapes/skyscaperspark/skyscraper-spark22.dts";
treeLighting = "0";
lightBoost = "0";
};

 

This is the code for a new tree, so if you put a tree in the middle of your mod, just edit the model path to go to the skyscraper model.
Hope this helps!

Last edited: Friday, November 19, 2004 at 4:30:07 PM

Friday, November 19, 2004 at 4:21:00 PM

U cn also get it by visiting DotZ's mods, he uses them... And also get Triv's never-stop-downloading toolbar (which I STILL cant link to... :[ )
[~Sasuke~]

Friday, November 19, 2004 at 6:43:23 PM

Where does it go

Friday, November 26, 2004 at 4:49:24 PM


Make a new folder called skyscraperspark in data/shapes. Then put skyscraper-spark.dts and buildingtexture.jpg in the folder you just made. Then add the code above to the mission file anywhere after a tree, rock, or volcano. Hope this helps!
-Nick

Saturday, November 27, 2004 at 12:16:43 PM

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