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Do eet man.
put this under modding and ask for help.
You know, I lit one up the other night and had some amazingly similar ideas..........
Haw haw very funny! NOT %) Take this serously ya narc %)
I also have ideas
1. Warp pads
2. Invisible powerup
3. Secret places that are hard to find
eagle
I believe that TT should become one of these games where it is never finished and it is sooooooooo big on Bandwidth that millions of people with their own mods can play on one homogeneous server.
Out come of this..... Amazing amounts of creativity. :P
Yes that would be sweet! There could be just one server! This server can be a HUDGE world of TT! Like WOW!!!!
Eagle
Any other comments? :o
I'm all ears!
~Cpt. OVerkill~
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There are a few changes I would like to suggest to PTT and Brave Tree
1. We must add new terrain features Think Tanks, such as:
-Ramps
-Bulge like hills
-Tunnels
-Creatures
2. We must have new features for our tanks:
Most Powerful Not As Powerful Least Powerful
Laser tankslight medium heavy
Flame tanksMedium & heavy Medium & heavy light
Missile tanksHeavy & UFO medium light
Lightning tankUFO (None) (None)
Definitions of the special weapons:
The laser tank will have battery so it is limited to how long it can be used. The battery will re-charge completely in 3 minutes. The laser flies in a straight line. The laser could be any colour, it depends on the TT2 designer. I recommend blue. The battery bar should be the same colour as the laser.
The flame tank like the laser tank will have a re-charge battery or fuel tank. The fuel tank should be red or orange colour. The fuel if completely drained will refill in 2.5 minutes. The flames should go the distance of 3 heavy tanks and have splash damage. I gave the heavy tank and medium tank priority together because if equipped with a flame-thrower will become less timid and scared of close combat.
Missiles are one of the difficult matters since:
The light tank has 2= one shot
The medium tank has 4= two shots
The heavy tank has 8= four shots
The UFO has 12= six shots
Each missile does 30% damage each. They could orbit around each other in flight or fly parallel to each other. Missiles will move at the same max speed of their parent tank. Missiles will be able to be destroyed by any force or object in its path making them easy to dodge since they fly in a straight line towards the target. Missiles will also seek the targeted tank by putting the red spot on it and so locking on. Opponent will have no notification of being locked on to.
The UFOs lightning tank will be like a cross between a laser and a flame-thrower. The gun shoots a wave of electricity at all tanks in a 2 heavy tank length radius in front of the UFO. The lightning is magnetic so its a seeker. Like the laser it has a battery that needs to be recharged in order to re-fire. Re-charging takes 4 minutes.
Placement of special guns on tanks:
For lasers: the gun will be in the centre of the tri-barrel gun for the light tank, to the left of the brain jar on the medium tank, and poking out of the maitinence flap on the heavy tank.
For flame-throwers: the gun will be in the centre of the tri-barrel gun for the light tank, to the left of the brain jar on the medium tank, and poking out of the maitinence flap on the heavy tank.
For missiles: they will sit in racks on the sides of the turret.
3. More vehicles should be in operation like 189's anti-tank jeep or skimmer.