Forums Index >> Modding >> Multipule questions.
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I know its tempting, but don't be such a fool.
If you look, every one of your questions can be answered by simply looking around this forum.
question 1.
question 2.
question 3.
question 4.
question 5.
question 6.
question 7.
Read.
Last edited: Monday, February 28, 2005 at 7:03:30 PM
Ya real smooth the link doesn't work!
1. Is it possible to have the admin codes in my mod, yet not have them work for the players?
Yes. Dash/prefs.cs
2. Can someone tell em about the "freez code" and how I can get it and use it.
Ask Chilled Lizzard
3. My volcanoes don't work. How can I fix this?
target1
4. Could I get the link to the best pages on Emitters? Not the one's provided by PTT.
Yes
5. How do you change how easily your tank dies?
damageAmount
6. What is the file that I edit to change the bots names and where is taht file located? And do I need to make a dedicated sever to do this?
prefs.cs
7. How do I make it so that my skins and stuff show up in my mods?
Change them
Feel free to be more specific about the nine hundred more question you will probable ask until you bother to read the THE NEW MODDING RESOURCE
Last edited: Tuesday, March 01, 2005 at 8:57:12 AM
What is your problem! I read that fourm! I ask some questions hoping that someone will just answer them! But nooooooo you have to be a jerk and just send me to the same section I posted this in!!!!!!!!!!! If your going to be a jerk about it then jsut don't bother posting!!!!!!!!
It takes time to actually answer to all of them, but I'm sure some nice gyu have time to answer them... Not probably today, but after few days. Just keep looking to here.
Number 3
You need to add targetx in the brackets after 'object thing'. You replace x with number 1, after you used target1, you'll use target2 and so on... No idea how many you can make... But I would expect that you can atleast make to nine of them. You can use them on pretty much any 'object thing'... New TSStatic, - SpawnSphere, - PowerUp, - Boost.
Example:
new TSStatic(target4)
{
position = "77.9975 107.82 137.926";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/data/shapes/Red/rockred01.dts";
treeLighting = "0";
lightBoost = "0";
};
You don't have to let go of one rope before grabbing the other. But you'll have to let go of one if you want to swing forward.
number 6
The file you're looking for is called pref.cs and it can be found at ThinkTanks/game/server/pref.cs. The code lines you're looking for are called following:
$pref::Server::BotName0 = "Mud [Bot]";
$pref::Server::BotName1 = "Zot [Bot]";
$pref::Server::BotName2 = "Duk [Bot]";
$pref::Server::BotName3 = "Pog [Bot]";
$pref::Server::BotName4 = "Fud [Bot]";
$pref::Server::BotName5 = "Moo [Bot]
";
To get different name for the bot change the name inside "", eg "Moo [Bot]" to "Frank". Save the changes, and delete old pref.cs.dso which are in the same folder as the pref.cs. You need to delete the pref.cs.dso so the changes you have done to the pref.cs gets applied.
Fact or Fiction
Its need to be Dedicated server, if you want to get the names working. Fact
You need to change client folder's pref.cs also to get the names working. Fiction
You don't have to let go of one rope before grabbing the other. But you'll have to let go of one if you want to swing forward.
number 5
X.damageAmount = "y";
Replace x with the name of tank and y with the amount of damage the tank can stand. Bigger number on the y means stronger tank and smaller number means weaker tank.
//---Original ones---
lighttank.damageAmount = "11.8";
mediumtank.damageAmount = "14";
heavytank.damageAmount = "21";
babyboss.damageAmount = "10";
bosstank.damageAmount = "45";
Paste this codes and copy them into the.mis file you're using on your mod. Put them under //--- OBJECT WRITE END ---
You don't have to let go of one rope before grabbing the other. But you'll have to let go of one if you want to swing forward.
@Ozzy (SF) - Actually I did answer all of your questions buddy.
The thing you don't seem to understand is how ridiculous it is for you to ask these questions when every one of them has been answer at least 5 times by me personally, as well as organized and documented just for people like you in THE NEW MODDING RESOURCE
I was doing you a favor by giving you the background information that goes with the questions.
You said
P.S. I will be adding questions to this (most likely) so keep looking here!
I don't want you to ask questions about every little thing that comes to mind when obviously you HAVE NOT READ
THE NEW MODDING RESOURCE
. Because if you had you would not have asked half those questions.
The only link that would go back to the forum, as you say, would be the volcano question.
Which is offensively stupid because that very question was answered 10 threads ago.
So I sent you back to the forum to actually read it because obviously you HAVE NOT READ
the forum either.
So, yes call me a jerk all you want but as far as I am concerned you are the jerk
for wasting everybody's time by asking questions that can all be answered in the THE NEW MODDING RESOURCE
or by using the PlanetThinkTanks Search engine.
.... Or even looking directly at the threads to see if you anybody else may have possibly asked those very questions in the last few days.
I personally have spent a great deal of time providing the THE NEW MODDING RESOURCE as well as www.maxworks.com for you to use as a resource to help with your modding
You should assume that your questions has been asked at some point in the last 2 years by the over 500 modders at this site.
Call me a jerk.... ? No respect around here sometimes.
@ triv THanks Triv worked!
@ max: SO your saying that I haven't read those fourms? Well duhh I read those FOURMS YEt I am still confused as some of them didn't full explin the asnwer I was looking for! All I was asking was for was some answers! Thats all I wanted ok! I don't disregard you as a bad modder ok man. Just the way things are explain are for peopl that have done a lot of work with the scripts (as I see) SO back off, I'm new and it's tricky at first as you and many others know! I am sorry for calling you a jerk but most of your links just took me to the modding main page fourm list! OK I thank you for helping me, but I am not a big computer person ok, like scripts and stuff of that nature! So lay off! YOu colud have just said look here.... And that would have been the end of the deal. You didn't have to do all taht other stuff! BUt ya know what I don't care it's your post so ya post what you want! Just don't have a cow over it ok!
Last edited: Tuesday, March 01, 2005 at 9:43:26 AM
number 8
Put the jeep.dts and jeep2.jpg(They are called that?) to ThinkTanks/game/data/shapes/tanks folder. I have my ones in that folder and I expect others have there too. Then there are twoways to use them... You can just replace some of the old tanks with the jeep or you can create jeep its own datablock tankdata. I'll tell you the faster way, but if you want to know the other one too. I can tell it too. The good side of creating new tankdata is that then you don't need to replace any of the old ones and you can use all the other tanks too.
Okey open up the.mis file you're using on your mod. Go to bottom of it and under //--- OBJECT WRITE END --- add following line(s). You only need to replace one of the tanks with the jeep vehicle. Use the one you like, here are all of them.
lighttank.shapeFile = "game/data/shapes/tanks/jeep.dts";
mediumtank.shapeFile = "game/data/shapes/tanks/jeep.dts";
heavytank.shapeFile = "game/data/shapes/tanks/jeep.dts";
babyboss.shapeFile = "game/data/shapes/tanks/jeep.dts";
bosstank.shapeFile = "game/data/shapes/tanks/jeep.dts";
Then you just use the tank in the game you choosed to replace and it will be appear as jeep vehicle. Btw the other stats are still the father tank's.
You don't have to let go of one rope before grabbing the other. But you'll have to let go of one if you want to swing forward.
number 7
What do you mean exactly with that? Do you mean that you have some neat rock skin on your rocks and you want to let others to have it too without changing their own rock skin? If yes, do like this. Locate the.dts and.jpg file of the rock. Let's say that your neat rock is a Lush rock. Go to ThinkTanks/game/data/shapes/Green folder copy rockgreen01.dts and RockGreen01.jpg from there. Now you need to put it on different folder, where it isn't yet.(NOTE: Please don't use the original folders for that.) Let's say you create a folder called 'Ozzy'. You paste the rockgreen01.dts and RockGreen01.jpg to there.
Now open up the.mis file you're using on your mod. Change any of the TSStatic's shapenames.
Example
new TSStatic() {
position = "-72.5444 -23.8507 130.57";
rotation = "0 -1 0 22.9183";
scale = "1 1 1";
shapeName = "~/data/shapes/Ozzy/rockgreen01.dts
";
treeLighting = "0";
lightBoost = "0";
};
You probably want to use ModWizard to place some rocks first and after that changing the shapenames to right. Was that the thing you was asking for? :)
You don't have to let go of one rope before grabbing the other. But you'll have to let go of one if you want to swing forward.
WTF are you talking about THE NEW MODDING RESOURCE is for people like you.
Those were not questions of somebody who has read a single word of the THE NEW MODDING RESOURCE or has looked at the forums to get information. Your full of it!
If you were having a hard time understanding something that you've read then you would have asked specific questions.
But you didn't, you asked the most general basic questions that every other beginning Modder, who never bothers to read stuff until it's bashed into their heads.
#2 is a reasonable question but # 3, 4 & 5 are ridiculous and #1 is in the directions for the dash codes. Did you read them?
This is what you need to understand!
When you ask questions, we instinctively want too help. So we scour the forums for you, finding the answer to your question or gather the information one way or another, for you. Yes for you.
This becomes extremely time consuming after awhile for the guys answering all the questions. Triv has probably spent like an hour for you.
So we make something like THE NEW MODDING RESOURCE , so we can just tell people to go there to get information. Which I did.
If you feel that the directions for something specific thing is hard to understand then say so. I go to great lengths to simplify directions for new modders.
Don't even pretend like you even tried, I'm not stupid. I have been dealing with these questions for over a year and have answer those very questions countless times.
BTW I suck at Modding. The respect your lacking is in the hours that goes into the THE NEW MODDING RESOURCE to help you.
Ok see what I'm thinking that you guys just know this stuff off the top of your head! Well apperently I am wrong! I have lokked at the modding resource! But apperently I am just to shall we saystubborn to read the whole fourm that is posted there. SO I went back now and looked over them again! And read every post! So now I see it was there I was just in a hurry to figure it out so I skimmed, which apperently doesn't work here! Thanks for getting on my back about it ;) Now if I don't understand something tehn I'll post! BUT I'll first try and figure it out ON MY OWN!
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LOL JK
Thanks for understanding,
MAX
Last edited: Tuesday, March 01, 2005 at 9:56:00 PM
THanks for bashing it into my head! Lol
Page : <1> :
1. Is it possible to have the admin codes in my mod, yet not have them work for the players?
2. Can someone tell em about the "freez code" and how I can get it and use it.
3. My volcanoes don't work. How can I fix this?
4. Could I get the link to the best pages on Emitters? Not the one's provided by PTT.
5. How do you change how easily your tank dies?
6. What is the file that I edit to change the bots names and where is taht file located? And do I need to make a dedicated sever to do this?
7. How do I make it so that my skins and stuff show up in my mods?
8. How do I put jeeps in mods? I have the zip-file, but how do I put them in?
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P.S. I will be adding questions to this (most likely) so keep looking here!
Last edited: Monday, February 28, 2005 at 8:08:35 PM