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b20

First time I am learning on how to make emmiters. :)

Well I have a problem. I followed everything here , but still 3 questions are floating in my head:

1. Where is the rectile of this emmiter?
2. Where is the place that says WHEN will it appear. E.g. $pupTypes[?] = "SpeedyProjectile";? I didn't see that anywhere from that emmiter.
3. Where is the smoke thing that comes out of a weapon like Warfare's, Dotz, or CannedSplam's?

Sorry if this is a "newbish" kind of question, but this is just my first time.

Thank you.

-CUC-

- b20

Thursday, July 21, 2005 at 9:30:15 PM

1. Emitters do not have reticle. Weapons have, I dont know what you meant.

2. Puptypes are for weapons.

3. The thing that comes out of weapon, is emitter. It seems like you thought emitter is weapon? :)

Thursday, July 21, 2005 at 11:26:42 PM

I use this way:

1. Write a new emitter to special.cs.

2. Name it to TestEmitter.

3. Put this line to mission file

 

Lightprojectile.emitter = "TestEmitter";

 

4. Make a server with password blah blah...enter as lighttank and shoot high. If you dont see the emitter something must be wrong.... B)

Thursday, July 21, 2005 at 11:59:09 PM
b20

Oh! So emmiters are the smoke things that come out of the weapon? Oh I really didn't know that! I thought it was a weapon since many people in TT say that their new weapon is an emmiter so I thought they meant it actually was a weapon. So the other question is, how do I make a weapon and equip it with the smoke thing that comes out of it? :o

Thanks.

-CUC-

- b20

Friday, July 22, 2005 at 12:06:28 AM

There is simple smoke emitter in ThinkTanks already, just put this to mission file.

 

BLAH projectile.emitter = "RocketEmitter";

 

Bolded "BLAH", change to Splash, Bounce, Speedy, Medium, Heavy or Light.

Friday, July 22, 2005 at 12:19:51 AM
b20

But putti... How can I make NEW weapons such as a brain that has a smoke coming out of it? Like a brand new weapon without even having the area, bounce, or speedy? A whole new weapon that has a rectile and such. You know what I'm saying here?

-CUC-

- b20

Friday, July 22, 2005 at 12:28:56 AM

In special.cs
Copy and paste any of the standard weapons
Rename and edit it to call the object and have the characteristics of the weapon of choice
Also edit the pup types (copy and paste) if you want it to be a random event
Or define the weapon as the default at the end of your mis after OBJECT WRITE END

 

Last edited: Friday, July 22, 2005 at 2:16:51 AM

Friday, July 22, 2005 at 2:12:02 AM

Mr Big Show has made a thread of it. Found in :::::THE NEW MODDING RESOURCE::::::. (of course) B)

Friday, July 22, 2005 at 5:04:11 AM

Download Partical Editor to help you make emitters.

Friday, July 22, 2005 at 8:25:35 AM
b20

Oh my gosh! Thanks putti I didn't see that anywhere in the MODDING RESOURCE, but now I do! Big Show, once again your a big help.

-CUC-

- b20

Friday, July 22, 2005 at 10:29:39 AM

. :)


Last edited: Friday, July 22, 2005 at 10:31:31 AM

Friday, July 22, 2005 at 10:30:49 AM
b20

Darn it didn't work. I just wanted to give the SplashProjectile an emmiter and this is what I get:

Yes, I put the SplashProjectile.emmiter = "areaemmiter";

Yes, I did follow the instructions on how to make a new weapon and equip it with the emmiter.

So what is the big deal here? :[

Can someone give me their special.cs that has emmiters on their weapons? So I can compare?

Thanks.

-CUC-

- b20

Friday, July 22, 2005 at 12:43:35 PM
b20

Oh crap. I think I know my problem! I put two "m"s! Lol!

It's supposed to be emitter not emmiter! Ok I'll try it one more time!

-CUC-

- b20

Friday, July 22, 2005 at 1:47:43 PM
b20

Nope, still doesn't work. Um Big Show can I send you my special.cs for testing? :o

-CUC-

- b20

Friday, July 22, 2005 at 5:38:02 PM

Yes


Friday, July 22, 2005 at 5:38:48 PM
b20

Thanks Big Show... It worked. XD

-CUC-

- b20

Friday, July 22, 2005 at 6:49:34 PM

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