Forums Index >> Modding >> placing new tree?
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No, it's not... Well, there are two ways to place items that are not programmed into MW. The easiest one is to use TGE demo, which I will explain. The harder and more time consuming one is to actually change the file path in you.mis file.
Well, if you followed my instructions on TGE modding, this is what you should do:
Open TGE like I explained to you in my tutorial. Once you open your mission, go up to the selection bar. It should have a 'Window' selection at the end. All you have to do is select Mission Creator or something like that. Take on the side of your screen you will see a menu, choose Static Shapes on that menu, and follow the directory that starts with game. You will see folders of all the items you have in TT. You can place any items using this method, but not the ones from TGE. This is all you have to do to place items. I will make a Pictorial Tutorial for this soon. CannedSplam
This is exactly why I use MW only for pads, pawerups and spawns. Everything else is placed in with TGE.
Ahem...
In the editor I use, there is a Replace function. Highlight one line, open the Replace box, type in to the "what to replace it with" box, then do Replace All. It finds all lines with the highlighted text and replaces it with what you typed into the box.
I use this because I can never get them placed right in TGE. The coordinates are off. If I place a tree where I want it in TGE it is a mile away from where I want it in TT.
^that is the exact way I do it
I use the replace function also.......but u dont have to have a special editor to get that...Notepad has it! %) :P
Only lethal on days that end with "Y"
I use the replace function also
I guess each has their own way. I just find that you really don't know how the object or element is going to look with rotation or scaling unless you're placing the object that will be there in the end. I also will place several different rocks or trees to see which ones work best for that particular space. Kind of a pain to edit the mission and relaunch a server just to see how another tree might look in that spot. If you decide to go into buildings or other elements later theres not going to be a good way of making things line up correctly swapping out the objects.
It can be done, I just find it to be a far less accurate way of getting the job done.
Racer, I'm not sure what that happens with your mission files.
I did it via torque! How do I delete them and rotate though?
Pardon my rudeness, I cannot abide useless people.
@
Canned
Somehow sorted the problem with moving objects what worked for me was saving from the world editor menu only when in TGE. Saving in terrain or paint would always mean the shapes/objects were in the wrong place when loaded into TT.
Thanks for your help
Daz
In TGE you see the three handles on any selected object, the lines going in the directions of X, Y, and Z
I forget what either does what but if you hold either CTRL or ALT while dragging an object's handles it should either strech it out or rotate it
experiment a bit :P
In TGE you see the three handles on any selected object, the lines going in the directions of X, Y, and Z
I forget what either does what but if you hold either CTRL or ALT while dragging an object's handles it should either strech it out or rotate it
Actually
Essential Guide Torque Game Engine (EGTGE)
2_BasicTraining.pdf
Page 10
:~)
Last edited: Tuesday, October 04, 2005 at 1:32:46 PM
What's that funny picture
a man in think tanks
you very funny KillinBrainCells I like the picture
thank you I shall put it in the news XD XD XD XD XD
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Ok... I have been trying to make it so that MW will put one of the newer trees from naps expansionpac in, but it just isn't wokring... A little help?
Ps- for future reference, I do not beleive this is in the new MR... If I am wrong, please feel free to correct me. Ty!
Pardon my rudeness, I cannot abide useless people.