Forums Index >> Modding >> First time...
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1. Emitters do not have reticle. Weapons have, I dont know what you meant.
2. Puptypes are for weapons.
3. The thing that comes out of weapon, is emitter. It seems like you thought emitter is weapon? :)
I use this way:
1. Write a new emitter to special.cs.
2. Name it to TestEmitter.
3. Put this line to mission file
Lightprojectile.emitter = "TestEmitter";
4. Make a server with password blah blah...enter as lighttank and shoot high. If you dont see the emitter something must be wrong.... B)
Oh! So emmiters are the smoke things that come out of the weapon? Oh I really didn't know that! I thought it was a weapon since many people in TT say that their new weapon is an emmiter so I thought they meant it actually was a weapon. So the other question is, how do I make a weapon and equip it with the smoke thing that comes out of it? :o
Thanks.
-CUC-
- b20
There is simple smoke emitter in ThinkTanks already, just put this to mission file.
BLAH projectile.emitter = "RocketEmitter";
Bolded "BLAH", change to Splash, Bounce, Speedy, Medium, Heavy or Light.
But putti... How can I make NEW weapons such as a brain that has a smoke coming out of it? Like a brand new weapon without even having the area, bounce, or speedy? A whole new weapon that has a rectile and such. You know what I'm saying here?
-CUC-
- b20
In special.cs
Copy and paste any of the standard weapons
Rename and edit it to call the object and have the characteristics of the weapon of choice
Also edit the pup types (copy and paste) if you want it to be a random event
Or define the weapon as the default at the end of your mis after OBJECT WRITE END
Last edited: Friday, July 22, 2005 at 2:16:51 AM
Mr Big Show has made a thread of it. Found in :::::THE NEW MODDING RESOURCE::::::. (of course) B)
Download Partical Editor to help you make emitters.
Oh my gosh! Thanks putti I didn't see that anywhere in the MODDING RESOURCE, but now I do! Big Show, once again your a big help.
-CUC-
- b20
. :)
Last edited: Friday, July 22, 2005 at 10:31:31 AM
Darn it didn't work. I just wanted to give the SplashProjectile an emmiter and this is what I get:
Yes, I put the SplashProjectile.emmiter = "areaemmiter";
Yes, I did follow the instructions on how to make a new weapon and equip it with the emmiter.
So what is the big deal here? :[
Can someone give me their special.cs that has emmiters on their weapons? So I can compare?
Thanks.
-CUC-
- b20
Oh crap. I think I know my problem! I put two "m"s! Lol!
It's supposed to be emitter not emmiter! Ok I'll try it one more time!
-CUC-
- b20
Nope, still doesn't work. Um Big Show can I send you my special.cs for testing? :o
-CUC-
- b20
Yes
Thanks Big Show... It worked. XD
-CUC-
- b20
Page : <1> :
First time I am learning on how to make emmiters. :)
Well I have a problem. I followed everything here , but still 3 questions are floating in my head:
1. Where is the rectile of this emmiter?
2. Where is the place that says WHEN will it appear. E.g. $pupTypes[?] = "SpeedyProjectile";? I didn't see that anywhere from that emmiter.
3. Where is the smoke thing that comes out of a weapon like Warfare's, Dotz, or CannedSplam's?
Sorry if this is a "newbish" kind of question, but this is just my first time.
Thank you.
-CUC-
- b20