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The emitters only works on default projectiles

I tried:
1.put emitter = "rocketemitter"; at the end of the speedyprojectile datablock
2.tried to put Lighttank.speedyprojectile.emitter= "rocketemitter";
3.i tried all the toturials

Last edited: Wednesday, July 26, 2006 at 11:01:45 PM

Wednesday, July 26, 2006 at 8:14:58 PM

Speedyprojectile.emitter = "nameofemmiter";
splashprojectile.emitter = "nameofemmiter";
defaultprojectile.emitter = "nameofemitter";
bounceprojectile.emitter = "nameofemitter";

 

 

 

 

Thursday, July 27, 2006 at 12:13:59 AM

You it works but when I twick the emitters for them from the special.cs file they do not update with the new twicks I did for their emitters

Friday, July 28, 2006 at 12:35:03 AM

Make sure you have put

 

Exec("game/server/scripts/special.cs");

 

Before // --- Object Write Begin.
so, your mission should look like this:

 

e xec("game/server/scripts/special.cs");

// Object Write Begin

Here's your mission: skies, objects, terrain, blahblah

// Object Write End

s peedyprojectile.emitter = "nameofemmiter";
splashprojectile.emitter = "nameofemmiter";
defaultprojectile.emitter = "nameofemitter";
bounceprojectile.emitter = "nameofemitter";

 

 

 

 

 

 

Friday, July 28, 2006 at 1:36:25 AM

@ Cass - you do not need Exec("game/server/scripts/special.cs"); in the mission file!!!!! You are wrong, again..........................

When you editing the special.cs, for emitters, weapons or anything else, you need to delete the special.cs.dso file before you fire up a dedicated server to test your chyanges. Torque uses dso files which it compiles from cs files. When you edit the special.cs and no changes happen that because TT is loading the dso not the cs file, so by deleting the dso file after everytime you edit the special.cs TT will compile a new dso from the special.cs you have just edited when it starts a server.

Do that and you will see your changes stright away.

Note on the emitters, either add the emitter in the weapon datablock or add the lines at the end of the mission file, but I would not do both - probably wont hurt but may become confusing at a later stage. Personallly I add them in the datablock - but thats just me XD

 

 

 

 

Friday, July 28, 2006 at 4:12:40 AM

Ok, whatever if I was wrong... I've personally never used the special.cs. I always put the whole thing into my mission file. I was just trying to help, y'know...

 

 

 

 

Friday, July 28, 2006 at 5:33:20 AM

Well if you have never used it then WHY OFFER ADVICE ON IT THEN........................... 8o

By doing this you can create more problems for the person you are trying to help, its simple if you dont really know for sure just dont post, why should others clear up your mistakes.

 

 

 

 

Friday, July 28, 2006 at 4:05:11 PM

@ Dazzle:
I think that trying to help people is always good, don't forget cassie has said a little to much, but it would work. That is a good advice as it works.
Personally I know nothing about emiters, and I am not interested in it.

Saturday, July 29, 2006 at 2:32:34 AM

^ Wrong wrong wrong and pointless - as usual

Like you know anything about this either - why do you always have to try and contribute when you have no need to and nothing to say.

Ok agreed its good to help but what is the point if offering useless help anyway???

 


but it would work

 

No not really cos if you did you this the emitters would work the first game, but if the hoster was in game they would not work the second game, how do I know this well I have made the mistake myself after someone told me to do the same thing as cassie has told Tank Master. I then spent god knows how many hours trying to fix this issue.

So again I say just leave it, and dont post about things you know nothing about.

Do you see me posting in the skinning forums on how to make skins, no because I DONT KNOW HOW TO its not my thing, but modding I do know a little about.........................

 

 

 

 

Saturday, July 29, 2006 at 9:53:36 AM

I deleted the special.cs dso file but now the game fire up but when its gets to the part the says lightning mission the game freezes :(

Saturday, July 29, 2006 at 1:31:42 PM

Lol get rid of "Lighttank."
keep Speedyprojectile.emitter = "NAME OF EMITTER";

Monday, July 31, 2006 at 11:15:50 AM

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