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Jumppad with Centerprint and that kills you, like mine. :P And sound I want AreaProjectiles explosion sound, so SplashBoom. Who can help me?

Sunday, February 13, 2005 at 1:35:09 AM
Cho

 

 

DefaultBoom.filename = "~/data/sound/explode.wav";

TankBoom.filename = "~/data/sound/explodeHit.wav";

OwnTankBoom.filename = "~/data/sound/explodeHitYou.wav";

SplashBoom.filename = "~/data/sound/explodeArea.wav";

BounceBounce.filename = "~/data/sound/bounceBounce.wav";

RockBoom.filename = "~/data/sound/explodeVolcano.wav";

RockBounce.filename = "~/data/sound/bounceVolcano.wav";

ActivateSpeedy.filename = "~/data/sound/vocSpeedy.wav";

ActivateBounce.filename = "~/data/sound/vocBounce.wav";

ActivateSplash.filename = "~/data/sound/vocArea.wav";

ActivateHeal.filename = "~/data/sound/vocHealth.wav";

ActivateReload.filename = "~/data/sound/vocReload.wav";

PupOnSound.filename = "~/data/sound/activatePup.wav";

PupOffSound.filename = "~/data/sound/pickupPup.wav";

ReloadSound.filename = "~/data/sound/zap.wav";

EruptSound.filename = "~/data/sound/erupt.wav";

ZoomSound.filename = "~/data/sound/vocZoom.wav";

BlowSound.filename = "~/data/sound/vent.wav";

 


And for the Jumppad it will just be an OnEnter function....simple just write your own.

Sunday, February 13, 2005 at 2:32:34 AM

I tried to add hurtme(100) and Ceterprint....blah...blah

It crashed! :(

Sunday, February 13, 2005 at 6:28:14 AM

Chong what you meant with those sounds? :o

Sunday, February 13, 2005 at 7:29:51 AM

Plz help me :(

Sunday, February 13, 2005 at 7:44:56 AM

Where did you try to add the codes? He means to add them at the bottom of the mis file.

 

Sunday, February 13, 2005 at 11:25:24 AM

What would this function look like? Im interested.

Sunday, February 13, 2005 at 8:32:33 PM

Please only help answers...chong, that code what you gave me yesterday, crashed. Closed TT. Didnt work!!

Sunday, February 13, 2005 at 11:16:32 PM

Edit the boost datablock in your speical CS to...

 

Datablock BoostData(TestJump)
{
category = "Boost";
shape = "~/data/shapes/common/jumppad.dts";
type = "additive";
shadow = false;

NumStates = 1;
stateName1 = "";
velocity1 = 16.5;

Sound = "ActivateArea"

I think.

";
};

 

 

 

Last edited: Sunday, February 13, 2005 at 11:47:08 PM

Sunday, February 13, 2005 at 11:45:07 PM

Uuh... You can't have centerprint and kill on same... The centerprint message won't shop up, because you have been killed message goes over it.

You don't have to let go of one rope before grabbing the other. But you'll have to let go of one if you want to swing forward.

Monday, February 14, 2005 at 6:00:53 AM

Hossil, explosion's sound, not activate! And I don't want replace anything...

@Triv

How about making this: if you got killed by mine, then killed message is "Kaboom!!"

Only longer code... :P

Monday, February 14, 2005 at 6:08:36 AM

Triv, just put a schedule to make the new print over the kill one...
Boo I could help.. Lazy tough... B)


Monday, February 14, 2005 at 1:47:16 PM

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