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How do I attack a sound to an area power up shooting and exploding
as well as normal shot fireing
and bounce fireing
and speedy fireing
and how do I attach it to Thinktanks so every1 can hear it?
heelp meee

Thursday, January 13, 2005 at 2:04:05 PM

Im just the person to answer!

Go to special.cs,you should see the AUDIO PROFILES for each sound. Sounds for tanks can be found in...what was it...tank2? Noo,I forgot. Anyway,you can put lines in ya.mis too. I'll give ya a whole list.

Be careful,one NEW sound takes a whopping 4 minutes to load!

Thursday, January 13, 2005 at 2:19:16 PM

Unless you put it in Ogg format, which compresses it more as much as mp3, but is more TT-compatible. Use Audacity to do that kinda stuff.

Last edited: Thursday, January 13, 2005 at 3:44:25 PM

Thursday, January 13, 2005 at 3:44:05 PM

Whats the.mis thing leg!!!!

Thursday, January 13, 2005 at 7:28:44 PM

@DJ Wings

And who found Audacity in the first place? That's right - me! :)

 

Friday, January 14, 2005 at 11:51:52 AM

I heard about it in the first place from a MacAddict issue, I had no clue you knew. That brings up the question of why a Linux user reads MacAddict. Easy- most of the tips translate well into Linux.

Friday, January 14, 2005 at 12:11:52 PM

Alright,the whole special.cs list of.mis lines. Well,not the whole list,but enough to change the sounds of each....sound. Tese are all of the.wav changeables.

DefaultBoom.filename = "~/data/sound/explode.wav";

TankBoom.filename = "~/data/sound/explodeHit.wav";

OwnTankBoom.filename = "~/data/sound/explodeHitYou.wav";

SplashBoom.filename = "~/data/sound/explodeArea.wav";

BounceBounce.filename = "~/data/sound/bounceBounce.wav";

RockBoom.filename = "~/data/sound/explodeVolcano.wav";

RockBounce.filename = "~/data/sound/bounceVolcano.wav";

ActivateSpeedy.filename = "~/data/sound/vocSpeedy.wav";

ActivateBounce.filename = "~/data/sound/vocBounce.wav";

ActivateSplash.filename = "~/data/sound/vocArea.wav";

ActivateHeal.filename = "~/data/sound/vocHealth.wav";

ActivateReload.filename = "~/data/sound/vocReload.wav";

PupOnSound.filename = "~/data/sound/activatePup.wav";

PupOffSound.filename = "~/data/sound/pickupPup.wav";

ReloadSound.filename = "~/data/sound/zap.wav";

EruptSound.filename = "~/data/sound/erupt.wav";

ZoomSound.filename = "~/data/sound/vocZoom.wav";

BlowSound.filename = "~/data/sound/vent.wav";

Whew.

Friday, January 14, 2005 at 8:54:23 PM

!!!!!!!!
wow leg I need this alot for this new mod! :"S ty

Friday, January 14, 2005 at 9:49:53 PM

Remember:

 

One NEW sound takes a whopping 4 minutes to load!

 

Correction,One new.wav sound takes 4 minutes.

Last edited: Friday, January 14, 2005 at 9:54:10 PM

Friday, January 14, 2005 at 9:53:34 PM

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