Forums Index >> Modding >> Modwizard doesn't work anymore
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Yes, if you DL'ed it, the Main.cs file will be changed. How to fix it? Allrighty...
Open up the main.cs file in Notepad or another text editor and under the
Exec("game/client/scripts/wingman/loader.cs");
Put:
// ModWizard
Exec("game/server/scripts/ModWizardMain.cs");
If (!$Server::Dedicated) {
MoveMap.bindCmd(keyboard, "m", "", "exec("game/client/scripts/ModWizardBindings.cs");");
}
It will look like this:
Exec("game/client/scripts/wingman/loader.cs");
// ModWizard
Exec("game/server/scripts/ModWizardMain.cs");
If (!$Server::Dedicated) {
MoveMap.bindCmd(keyboard, "m", "", "exec("game/client/scripts/ModWizardBindings.cs");");
}
Hope that helps a bit...
Racer
Can u post that timing scrit plz??
Look at the first post. Look at the link in the first post. Click the link.
K tnx
Racer does that make it so that the script doesn't work any more but ModWiz will. Or do they both work now? Sorry im to lazy to check :P. Thanks
4 me on;y MOD thing worked that wingman thing flopped/... :'(
Tell me about it :'(
Finally someone said something bout it, I wuz all confused, I had no idead it wuz b/c of the wingman thing(I have it too), now my wizzy will work, if I ever get unlazy enough to change it %)
Last edited: Monday, June 07, 2004 at 3:40:22 AM
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Ever since I setup the script for that cool new timer that tells you how much time is left in a game, my modwizard does not work anymore.
Do you think it has something to do with the new timer script?
http://www.learninks.org//racer445/maps/wingmanscripts.zip