Forums Index >> General >> servers down?
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Dang...bad timing
*lifts head off neck, throws against wall*
I use multi-billion dollar military satellites to find tupperware hidden in the woods... What do YOU do?
I blame fo fo.
Pass the purple kush. XD
^whats kush?
Any one remember how to access the ip joiner within the TT app (assuming one has loaded the script in the proper place).
To get to here -
Last edited: Tuesday, January 02, 2007 at 9:34:41 PM
Pull out your IP joiner scripts all B)
Is this correct for roo's team scrum server?
"69.113.222.222:28022"
Put this line at the end of your main.cs file for tt...
Exec("game/client/scripts/IpJoinMain.cs")
Here is the latest list of servers I have for the ipjoin.cs file (Can someone merge everyone's into one current list?)
//Ip Joiner 2.0 By Art Crazy
//Preferences File
//Saved Server List
$IpJoin::Keybind = "alt I";
$SavedIP::Keybind = "alt u";
//Password to use to enter servers when needed
$JoinIp::Password = "REMOVED";
//Saved Server List
$SavedIP::Save::IP[1] = "69.113.222.222:28022";
$SavedIP::Save::Name[1] "Roosters Scrumbag";
$SavedIP::Save::Number[1] = true;
$SavedIP::Save::IP[2] = "65.78.144.158:28000";
$SavedIP::Save::Name[2] = "prey TS ";
$SavedIP::Save::Number[2] = true;
$SavedIP::Save::IP[3] = "204.11.32.227:28021";
$SavedIP::Save::Name[3] = "dash TBM";
$SavedIP::Save::Number[3] = true;
$SavedIP::Save::IP[4] = "204.11.32.227:28020";
$SavedIP::Save::Name[4] = "dash TS";
$SavedIP::Save::Number[4] = true;
$SavedIP::Save::IP[5] = "69.215.140.43:28000";
$SavedIP::Save::Name[5] = "nuts indy scrum";
$SavedIP::Save::Number[5] = true;
$SavedIP::Save::IP[6] = "12.216.4.167:28002";
$SavedIP::Save::Name[6] = "blind cides banlist indy scrum";
$SavedIP::Save::Number[6] = true;
$SavedIP::Save::IP[7] = "64.53.152.87:28001";
$SavedIP::Save::Name[7] = "napalm TS";
$SavedIP::Save::Number[7] = true;
$SavedIP::Save::IP[8] = "86.17.49.206:28000";
$SavedIP::Save::Name[8] = "Paradise Lost";
$SavedIP::Save::Number[8] = true;
//DONT MESS WITH THIS
if($Game::Hosting != 1)
{
//EXEC
exec("./IpJoinGui.gui");
exec("./IPJoin.cs");
}
So once you add that how do you enter a server upon launching TT?
Baba, I think that you need to get these files first in order to access the ipjoiner
IpJoinMain.cs
IpJoinGui.gui
IPJoin.cs
Yes I have them and put them in the script folder.
and made the adjustments to my main.cs file.
Still wondering what enables you to load or select a ip for someones server.
Does anyone have the PTT CTF server IP?
Isn't anybody playin ???
The IP for the rooster server doesn't work...
¤fully loaded satellites will conquer nothing but our minds¤
My point is the enter ip window does not show up...how do I get to it?
^ Are you using V1 or V2? In V1, you have to use Alt + I or Alt + u (or the Mac equivalent, not sure what that is). In V2, you have to click on the "Join Game" Server to enter an IP. Hope that helps.
Servers are up :)
¤fully loaded satellites will conquer nothing but our minds¤
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Howdy Yall,
Just tried to get into some games and the servers are down once again.
Is it that time again?