Forums Index >> Modding >> Please, please, please answer question :S :S :[
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Please please anyone ???
:S :S :S :[ :[ :[ :( :(
Do you meen codes? 8o
There I can help. In tankDb.cs, find this:
Datablock TankData(LightTank: MediumTank)
{
shapeFile = "~/data/shapes/tanks/tank01.dts";
brainShapeFile = "~/data/shapes/tanks/brainjar01.dts";
MaxSpeed = 15.9; // meters per second (in forward direction)
accelRate = 14.0; // increase velocity this many meters per second
deccelRate = 20.0; // when breaking, decrease velocity
turnRate = 61.0; // degrees per second
antiSlideRate = 10.9;
TurretHorRange = 53.5; // range in +/- degrees of turret horizontally
turretAutoLevel = 0.92;
DamageAmount = 11.8; // total amount of damage tank can withstand
suspensionRange = 0.8; // proportion of wheel size for wheel to move up/down
DamageScale = 1.0; // multiply damage we do to others by this amount
armorScale = 1.0; // multiply damage we take by this amount (note: smaller better)
DefaultProjectile = "LightProjectile";
ai = GoldLightAI;
};
That is the datablock for the lighttank,copy it.
Paste it below babyboss datablock.
Now,Change this:
LightTank : MediumTank
Into this:
Jeep : MediumTank
Change this to the pathfile for the jeep:
ShapeFile = "~/data/shapes/tanks/tank01.dts";
Got it?
Then go to dash codes.
Copy the lighttank changer in the "if else" section. Paste it below.
Rename the /light to /jeep and the "LightTank" to "Jeep"
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How do I make "new" tanks available in TT? Like in some mods you type /jeep and you become a jeep. How can I do that too? Someone said to edit the tankdb.ccs file and I did but now my mods dont load. Can someone post an example of their tankdb.cs file with a new tank in it? :S :S :[