Forums Index >> General >> Chong's christmas present to all ==Snow Emitt...
Page : <1> :
Thanks Chong. XD
Merry Christmas to you too Chong. ;)
Nice snow emitter!
Isn't that Max's emitter from his special.cs at his site? It looks identical to it.
Revel just shut the hell up, AND NO I made it myself it took me 10 minutes to make, And remember Revel if you wanna go into a ripping contest with me I will ALWAYS win.
-Thank You Please
If anyone wants anything like rain for example making just let me know XD
Sorry I know nothing about computers.......
DO snow emitter nodes make snow ?
How do you activate the snow once you put everything where it suppose to be ?
And where is the mis is that the main.cs ?
Treav email me your.mis and ill sort it out for you.
By the way the email is chong_tt@msn.com
Can u make raining volcanoerocks?
Yes but why would you need raining volcano rocks X/
How about a pic of the emitter in action?
Wow Chong calm down, Relax, Take a deep breath, I was just thinking saw it somewhere before but I guess not, Good job on it. I just wish I could get it to work.
EDIT: Btw whats a "Ripping contest"?
Last edited: Wednesday, December 22, 2004 at 2:27:37 PM
Well then… that was pretty neat Chong. I hopped into your server for a quick second, very cool. Simple little things like that can make a big impact :)
Is the mis main.cs ?
Treavis,The.mis is the mission file for a level,the control panel really.
Game/data/missions/TT1_1.mis
That is the.mis for medulla.
I put everytinh where its suppose to be whats do I do next ?
Page : <1> :
First make a text file in game/server/scripts and name it emitters.cs
Then add this code in emitters.cs:
//------Snow-------//
datablock particledata(Snow)
{
animateTexture = "1";
animTexName[0] = "game/data/shapes/tanks/BounceBump.png";
colors[0] = "0.900000 0.900000 0.900000 1.000000";
colors[1] = "0.900000 0.900000 0.900000 1.000000";
colors[2] = "0.900000 0.900000 0.900000 1.000000";
colors[3] = "0.900000 0.900000 0.900000 1.000000";
constantAcceleration = "0";
dragCoefficient = "0.5";
framesPerSec = "1";
gravityCoefficient = "-10000000";
inheritedVelFactor = "100";
lifetimeMS = "100000";
lifetimeVarianceMS = "1";
sizes[0] = "1";
sizes[1] = "5";
sizes[2] = "3";
sizes[3] = "10";
spinRandomMax = "0";
spinRandomMin = "0";
spinSpeed = "10000";
textureName = "game/data/shapes/tanks/BossGlassSpec.png";
times[0] = "1";
times[1] = "1.2";
times[2] = "1.5";
times[3] = "2";
useInvAlpha = "true";
windCoefficient = "0";
};
datablock particleemitterdata(Snowemitter)
{
className = "ParticleEmitterData";
ejectionOffset = "0";
ejectionPeriodMS = "50";
periodVarianceMS = "20";
ejectionVelocity = "500";
velocityVariance = "0.5";
lifetimeMS = "0";
lifetimeVarianceMS = "0";
orientOnVelocity = "1";
orientParticles = "0";
overrideAdvance = "false";
particleFarDist = "2048";
particles = "Snow";
phiReferenceVel = "200";
phiVariance = "360";
thetaMax = "90";
thetaMin = "60";
useEmitterColors = "0";
useEmitterSizes = "0";
datablock ParticleEmitterNodeData(Snowemitternode)
{
timeMultiple = 99;
};
Then save that.
Then put this in your.MIS file and put it inbetween any of the TSS static bits or powerup bits (Preferbly at the end):
new ParticleEmitterNode(SnowEmitterNode) {
position = "-101.723 -95.295 133.821";
rotation = "0.77864 -0.618341 -0.106649 9.0625";
scale = "1 1 1";
datablock = "SnowEmitterNode";
emitter = "SnowEmitter";
velocity = "1";
Then just pick your own position and rotation and thats all MERRY XMAS EVERYONE !