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Thx
Ya!
TurretHorRange = 9999999999999999.9; // range in +/- degrees of turret horizontally
turretVerRange = 9999999999999999.9; // range in +/- degrees of turret vertically
After object write end XD :P ;)
Oh yeah is 0 infinite(I'll test)
intruder
Last edited: Tuesday, August 24, 2004 at 3:11:03 PM
Okay now do you type this in.mis file for tank sounds?:
deafaulttankfx.tankenginesound.filename="game/data/sounds/move.ogg"
Most people would say so, yes
IT DIDN'T WORK :S :[ :( :'( 8o 8(
Well I figure out how to do sounds:
Datablock AudioProfile(TankIdleSound)
{
filename = "~/data/sound/Idle.wav";
description = "AudioDefaultLooping3DMed";
preload = true;
};
Datablock AudioProfile(TankEngineSound)
{
filename = "~/data/sound/move.wav";
description = "AudioDefaultLooping3D";
preload = true;
@Edger Jr of SM™
¡n±¶ud€¶
Just SHUT UP and go HERE
Lol you didnt pay attention to where I put the link to: here
Last edited: Tuesday, August 31, 2004 at 9:17:17 PM
360 turret sucks ass XO
Page : <1> :
I know this might be a stupid question, but how do you make the tank be able to shoot in all directions w/o moving ive seen it in a different mod please help :'( :[