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Howdy Yall,
Just tried to get into some games and the servers are down once again.
Is it that time again?

Tuesday, January 02, 2007 at 8:27:53 PM

Dang...bad timing

Tuesday, January 02, 2007 at 8:32:39 PM

Man, if it ain't PTT it's TT! :'(

 

 

-Rx

 

 

Tuesday, January 02, 2007 at 8:39:40 PM

*lifts head off neck, throws against wall*

I use multi-billion dollar military satellites to find tupperware hidden in the woods... What do YOU do?

Tuesday, January 02, 2007 at 8:57:05 PM

I blame fo fo.
Pass the purple kush. XD

Tuesday, January 02, 2007 at 9:15:21 PM

^whats kush?

 

Tuesday, January 02, 2007 at 9:26:26 PM

Any one remember how to access the ip joiner within the TT app (assuming one has loaded the script in the proper place).
To get to here -

Last edited: Tuesday, January 02, 2007 at 9:34:41 PM

Tuesday, January 02, 2007 at 9:34:14 PM

Pull out your IP joiner scripts all B)

 

Tuesday, January 02, 2007 at 9:34:20 PM

Is this correct for roo's team scrum server?

"69.113.222.222:28022"

Put this line at the end of your main.cs file for tt...

Exec("game/client/scripts/IpJoinMain.cs")

Here is the latest list of servers I have for the ipjoin.cs file (Can someone merge everyone's into one current list?)

//Ip Joiner 2.0 By Art Crazy
//Preferences File

//Saved Server List
$IpJoin::Keybind = "alt I";
$SavedIP::Keybind = "alt u";

//Password to use to enter servers when needed
$JoinIp::Password = "REMOVED";

//Saved Server List

$SavedIP::Save::IP[1] = "69.113.222.222:28022";
$SavedIP::Save::Name[1] "Roosters Scrumbag";
$SavedIP::Save::Number[1] = true;

$SavedIP::Save::IP[2] = "65.78.144.158:28000";
$SavedIP::Save::Name[2] = "prey TS ";
$SavedIP::Save::Number[2] = true;

$SavedIP::Save::IP[3] = "204.11.32.227:28021";
$SavedIP::Save::Name[3] = "dash TBM";
$SavedIP::Save::Number[3] = true;

$SavedIP::Save::IP[4] = "204.11.32.227:28020";
$SavedIP::Save::Name[4] = "dash TS";
$SavedIP::Save::Number[4] = true;

$SavedIP::Save::IP[5] = "69.215.140.43:28000";
$SavedIP::Save::Name[5] = "nuts indy scrum";
$SavedIP::Save::Number[5] = true;

$SavedIP::Save::IP[6] = "12.216.4.167:28002";
$SavedIP::Save::Name[6] = "blind cides banlist indy scrum";
$SavedIP::Save::Number[6] = true;

$SavedIP::Save::IP[7] = "64.53.152.87:28001";
$SavedIP::Save::Name[7] = "napalm TS";
$SavedIP::Save::Number[7] = true;

$SavedIP::Save::IP[8] = "86.17.49.206:28000";
$SavedIP::Save::Name[8] = "Paradise Lost";
$SavedIP::Save::Number[8] = true;

//DONT MESS WITH THIS
if($Game::Hosting != 1)
{

//EXEC
exec("./IpJoinGui.gui");
exec("./IPJoin.cs");

}

Tuesday, January 02, 2007 at 9:43:21 PM

So once you add that how do you enter a server upon launching TT?

Tuesday, January 02, 2007 at 10:02:06 PM

Baba, I think that you need to get these files first in order to access the ipjoiner

IpJoinMain.cs
IpJoinGui.gui
IPJoin.cs

Tuesday, January 02, 2007 at 10:42:52 PM

Yes I have them and put them in the script folder.
and made the adjustments to my main.cs file.
Still wondering what enables you to load or select a ip for someones server.

Tuesday, January 02, 2007 at 11:12:09 PM

Baba: type this into your "enter IP" window:

204.11.32.227:28021

That will get you into dash's TS server.

 

 

-Rx

 

 

Tuesday, January 02, 2007 at 11:18:35 PM

Does anyone have the PTT CTF server IP?

 

Wednesday, January 03, 2007 at 5:08:06 AM

Isn't anybody playin ???

The IP for the rooster server doesn't work...

¤fully loaded satellites will conquer nothing but our minds¤

Wednesday, January 03, 2007 at 6:29:47 AM

My point is the enter ip window does not show up...how do I get to it?

Wednesday, January 03, 2007 at 9:17:33 AM

^ Are you using V1 or V2? In V1, you have to use Alt + I or Alt + u (or the Mac equivalent, not sure what that is). In V2, you have to click on the "Join Game" Server to enter an IP. Hope that helps.

Wednesday, January 03, 2007 at 9:39:00 AM

Servers are up :)

¤fully loaded satellites will conquer nothing but our minds¤

Wednesday, January 03, 2007 at 10:28:43 AM

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