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Im just the person to answer!
Go to special.cs,you should see the AUDIO PROFILES for each sound. Sounds for tanks can be found in...what was it...tank2? Noo,I forgot. Anyway,you can put lines in ya.mis too. I'll give ya a whole list.
Be careful,one NEW sound takes a whopping 4 minutes to load!
Unless you put it in Ogg format, which compresses it more as much as mp3, but is more TT-compatible. Use Audacity to do that kinda stuff.
Last edited: Thursday, January 13, 2005 at 3:44:25 PM
Whats the.mis thing leg!!!!
@DJ Wings
And who found Audacity in the first place? That's right - me! :)
Alright,the whole special.cs list of.mis lines. Well,not the whole list,but enough to change the sounds of each....sound. Tese are all of the.wav changeables.
DefaultBoom.filename = "~/data/sound/explode.wav";
TankBoom.filename = "~/data/sound/explodeHit.wav";
OwnTankBoom.filename = "~/data/sound/explodeHitYou.wav";
SplashBoom.filename = "~/data/sound/explodeArea.wav";
BounceBounce.filename = "~/data/sound/bounceBounce.wav";
RockBoom.filename = "~/data/sound/explodeVolcano.wav";
RockBounce.filename = "~/data/sound/bounceVolcano.wav";
ActivateSpeedy.filename = "~/data/sound/vocSpeedy.wav";
ActivateBounce.filename = "~/data/sound/vocBounce.wav";
ActivateSplash.filename = "~/data/sound/vocArea.wav";
ActivateHeal.filename = "~/data/sound/vocHealth.wav";
ActivateReload.filename = "~/data/sound/vocReload.wav";
PupOnSound.filename = "~/data/sound/activatePup.wav";
PupOffSound.filename = "~/data/sound/pickupPup.wav";
ReloadSound.filename = "~/data/sound/zap.wav";
EruptSound.filename = "~/data/sound/erupt.wav";
ZoomSound.filename = "~/data/sound/vocZoom.wav";
BlowSound.filename = "~/data/sound/vent.wav";
Whew.
!!!!!!!!
wow leg I need this alot for this new mod! :"S ty
Remember:
One NEW sound takes a whopping 4 minutes to load!
Correction,One new.wav sound takes 4 minutes.
Last edited: Friday, January 14, 2005 at 9:54:10 PM
Page : <1> :
How do I attack a sound to an area power up shooting and exploding
as well as normal shot fireing
and bounce fireing
and speedy fireing
and how do I attach it to Thinktanks so every1 can hear it?
heelp meee