Forums Index >> Modding >> Problem with multiple terrainblocks
Page : <1> :
I get that problem to, I dont understand.
Here is the part of the mission file:
//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
musicTrack = "Lush";
New ScriptObject(MissionInfo) {
name = "The World";
author = "PLAYER36";
};
new MissionArea(MissionArea) {
Area = "-464 -448 768 768";
flightCeiling = "300";
flightCeilingRange = "20";
floor = "200";
};
new Sky(Sky) {
position = "336 136 0";
rotation = "1 0 0 0";
scale = "1 1 1";
materialList = "~/data/skies/sky_day.dml";
cloudHeightPer[0] = "0";
cloudHeightPer[1] = "0";
cloudHeightPer[2] = "0";
cloudSpeed1 = "0.002";
cloudSpeed2 = "0.001";
cloudSpeed3 = "0.003";
visibleDistance = "2000";
fogDistance = "200";
fogColor = "0.200000 0.500000 0.800000 0.000000";
fogStorm1 = "0";
fogStorm2 = "0";
fogStorm3 = "0";
fogVolume1 = "1 1 1";
fogVolume2 = "1 1 1";
fogVolume3 = "1 1 1";
fogVolumeColor1 = "1.000000 1.000000 1.000000 1.000000";
fogVolumeColor2 = "1.000000 1.000000 1.000000 1.000000";
fogVolumeColor3 = "1.000000 1.000000 1.000000 1.000000";
windVelocity = "1 1 0";
windEffectPrecipitation = "0";
SkySolidColor = "0.200000 0.500000 0.900000 0.000000";
useSkyTextures = "0";
renderBottomTexture = "0";
noRenderBans = "0";
cloudHeightPer1 = "0.3";
cloudHeightPer0 = "7";
locked = "true";
cloudHeightPer2 = "0.199973";
};
new Sun() {
azimuth = "0";
elevation = "35";
color = "1.000000 1.000000 0.700000 1.000000";
ambient = "0.500000 0.500000 0.500000 1.000000";
rotation = "1 0 0 0";
direction = "0.635001 0.635001 -0.439941";
scale = "1 1 1";
locked = "true";
};
New TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "./terrains/details/detail1";
terrainFile = "./HUGE2.ter";
squareSize = "8";
bumpScale = "1";
bumpOffset = "0.01";
zeroBumpScale = "8";
tile = "1";
blockShift = "8";
locked = "false";
position = "-1024 -1024 0";
};
New TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "./terrains/details/detail1";
terrainFile = "./HUGE1.ter";
squareSize = "8";
bumpScale = "1";
bumpOffset = "0.01";
zeroBumpScale = "8";
blockShift = "8";
tile = "1";
position = "-1500 -1500 100";
locked = "false";
};
As you can see I changed the position but the terrain is still in the same place when I load the mission.
New TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "./terrains/details/detail1";
terrainFile = "./HUGE1.ter";
squareSize = "8"; <if you want it ot be flat make it 150
bumpScale = "1";
bumpOffset = "0.01";
zeroBumpScale = "8";
blockShift = "8";
tile = "1";
position = "-1500 -1500 100";
locked = "false";
};
If your having 1 where its flat at the bottom of the ditch you should increase the square size like I suggested above
The position is funny but I think if I can remember that the second -1500 there controls the height of the terrian
and you put the treeian block were it should go
You have to name your terrain blocks like this,
New TerrainBlock(Terrain) {
New TerrainBlock(Terrain2) {
It should work then.
I need more stars, got to have more stars.
4/1/1929 to 11/17/2006 Rest in Peace Bo. GO BLUE!!!
Oh! That was a simple solution. Maybe you can spam up this thread by making multiple posts saying how dumb I am :P.
LOL.... I just hope it's what your looking for. And I by no means do I think your dumb.
Need more stars, got to have more stars.
4/1/1929 to 11/17/2006 Rest in Peace Bo. GO BLUE!!!
Last edited: Saturday, January 14, 2006 at 6:00:21 PM
How did you get this
bumpScale = "1";
bumpOffset = "0.01";
zeroBumpScale = "8";
nonsense in your.mis file?
Mine has never had that in it. What does it do?
The above lines came from tge mis and can be erased from the mis. If you make some changes to the tge mis with mw it will remove these lines and some other lines for you.
You don't have to let go of one rope before grabbing the other. But you'll have to let go of one if you want to swing forward.
Hmm well I will try to explain that Kris :P
The 1 and 2 keys are found on your keyboard
above the Q and W keys. If you don't understand I would love to post again.
LOL.... I'm not sure thats what he was trying to say..
4/1/1929 to 11/17/2006 Rest in Peace Bo. GO BLUE!!!
So what does this bumpscale stuff do? Anything?
It's just something that TGE put in the file that has nothing with TT.
Page : <1> :
I have been trying to make a mod with a few diffferent terrain blocks in it, so I don't have to worry about the limitations of six paints. But when I change the position of the terrainblock in the mission file, nothing happens. When I load the map, it is still in the same place. Do I have to do something else? Repent, I know you know how to do this :P.
EDIT: Oh, and on a completely unrelated note do the stars under my name have something to do with number of posts?
Last edited: Saturday, January 14, 2006 at 5:13:59 AM