Forums Index >> Modding >> How do i make scyscrapers?
Page : <1> :
With 3DS max, lightwave, gamespace, Maya, Blender (free!). Then export it to Torque (DTS). You can use this model as a template
. You can edit the file with Blender (blender.org
).
To put it in your mission, just put this code in it.
new TSStatic() {
position = "179.075 100.335 69.8268";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/data/shapes/skyscaperspark/skyscraper-spark22.dts";
treeLighting = "0";
lightBoost = "0";
};
This is the code for a new tree, so if you put a tree in the middle of your mod, just edit the model path to go to the skyscraper model.
Hope this helps!
Last edited: Friday, November 19, 2004 at 4:30:07 PM
Where does it go
Make a new folder called skyscraperspark in data/shapes. Then put skyscraper-spark.dts and buildingtexture.jpg in the folder you just made. Then add the code above to the mission file anywhere after a tree, rock, or volcano. Hope this helps!
-Nick
Page : <1> :
How Do I make scy scrapers (buildings)? :o