Forums Index >> Modding >> TT object replacement/whats wrong?
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Mobble,
Make sure that the objects you used do not have demo in the path as this happened to me when I started useing tge,Do not use any objects from the demo folder because they will not most likely show up in tt Also when in tge make sure you use the static shapes folder and not the shapes folder to use the objects from.Staticshapes/game/data/shapes Hope this helps..
Last edited: Monday, April 17, 2006 at 4:48:54 PM
Can u have shapes from 2+ different directories? Such as game/data/shapes/newshapes2 & game/data/shapes/newshapes1 :[
What does that mean?
I think I can clarify what Monica said :)
Ya Mobble u can - like Drooids Dome has rocks from Winter and some from the HMK folder
Trees from the green folder etc
The key is to have both your TGE shapes and your TT shapes folders identical
If something is in one and not the other you will freeze up because it cant load what it cant find
Last edited: Tuesday, April 18, 2006 at 4:26:36 PM
I made shure, but it still freezes! Here is my Terminal log. Any sugestions?
Last login: Wed Apr 19 18:22:37 on ttyp1
Welcome to Darwin!
BLANK-ibook-g4:~ ntf$ cd /Users/BLANK/Games/ThinkTanks v1.1/ BLANK-ibook-g4:~/Games/ThinkTanks v1.1 BLANK$./ThinkTanks.app/Contents/MacOS/ThinkTanks OSX -dedicated -mission game/data/missions/TT2_6.mis -Game TB -log 1
Orbz> STARTING UP.
Orbz> Nonblocking terminal input properly initialized.
Orbz> Sleep time for 1ms sleep == [1ms]
Orbz> Console Initialized.
Console> Terminal control established properly.
#>
--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.
#>
--------- Initializing MOD: ThinkTanks ---------
Loading compiled script game/client/init.cs.
Loading compiled script game/server/init.cs.
Loading compiled script game/rankServer.cs.
#>
--------- Initializing ThinkTanks: Server ---------
Loading compiled script common/server/audio.cs.
Loading compiled script common/server/server.cs.
Loading compiled script common/server/message.cs.
Loading compiled script common/server/commands.cs.
Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/clientConnection.cs.
Loading compiled script common/server/kickban.cs.
Loading compiled script game/server/scripts/commands.cs.
Loading compiled script game/server/scripts/centerPrint.cs.
Loading compiled script game/server/scripts/game.cs.
#>
--------- Starting Dedicated Server ---------
Starting multiplayer mode
Binding server port to default IP
UDP initialized on port 28000
Loading compiled script game/server/scripts/audioProfiles.cs.
Loading compiled script game/server/scripts/camera.cs.
Loading compiled script game/server/scripts/markers.cs.
Loading compiled script game/server/scripts/special.cs.
ParticleData(Rocksmoke) spinRandomMin greater than spinRandomMax
game/server/scripts/special.cs (0): Register object failed for object Rocksmoke.
ParticleEmitterData(RocksmokeEmitter) unable to find particle datablock: Rocksmoke
ParticleEmitterData(RocksmokeEmitter) unable to find any particle datablocks
game/server/scripts/special.cs (0): Register object failed for object RocksmokeEmitter.
Object 'RocksmokeEmitter' is not a member of the 'ParticleEmitterData' data block class
Loading compiled script game/server/scripts/tank.cs.
Loading compiled script game/server/scripts/tankFx.cs.
Object 'SmokeEmitter' is not a member of the 'ParticleEmitterData' data block class
Loading compiled script game/server/scripts/tankDb.cs.
Loading compiled script game/server/scripts/tankAI.cs.
*** LOADING MISSION: game/data/missions/TT2_6.mis
*** Stage 1 load
Refreshing master server list
*** Stage 2 load
Executing game/data/missions/TT2_6.mis.
****************************************************
****************************************************
****************************************************
PLEASE RESAVE THE TERRAIN FILE FOR THIS MISSION! THANKS!
****************************************************
****************************************************
****************************************************
*** Mission loaded
Engine initialized...
Loading compiled script game/server/scripts/ModWizardMain.cs.
Loading compiled script game/server/Admin Script/main.cs.
Loading compiled script game/server/Admin Script/prefs.cs.
game/server/Admin Script/prefs.cs (0): Unable to find object: 'moveMap' attempting to call function 'bind'
Loading compiled script game/server/Admin Script/MsgLogger.cs.
Loading compiled script game/server/Admin Script/Observer 1.cs.
game/server/Admin Script/Observer 1.cs (160): Unable to find object: 'moveMap' attempting to call function 'bind'
game/server/Admin Script/Observer 1.cs (160): Unable to find object: 'moveMap' attempting to call function 'bind'
Loading compiled script game/server/Admin Script/Base.cs.
Loading compiled script game/server/Admin Script/NormalCodes.cs.
Loading compiled script game/server/Admin Script/AdminCodes.cs.
Loading compiled script game/server/Admin Script/GameConnection.cs.
Loading compiled script game/server/Admin Script/ConsoleUtilities.cs.
Loading compiled script game/server/Admin Script/WordFilter.cs.
Loading compiled script game/server/Admin Script/VersionControl.cs.
Loading compiled script game/server/Admin Script/VoteKick.cs.
Loading compiled script game/server/Admin Script/Gui version/main.cs.
Loading compiled script game/server/Admin Script/Gui version/Server Side/ServerSideScripts.cs.
Loading compiled script game/server/Admin Script/Gui version/Server Side/Codes.cs.
Sending heartbeat to master server [IP:216.116.32.49:28002]
#> :[
I dont think its a script cause other maps work.
Thanx though
Theres something wrong with the emitters
your console says as much
How do I fix it? :[
Post the contents of you entire mission file here. If it were an emitter it just wouldn't show up.
Loading compiled script game/server/scripts/special.cs.
ParticleData(Rocksmoke) spinRandomMin greater than spinRandomMax
game/server/scripts/special.cs (0): Register object failed for object Rocksmoke.
ParticleEmitterData(RocksmokeEmitter) unable to find particle datablock: Rocksmoke
ParticleEmitterData(RocksmokeEmitter) unable to find any particle datablocks
game/server/scripts/special.cs (0): Register object failed for object RocksmokeEmitter.
Object 'RocksmokeEmitter' is not a member of the 'ParticleEmitterData' data block class
That is ur prob.
To Fix it,just..err..i cant help you with that,ask Dazzle hes really good with emitter nodes and making weps. B)
Thanx, I got rid of the bad object! Thank you all!!! XD
Page : <1> :
I have downloaded a bunch of the Xpacks and I was interested in using some of the dts shapes. I put all of them in TGE and TT and made a mod. When I put it in TT, it would freeze before loading. I know it wasn't a fault of the map because without the objects in question, it worked fine. Any help would be greatly appreciated XD.
Also, can anyone give me a copy of blender with dts exporter installed. Ive been having trouble installing it. B)
-Thanx
Mobble B)