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:::Modding FAQ (Frequently Asked Questions):::

This is a thread to improve the THE NEW MODDING RESOURCE .

What I would like everyone to do is post some frequently asked questions.
Try not to be redundant but please be feel free to add questions that may actually not seem frequent, but may have been something you had a hard time with.
I don't want links to the questions, what I want are the questions. Asked in the most specific language as possible.

Ex:
How do you make it so that you don't die in the fog?

Thank you,

MAX

Saturday, July 16, 2005 at 1:42:07 PM

All in the modding resource. :)

 

Saturday, July 16, 2005 at 7:19:42 PM

Saturday, July 16, 2005 at 10:41:10 PM

Ok here's one I have downloaded tge and have followed the directions that were given in the Modding resource....
I start the program up put in one of naps maps get to the point of the blue hell
and get stuck!!! Tried everything to get out but I keep falling and can not raise up
I used the s key but no luck

How do you make your bots go faster?

How do you make the bots stay in one place and not move?

Where's the script to pick up the brains and score points that are used in the solo mode?

 

Sunday, July 17, 2005 at 5:25:30 AM

Ok sheena, when you reach the blue hell press F11 to get out of editor mode and then press F8 to become a flying camera
then look at your guy falling beneath you and press 's' which is the go backwards key
you should appear to come out of the ground

 

 

 

 

Sunday, July 17, 2005 at 6:30:02 AM

Done that^

 

 

Sunday, July 17, 2005 at 6:31:31 AM

Then reassign your controls, mabye go backwards is not 's' on your game

 

 

 

 

Sunday, July 17, 2005 at 6:33:08 AM

Sheena, after you have loaded up the terrain you going to edit. Make sure you switch as fast as possible to the camera mode and you can see the orc guy continuing falling. Then start to head up. The longer it takes from you to get the control of camera, the longer it will take time to get up again where you can see the terrain.

You don't have to let go of one rope before grabbing the other. But you'll have to let go of one if you want to swing forward.

Sunday, July 17, 2005 at 6:44:34 AM

Maybe that's the problem^ I'll try to be faster...lol

 

Sunday, July 17, 2005 at 7:52:09 AM

Scroll down to the bottom of game.cs in game/server/scripts. Delete everything under 'Support Functions'. Then add this to the very bottom:

 

                                        
function pickSpawnPoint()
{
%groupName = "MissionGroup/PlayerDropPoints/GreenPlayerDropPoints";
%group = nameToID(%groupName);
If (%group != -1) {
%count = %group.getCount();
if (%count != 0) {
%index = getRandom(%count-1);
%spawn = %group.getObject(%index);
return %spawn.getTransform();
}
else
error("No spawn points found in " @ %groupName);
}
else
error("Missing spawn points group " @ %groupName);
// Could be no spawn points, in which case we'll stick the
// player at the center of the world.
return "0 0 300 1 0 0 0";
}

 

Viola! No blue hell!

Sunday, July 17, 2005 at 12:24:39 PM

Input lol:

Can you get Think Tanks menu music??

Sunday, July 17, 2005 at 6:59:10 PM

Can you get TGE terrains at the same exact position as TT ones?

Monday, July 18, 2005 at 5:22:09 AM

I know there was a thread on making a tank another tank when he connects (somewhat like this):
I need a type of function when someone JOINS the game. B)

Monday, July 18, 2005 at 10:48:24 AM

Can we get some frequently ask questions?
So far this reads like the actual forum.
This is thread about creating a FAQ for newbs.
The first post that was deleted is actually what I had in mind.

I want those who know how to mod to post questions they are sick of seeing or feel are not clearly explained in the MR.

@ Warfare- The link to the question "How do you add all the codes onto your mod?" is exactly what I DON"T want.
First of all its a link. Secondly, the question is incomplete and not specific or clear. If you could apply your tremendous intellect and translate those kinds of redundant question into something meaning full, would be better.
All what codes? Dash Codes? Does he even know what he is asking? Notice how nobody has even responded.

@ sheena - I am sorry you are having problems with TGE but this is NOT the place for getting assistance.
This is thread about creating a FAQ for newbs.
So asking specific questions that require others to post response to assist you has lead this thread in the wrong direction. OK?

Clearly you are working on some kind of mod and need some assistance but I feel your other questions are also a bit advanced for a FAQ for newbs don't you think?

How do you make your bots go faster?
How do you make the bots stay in one place and not move?
Where's the script to pick up the brains and score points that are used in the solo mode?

@ ALL - Frequently asked question require that they have beens asked before and have been answered.
I have no answers to these questions nor have I ever seen them before.

So to post difficult questions that are cutting edge Modding is not going to help improve the transfer of knowledge to the newbs who asked the same questions over and over and over and over and over and over and over and over and over and over and over and over and over.....

MAX
P.S. I want the stupid annoying questions we are all sick of answering

Last edited: Monday, July 18, 2005 at 11:08:17 AM

Monday, July 18, 2005 at 11:03:35 AM

OK STUPID QUESTION:: DO YOU HAVE A LIFE?!?!?!?!!!!!

Monday, July 18, 2005 at 11:12:06 AM
b20

About that bots staying in one place but still shoots is easy. I have studied the bots' behavious towards their homerange and how they respond to it.

The bots' normal homerange is 1000. If you change that to 0 they would not move since they have no homerange. Also where it says follow enemy outside "home" is set on true. If you want the bots to stay still you would have to put that on false so they would not follow the enemy outside their homerange. %)

And this is how Paco did it at Impossible Odds! XD

-CUC-

- b20

Monday, July 18, 2005 at 11:22:58 AM

@ Spark3 {TX}-C -

 

OK STUPID QUESTION:: DO YOU HAVE A LIFE?!?!?!?!!!!!

 

Nice...
I thought I would spend part of my lunch hour helping people.
I guess I helped you be a bigger @$$.

Have a nice day

My patience runs thiner

Last edited: Monday, July 18, 2005 at 11:36:15 AM

Monday, July 18, 2005 at 11:32:57 AM

@ sheena
CUC is right, if you want a script that makes all players one team and all bots the other I can e-mail it to you
so you can spawn the bots where ever you want and them not move

 

 

 

 

Monday, July 18, 2005 at 12:28:35 PM

What is the lineup of exec's in the maincs? Is there a cetain order they go, example. Dash codes, then camswitcher, then. Tankchanger, etc, and does modwizard always go on bottum. Sounds like an easy thing, but when a noob. It looks intimidating, you always see add this to the bottum of your maincs, but never says in any certain order,

 

Monday, July 18, 2005 at 1:01:47 PM

It doesn't matter what order it goes in. It only matters if you have a script executed before another that that uses/modifies the same function. Even so, [b]you can't use two scripts that use/modify the same function. So no, there's absolutely no order. It's just that the ones you really want to work should go on the bottom.

Monday, July 18, 2005 at 1:18:27 PM

Sorry Max Did not start out that way just wanting more threads on the whole game script....forgive me ohhhhhh Great one ;)

 

Monday, July 18, 2005 at 2:00:22 PM

Well if my modwizard is not the last exec. Then it doesn't work. The order above it doesn't matter, but modwizard on mine works only if it is last. And I also Have the Quick Commands. That only work if they are below modwizard. So the confusion with me when new, came in hearing put this at the end of the main cs. Which if you go by that and you have added modwizard first, then you are trying to put all the other exec. Below modwizard. Non functional on mine that way. So I think there is an order in which things need to be added. When you know how to do it this seems trivial, but believe me I had trouble with it is all I'm saying...edit, edit. Chilled yes you are right now that I understand you are talking about just the exec"( Yes I understand that. The statement put at end of main cs is what confusing. Sry

 

Last edited: Monday, July 18, 2005 at 2:25:08 PM

Monday, July 18, 2005 at 2:01:14 PM

Here is a pretty frequently asked question::::
Q::::: why does it take so long to load when im trying to get in mods (like billy bob drag racing---or---PSL8 Maps)

A:::::because you are downloading files from the server

CURE::::: either pre-download the terrain and the objects here---or---u can do what I always do:::just wait it out and it will automatically download the terrain and objects(it takes a little bit though ;) )

Only lethal on days that end with "Y"

Last edited: Monday, July 18, 2005 at 3:41:08 PM

Monday, July 18, 2005 at 3:39:46 PM

To see what you are downloading get Triv's "Never Stopping Download Bar", of course in the new modding resource!

Monday, July 18, 2005 at 9:52:17 PM

This needs to be bumped...1 8o 8(


Monday, August 22, 2005 at 3:57:26 PM

 

 

Where's the script to pick up the brains and score points that are used in the solo mode?

 

Add his to your special.cs...

 

                                        
// mission scripts...
//---- Brains which give points... Call " BrainPoints" in mission
function brainpoints::onenter(%db, %this, %tank)
{
%tank.incScore(1,1);
}
datablock powerupdata(brainpoints)
{
category = "PowerUp";
shape = "~/data/shapes/tanks/brain.dts"; // shape???
type = "brain";
shadow = true;
shadowAnimation = true;
startOn = true;
minOff = 120000; // > Minimum off time???
maxOff = 120000; // Max off time???
Sound = "PupOnSound";
soundOff = "PupOffSound";
};

 


there just when modding add powerups to where you want those brains. Then go to your mission file and replace "TestPowerup" with "brainpoints"


Monday, August 22, 2005 at 4:02:10 PM

BUMP BUMP BUMP

Tuesday, September 27, 2005 at 6:45:09 PM

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