Forums Index >> Modding >> MOD Wizard glitch, or somthin



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Ok, I have done this before.

I installed the modwizard... Blah blah blah,

But it seems to have forgotten the "m" part... Look

// Keys to use for ModWizardber
$ModWizard::DeleteObject = "k";
$ModWizard::RaiseObject = "t";
$ModWizard::LowerObject = "g";
$ModWizard::AddBouncePad = "1";
$ModWizard::AddFixedArrow = "2";
$ModWizard::AddChangingArrow = "3";
$ModWizard::AddReload = "4";
$ModWizard::AddPowerUp = "5";
$ModWizard::AddGreenSpawnPoint = "y";
$ModWizard::AddBlueSpawnPoint = "u";
$ModWizard::AddTree = "6";
$ModWizard::AddRock = "7";
$ModWizard::AddVolcano = "8";
$ModWizard::AddBones = "9";
$ModWizard::AddSkeleton = "0";
$ModWizard::SaveData = "CTRL S";
$ModWizard::ClearAll = "CTRL Z";
$ModWizard::SmallNudgeSize = "CTRL 1";
$ModWizard::MediumNudgeSize = "CTRL 2";
$ModWizard::LargeNudgeSize = "CTRL 3";
$ModWizard::SmallRadiusSize = "CTRL 4";
$ModWizard::MediumRadiusSize = "CTRL 5";
$ModWizard::LargeRadiusSize = "CTRL 6";
$ModWizard::Suicide = "q";
$ModWizard::ShowSpawnPoints = "CTRL Y";
$ModWizard::HideSpawnPoints = "CTRL U";

Whats it supposed to look like with the "M"?

-Ego

Friday, December 03, 2004 at 11:50:26 PM

By the way, this is located in

Thinktanks/Game/Client/scripts/ModWizardPrefs

Last edited: Saturday, December 04, 2004 at 12:00:00 AM

Friday, December 03, 2004 at 11:59:45 PM

Yes, you have to add the "M" function in main.cs, like so:

// ModWizard
exec("game/server/scripts/ModWizardMain.cs");
if (!$Server::Dedicated) {
moveMap.bindCmd(keyboard, "m", "", "exec("game/client/scripts/ModWizardBindings.cs");");
}

You can change the "m" to "w" or whatever key you want there.

Saturday, December 04, 2004 at 8:12:33 AM

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