Forums Index >> General >> Justgirl I have some question for you...
Page : <1> :
I modified monkeez' edit. Now you can go to distant islands.
//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
musicTrack = "Frantic";
New ScriptObject(MissionInfo) {
name = "Desert Test";
};
new MissionArea(MissionArea) {
area = "-512 -512 1024 1024";
flightCeiling = "200";
flightCeilingRange = "0";
floor = "0";
locked = "false";
};
new Sky(Sky) {
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
visibleDistance = "300";
useSkyTextures = "1";
renderBottomTexture = "0";
SkySolidColor = "0.547000 0.641000 0.789000 0.000000";
fogDistance = "0";
fogColor = "0.820000 0.828000 0.844000 1.000000";
fogVolume1 = "3 0 3";
fogVolume2 = "3 0 3";
fogVolume3 = "3 0 3";
materialList = "~/data/skies/sky_day.dml";
windVelocity = "1 1 0";
windEffectPrecipitation = "1";
noRenderBans = "0";
fogVolumeColor1 = "128.000000 128.000000 128.000000 -222768174765569860000000000000000000000.000000";
fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
fogVolumeColor3 = "128.000000 128.000000 128.000000 -170698929442160050000000000000000000000.000000";
cloudSpeed1 = "0.0001";
locked = "true";
cloudSpeed3 = "0.0003";
cloudHeightPer2 = "0";
cloudSpeed2 = "0.0002";
cloudHeightPer1 = "0";
cloudHeightPer0 = "0"; "
Ok what is it??????jusgrl/oz
Ok what is it??????jusgrl/oz
Oops I'm sorry just change the floor to -10 -20 something like that...floor =0 does not always work
but -10 -200 always works..........
.....Lengendary has it right.....has to be at least
512 512 1024 1024 jusgrl..........Just woke up lol,,,,,,have not had the coffee yet.....
THANKS LEG!
Page : <1> :
Heres what my sister has to say "How do you make the islands not poisonous? Here's the section of the mission script that I changed. You can go safely to the bottom of the level, but once you touch the islands you lose health.
//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
musicTrack = "Frantic";
New ScriptObject(MissionInfo) {
name = "Desert Test";
};
new MissionArea(MissionArea) {
area = "-256 -256 512 512";
flightCeiling = "200";
flightCeilingRange = "0";
floor = "0";
locked = "false";
};
new Sky(Sky) {
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
visibleDistance = "300";
useSkyTextures = "1";
renderBottomTexture = "0";
SkySolidColor = "0.547000 0.641000 0.789000 0.000000";
fogDistance = "0";
fogColor = "0.820000 0.828000 0.844000 1.000000";
fogVolume1 = "3 0 3";
fogVolume2 = "3 0 3";
fogVolume3 = "3 0 3";
materialList = "~/data/skies/sky_day.dml";
windVelocity = "1 1 0";
windEffectPrecipitation = "1";
noRenderBans = "0";
fogVolumeColor1 = "128.000000 128.000000 128.000000 -222768174765569860000000000000000000000.000000";
fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
fogVolumeColor3 = "128.000000 128.000000 128.000000 -170698929442160050000000000000000000000.000000";
cloudSpeed1 = "0.0001";
locked = "true";
cloudSpeed3 = "0.0003";
cloudHeightPer2 = "0";
cloudSpeed2 = "0.0002";
cloudHeightPer1 = "0";
cloudHeightPer0 = "0"; "
Thats a wrap.