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A few questions I have, if anybody is up to answering them:

1. It is interesting how the.mis files can be used to create mods, I am only familiar with 'mods' that are based in the scripts, not the missions as seems to be common with ThinkTanks mods, what's up with that?

2. Does the ThinkTanks team have any plans on adding the ability to select the mod you want to play when starting the server, perhaps using subdirectories to contain modified game scripts so the base scripts don't need to be overwritten?

3. Is it feasible to introduce player/tank skin selection in the GUI?

--Viva la Open Source--

Saturday, May 29, 2004 at 7:15:58 AM

#2

You can allready do that. If your mod is a Lush rename the.mis file to: TT1_5 if it's Frantic: TT2_5 and if its Spook put: TT3_5. Then if you have more than one for each put TT#_6 TT#_7 ect.

Saturday, May 29, 2004 at 12:06:40 PM

#1: it's how the game engine writes it, there are some script mods out there for TT.

#2: See above post.

#3: This has been talked about, I think BraveTree is working on this. Someone should (and might be able to) write a script to do that.

Saturday, May 29, 2004 at 12:43:42 PM

U shud try to write the script racer

Saturday, May 29, 2004 at 1:38:27 PM

1. You dont have to overwrite it, just make a standard game with your game script in it.

2. See Bombers post.

3. I had a plan on how it could be done before, ill see if I can find that post...

Saturday, May 29, 2004 at 2:57:23 PM

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