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Fine since u all want to know how to make the treanch in a racing mod u just set the first number in fogvolume1 to 0 if u want to know more just ask (sometimes I wont answer though)

Friday, March 05, 2004 at 10:54:58 PM

I ALREADY DID POST THAT...... This thread was a waste

Friday, March 05, 2004 at 10:56:28 PM

Sry o well anyway I no a lot more so just ask XD

Friday, March 05, 2004 at 10:57:41 PM

Ummmmmm, how do u make the light medium and heavy tanks not have a reload rate for their default projectile?

Saturday, March 06, 2004 at 1:21:55 AM

Go on ModWizard and press CRTL+Z. Here is a Q I don't think u can answer. How do you make a cave in the side of a wall.

Saturday, March 06, 2004 at 2:23:08 AM

You cant, uless you are building a whole new game! XD

Saturday, March 06, 2004 at 6:38:11 PM

Even torque doesn't really support caves.

Saturday, March 06, 2004 at 7:07:43 PM

Torque supports cave interiors (you can make a hole in the terrain and then go thru an interior in that) but thats bout it. =

Saturday, March 06, 2004 at 7:19:42 PM

Umm, guys--this is not the cave thread.

Saturday, March 06, 2004 at 10:08:23 PM

 

Once wrote by ish

Torque supports cave interiors (you can make a hole in the terrain and then go thru an interior in that) but thats bout it. =

Do you mean lowering the terrain, and going innside of it?

 

-Michael

 

Sunday, March 07, 2004 at 10:44:53 PM

You can make caves and underground 'bases' in the Torque Game Engine by removing a terrain tile and putting an interior into the hole. For ThinkTanks, we removed all the interior code, so, you won't be able to bring interiors into ThinkTanks.

ThinkTanks was made using the Torque Game Engine.

Sunday, March 07, 2004 at 11:16:47 PM

In english......

Tuesday, March 09, 2004 at 11:09:05 AM

Putaninamo, bakla

Wednesday, March 10, 2004 at 12:38:51 AM

[stupidpeopletalk]They took out all of the fun and interesting stuff[/stupidpeopletalk] Heh, well that is pretty much what they did, they took out alot of the editing tools to stop modding(or at least I think).

-MIchael

Wednesday, March 10, 2004 at 12:45:32 AM

@mark(bot) there are many things that could be reload rate what do u mean?

Wednesday, March 10, 2004 at 1:35:44 AM

Lighttank.reloadtime = 0; I think that is it, I havent wrote any.mis codes in a while, so I might be wrong, just change the tank name for different tanks. :)

Wednesday, March 10, 2004 at 7:30:49 PM

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