Forums Index >> Modding >> Observer Revolution is here!!! Another Scriptline ...



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Many have seen it on my server, many haven't but I finally released it
This is an observer script -- but not like many others

You can observ -- and use codes started by "{" (More info on the site)
I included the Auto CP code -- for ppl that dont have it

For now I havent noticed any of Monkeemans script bugs on 4 different testers -- 3 on a PC and 1 on a Mac
If you notice any bugs, u can tell right away

REMEMBER: More info on the site!

Site here

CHANGE LOG :
Version 1.1
First Public Release

Version 1.2
Fixed Team Spawns Bug
Different install method (a bit harder)

Version 1.3
Fixed a little bug
Added Author Fetch from the mission file -- Will use the author name as stated in the mission file, but if there's none, it'll use the one on the preferences file, and just centerprint everybody "Hoster: NAME"

Version 1.4
Added compatiblity with MonkeeMan's Observer Script


Last edited: Monday, February 14, 2005 at 1:11:28 PM

Wednesday, January 05, 2005 at 11:54:50 AM

Ah blast it all,I need dash codes for it to work.

Wednesday, January 05, 2005 at 4:16:10 PM

Wow good job!

I was able to get the PC version to run on my linux server. So far the only error is this(from terminal):

Loading compiled script game/server/scripts/observer script.cs.

Compiling game/server/scripts/observer script prefs.cs...

Loading compiled script game/server/scripts/observer script prefs.cs.

Game/server/scripts/observer script.cs (139): Unable to find object: 'moveMap' attempting to call function 'bind'

So I thinks thats why my Alt + O doesn't work but I can still do the {observer and that works just fine. I Probably forgot a step somewhere, I'm good at that :o Good Job Art Crazy and all!!!

NUTS!

 

Thursday, January 06, 2005 at 9:16:51 AM

Cool!! It's been a long time since I've had a chance to work on my observer script. Glad someone else has put one together. I wasn't sure when or if I would ever get back to working on mine. Well done!

One thing, will the script work with slugthog's version of admin tools or does it have to be dash's?

Thursday, January 06, 2005 at 11:33:49 AM

@Chilled Lizard
Did you use the version I gave u? As it was a different one! OLD one actually
U didnt help me AT ALL with this script (just by mac converting lol)

@Nuts
That error is normal -- dont work it will wokr as allways -- some movemap bug -- BLAME BT

@MonkeeMan
lol thx I thought u might get angry from us taking your "first release"
Hmm does Slugtough's admin script use the dash script basis? If yes -- AS LONG as the main function (the one that lists all codes) is named codeAction and the function ClientIsAdmin exists -- it should work --
it checks for the admin pass if it's in the chat message -- like dash's script -- so if you're not using the pref "$Pref::Server::AdminPassword" for the pass it wont work
U can allways try -- if it doesnt I might get a "special version" working for you -- had to do the same to port the script over to dash's admin script -- mine is MUCH different (some things like the ClientIsAdmin function are changed so that version doesnt work on my PC)

@All
Thx for the support
U know this phrase dont you? "If you find a bug let me know!"


Thursday, January 06, 2005 at 12:34:52 PM

{observer works for me too. Does alt+o and {observer do the same thing. Can you fight while observing, like diferent camera angles? Or is there a camera angle script?ck

Thursday, January 06, 2005 at 6:55:50 PM

While you're observing you can only move arround and see other ppl -- no fighting
I'm making a script update soon -- a little bug was found -- I just need someone I CAN TRUST to do Mac conversion..
So maybe there won't be one..


Saturday, January 08, 2005 at 2:39:28 PM

Good job ScriptLine, in spite of recent problems...
heh heh heh...
~¥~DJ Wings~¥~

Saturday, January 08, 2005 at 2:52:22 PM

Hey Art Crazy, you can trust me, I have a mac, I can do mac conversions! I just need to know how! :)

Sunday, January 09, 2005 at 7:52:34 AM

@DJ
Yes I had my post edited for a while -- Chilled Lizard removed the windows version

@Bot Bait
Nope I can't trust you
Mac conversions normally just need a new.dso from the.cs -- different machine code u know
Some times the same.dso works tough


Sunday, January 09, 2005 at 9:25:59 AM

Yeah, minor setback for people who have Windows like me, but I'll switch to Linux very soon, just wait...
iViva la Open Source!

Monday, January 10, 2005 at 12:20:51 PM

@^,

Penguin Power!!!!!

Monday, January 10, 2005 at 12:28:57 PM

So new update here!
I fixed a little annoying bug -- I still havent tested it on Mac NOR Linux
I need someone using one of them to test...


Last edited: Monday, January 10, 2005 at 12:34:27 PM

Monday, January 10, 2005 at 12:33:59 PM


'Nuff said.

Monday, January 10, 2005 at 12:53:53 PM

STOP POSTING USELESSS THINGS ON MY THREAD! WAT DOES THAT "THING" HAVE TO DO WITH THE OBSERVER SCRIPT?

Admins plz edit/remove that silly post


Monday, January 10, 2005 at 12:55:56 PM

Lol, but I like penguins with guns!
Feel free to delete this one, too.

Monday, January 10, 2005 at 1:00:05 PM

@Art
got V1.2 going linux no problems so far. In fact the Ctrl + O works now. Thanks

NUTS!

 

Monday, January 10, 2005 at 3:06:58 PM

Yes I changed it now it just uses control + o...
lets hope it works on Mac! SOMEBODY PLZ!!!


Tuesday, January 11, 2005 at 12:20:56 PM

Hmmm dont work for me... I have dashes new script and everything else is where it needs to be... No observer script working here

Tuesday, January 11, 2005 at 5:10:44 PM

Goth did u follow the instruction step by step AND were using an working main.cs?


Wednesday, January 12, 2005 at 12:09:16 PM

Art Crazy you're forgetting DEMO ben!

And besides, this observer script will be downloadable on my website.

I use Windows though, so I can't do conversions!

Wednesday, January 12, 2005 at 1:39:04 PM

 

 

This observer script will be downloadable on my website.

 

Leeds you don't have to be so direct, you could at least say if you allow me I'll put it on my site or something like that, but as least as u just link to SL's page, I don't mind!
NO DIRECT DOWNLOAD PLEASE!
Just Link to http://www.freewebs.com/scriptline/SLObserver.html


Thursday, January 13, 2005 at 12:45:52 PM

Art ,
I have everything installed with dashes new admin, and everything works except I am the only one that can observe, and only with control o. {observe does nothing. {mkobserver name does nothing. And the only error I had was stated above by Nuts cant find object movemap. Any Idea what I should look for??
Thanks
CrapBlaster
Frank.

 

Thursday, January 13, 2005 at 1:37:10 PM

Did you add the exec("game/server/scripts/observer script.cs"); exec BEFORE the one for dash's admin script?
That's the most common cause to that problem -- if you did put it after


Thursday, January 13, 2005 at 1:48:42 PM

No Art this is how I have it.

// ModWizard
exec("game/server/scripts/ModWizardMain.cs");
if (!$Server::Dedicated) {
moveMap.bindCmd(keyboard, "m", "", "exec("game/client/scripts/ModWizardBindings.cs");");

Exec("game/server/dash/main.cs");
}
exec("game/server/scripts/observer script.cs");
exec("game/server/Message.cs");

Thanks for quick response
CrapBlaster
Frank

 

 

Thursday, January 13, 2005 at 4:04:57 PM

Seem to be having soem problems.
Followed step by step. Rechcked and rechecked.
But, if this helps... The "Map created by" comes up everytime.

The only conclusion I could come up with was that I noticed the dash folder/files are located in: thinkthanks/game/server/dash, and that all the files regarding the observing script are located in the thinktanks/game/server/SCRIPTS
Is that right?

Any sugestions?

Thursday, January 13, 2005 at 11:04:30 PM

This looks awesome
I can see many advantages for the leagues
i.e. Mentoring sessions, scrimmage captains chairs and gladiator arenas
I will install tonite after work and let u know my findings
Thanks for sharing Art ;)
Roo

 

Friday, January 14, 2005 at 3:02:15 AM

@CrapBlaster
Try this:

 

Exec("game/server/Message.cs");
exec("game/server/dash/main.cs");
exec("game/server/scripts/observer script.cs");

// ModWizard
exec("game/server/scripts/ModWizardMain.cs");
if (!$Server::Dedicated) {
moveMap.bindCmd(keyboard, "m", "", "exec("game/client/scripts/ModWizardBindings.cs");");
}

 

Remember ALL LOWERCASE

@Hood Rich
That won't matter.. Are you sure u also put exec("game/server/scripts/observer script.cs"); in main.cs?
As it seems you copied the lines correctly to the special.cs, but didnt add that line to the main.cs

@Rooster
Thanks, but if you would like it, a better thing for leagues where the hoster doesnt compete -- A list remover! You just have to start observing, press "ctrl + r" and you're not on the list
To get back on it just press "ctrl + a" and you're back in it -- ADMIN ONLY
You can also play without being on the player list, but you can't start observing while doing that, cos it will mess this script up, so to start observing, you have to be in the list lol
I'm preparing some things for the release

@All
Thanks for the feedback
Hope you continue with it


Last edited: Friday, January 14, 2005 at 7:00:46 AM

Friday, January 14, 2005 at 6:58:21 AM

New update, fixed a bug and added author fetch from the mission file -- see changelog in first post for more information
Ppl using older versions just have to replace the files, and set their preferences again..


Last edited: Friday, January 14, 2005 at 1:53:24 PM

Friday, January 14, 2005 at 1:52:49 PM

Thanks Art that did the trick.
Great work. Now to put our names flying around the sky so the players can see us. I might use the name GOD then. LoL
Later,
CrapBlaster

 

Friday, January 14, 2005 at 1:55:15 PM

That would be hard.. I needed TT's C code plus some guis...
Lol remember to install the new version! U'll just have to replace the current files and edit your preferences again if you allready installed v1.2


Last edited: Friday, January 14, 2005 at 1:58:49 PM

Friday, January 14, 2005 at 1:57:51 PM

It's working.

I had to edit the exec. Line off your website.
Which looks like this: exec("~ /server/scripts/observer script.cs");

Then I noticed the exec line you posted here in this forum for me which looked like this (the one that made it work): ("game/server/scripts/observer script.cs");

Which doesnt contain all of the same characters as the one you posted on your website.
And yet, thats the one that triggered the script. ? ? ?

 

Last edited: Friday, January 14, 2005 at 2:02:34 PM

Friday, January 14, 2005 at 2:00:14 PM

IT means you had some problem with the one on the site, that is more compatible with ppl using different operating systems than windows.. But normally that one works -- they should be the same tough


Friday, January 14, 2005 at 2:14:27 PM

Shouldn't there be no space between observer and script? Shouldn't it be ("game/server/scripts/observerscript.cs"); ?

Saturday, January 15, 2005 at 12:33:24 PM

Lol check the file name -- it has a space! Lol


Saturday, January 15, 2005 at 12:44:57 PM

Does Observer Revolution only work offline cuse thats all ive got it to work on. If thats all it does it would be great if it work online. Any helpful comments welcome.

Sunday, January 16, 2005 at 11:07:42 PM

I got it to work online but only because I took out the ~/ in the main.cs exec line I dont think it will help but thats what I did (just got it working its awsome!)

Monday, January 17, 2005 at 7:50:53 AM

Thanks I got it to work.

Monday, January 17, 2005 at 7:57:24 AM

OH and it only works on servers that have it!


Monday, January 17, 2005 at 8:50:02 AM

Hi, My TT name is T-Bone and I have a problem when I instaled your observation scripe. I thought I did everything the way your instructions said and now I can not launch Think Tanks. Is there a check I can do or do I have to blow thinks tanks out and reinstal it. Thank you for your time. T-Bone

Tuesday, January 18, 2005 at 7:15:53 AM

Art, I was wondering if there was any way to set the height of the camera (verticle height) with another key or with the forward back movement with the mouse. Would the scroll wheel on a mouse work for verticle height.

TY, BTW: Awsome job.
Napalm

 

Tuesday, January 18, 2005 at 9:24:07 AM

@Nap
Source needed...

@All
Thx for the support guys
I'm working on a {follow command
If it works it'll be available in like 2/3 days after BETA testing

Art Crazy


Tuesday, January 18, 2005 at 11:38:45 AM

Is that a follow the scrum command?

Very nice. You could like change the position as if the scrum was the central point of angle. Like water skiing behind the scrum?

I like it!

Napalm

 

Tuesday, January 18, 2005 at 12:00:48 PM

No its like {follow name will make u like driving the other person's tank -- you just cant drive it but ur following it


Tuesday, January 18, 2005 at 1:22:11 PM
b20

Hey Art Crazy can ya bring the script here? Bceuase my security setting will not allow me to download the material off of your site. :[

Thanks! :)

- b20

Wednesday, January 19, 2005 at 5:26:28 AM

Right click on the link + save as


Wednesday, January 19, 2005 at 6:40:02 AM

ZeBoLoBot, download HERE . It's not hosted by FreeWebs, as IE puts FreeWebs.com on a list of porn sites... X/

Wednesday, January 19, 2005 at 6:48:05 AM
b20

Thanks Chill! %)

I will download the material when I get home! Cya! XD

- b20

Wednesday, January 19, 2005 at 11:34:41 AM

@ Art

I like how it grabs the mod authors name. Is it possible to have it grap the map name too? Something like this " Map made by dash-D5:Warpig"

NUTS!

 

Friday, January 21, 2005 at 11:49:07 AM

Yes it's possible thx for the sugestion working on it -- it will only be released tough when Monkeeman comes online on yahoo messenger so we can discuss making our scripts compatible

I'm thinking of making a pref of the message and just not an author pref and you can use "%1" for the author and "%2" for the map name


Last edited: Friday, January 21, 2005 at 2:28:16 PM

Friday, January 21, 2005 at 2:26:29 PM

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