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DefaultBoom.filename = "~/data/sound/explode.wav";
TankBoom.filename = "~/data/sound/explodeHit.wav";
OwnTankBoom.filename = "~/data/sound/explodeHitYou.wav";
SplashBoom.filename = "~/data/sound/explodeArea.wav";
BounceBounce.filename = "~/data/sound/bounceBounce.wav";
RockBoom.filename = "~/data/sound/explodeVolcano.wav";
RockBounce.filename = "~/data/sound/bounceVolcano.wav";
ActivateSpeedy.filename = "~/data/sound/vocSpeedy.wav";
ActivateBounce.filename = "~/data/sound/vocBounce.wav";
ActivateSplash.filename = "~/data/sound/vocArea.wav";
ActivateHeal.filename = "~/data/sound/vocHealth.wav";
ActivateReload.filename = "~/data/sound/vocReload.wav";
PupOnSound.filename = "~/data/sound/activatePup.wav";
PupOffSound.filename = "~/data/sound/pickupPup.wav";
ReloadSound.filename = "~/data/sound/zap.wav";
EruptSound.filename = "~/data/sound/erupt.wav";
ZoomSound.filename = "~/data/sound/vocZoom.wav";
BlowSound.filename = "~/data/sound/vent.wav";
And for the Jumppad it will just be an OnEnter function....simple just write your own.
I tried to add hurtme(100) and Ceterprint....blah...blah
It crashed! :(
Chong what you meant with those sounds? :o
Plz help me :(
Where did you try to add the codes? He means to add them at the bottom of the mis file.
What would this function look like? Im interested.
Please only help answers...chong, that code what you gave me yesterday, crashed. Closed TT. Didnt work!!
Edit the boost datablock in your speical CS to...
Datablock BoostData(TestJump)
{
category = "Boost";
shape = "~/data/shapes/common/jumppad.dts";
type = "additive";
shadow = false;
NumStates = 1;
stateName1 = "";
velocity1 = 16.5;
Sound = "ActivateArea"
I think.
";
};
Last edited: Sunday, February 13, 2005 at 11:47:08 PM
Uuh... You can't have centerprint and kill on same... The centerprint message won't shop up, because you have been killed message goes over it.
You don't have to let go of one rope before grabbing the other. But you'll have to let go of one if you want to swing forward.
Hossil, explosion's sound, not activate! And I don't want replace anything...
@Triv
How about making this: if you got killed by mine, then killed message is "Kaboom!!"
Only longer code... :P
Triv, just put a schedule to make the new print over the kill one...
Boo I could help.. Lazy tough... B)
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Jumppad with Centerprint and that kills you, like mine. :P And sound I want AreaProjectiles explosion sound, so SplashBoom. Who can help me?