Forums Index >> Modding >> emitters works only on default projectile
Page : <1> :
Speedyprojectile.emitter = "nameofemmiter";
splashprojectile.emitter = "nameofemmiter";
defaultprojectile.emitter = "nameofemitter";
bounceprojectile.emitter = "nameofemitter";
You it works but when I twick the emitters for them from the special.cs file they do not update with the new twicks I did for their emitters
Make sure you have put
Exec("game/server/scripts/special.cs");
Before // --- Object Write Begin.
so, your mission should look like this:
e xec("game/server/scripts/special.cs");
// Object Write Begin
Here's your mission: skies, objects, terrain, blahblah
// Object Write End
s
peedyprojectile.emitter = "nameofemmiter";
splashprojectile.emitter = "nameofemmiter";
defaultprojectile.emitter = "nameofemitter";
bounceprojectile.emitter = "nameofemitter";
@ Cass - you do not need Exec("game/server/scripts/special.cs"); in the mission file!!!!! You are wrong, again..........................
When you editing the special.cs, for emitters, weapons or anything else, you need to delete the special.cs.dso file before you fire up a dedicated server to test your chyanges. Torque uses dso files which it compiles from cs files. When you edit the special.cs and no changes happen that because TT is loading the dso not the cs file, so by deleting the dso file after everytime you edit the special.cs TT will compile a new dso from the special.cs you have just edited when it starts a server.
Do that and you will see your changes stright away.
Note on the emitters, either add the emitter in the weapon datablock or add the lines at the end of the mission file, but I would not do both - probably wont hurt but may become confusing at a later stage. Personallly I add them in the datablock - but thats just me XD
Ok, whatever if I was wrong... I've personally never used the special.cs. I always put the whole thing into my mission file. I was just trying to help, y'know...
Well if you have never used it then WHY OFFER ADVICE ON IT THEN........................... 8o
By doing this you can create more problems for the person you are trying to help, its simple if you dont really know for sure just dont post, why should others clear up your mistakes.
^ Wrong wrong wrong and pointless - as usual
Like you know anything about this either - why do you always have to try and contribute when you have no need to and nothing to say.
Ok agreed its good to help but what is the point if offering useless help anyway???
but it would work
No not really cos if you did you this the emitters would work the first game, but if the hoster was in game they would not work the second game, how do I know this well I have made the mistake myself after someone told me to do the same thing as cassie has told Tank Master. I then spent god knows how many hours trying to fix this issue.
So again I say just leave it, and dont post about things you know nothing about.
Do you see me posting in the skinning forums on how to make skins, no because I DONT KNOW HOW TO its not my thing, but modding I do know a little about.........................
I deleted the special.cs dso file but now the game fire up but when its gets to the part the says lightning mission the game freezes :(
Lol get rid of "Lighttank."
keep Speedyprojectile.emitter = "NAME OF EMITTER";
Page : <1> :
The emitters only works on default projectiles
I tried:
1.put emitter = "rocketemitter"; at the end of the speedyprojectile datablock
2.tried to put Lighttank.speedyprojectile.emitter= "rocketemitter";
3.i tried all the toturials
Last edited: Wednesday, July 26, 2006 at 11:01:45 PM