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Is it possible to write a script so that a player in Observation mode can piggyback onto another tank, either player or bot? Basically watch the game from the other tank's viewpoint? That would be interesting - to watch someone else play and see what they see.

Saturday, June 11, 2005 at 10:26:28 PM
b20

That's the same thing I been thinking and I think many scriptors are working on that too.

- b20

Saturday, June 11, 2005 at 11:16:56 PM

I tried to do that.. What is easy is to make the observer control another tank :)......


Sunday, June 12, 2005 at 3:18:49 AM

No, don't want control. Just want to observe. Would be interesting to watch my evolving bots slug it out, or to watch a game of scrum through the eyes of the other players.

Sunday, June 12, 2005 at 8:28:20 AM

Yeah that would be a neat script.. Maybe even be able to see their cross-hair...

 

 

 

 

Sunday, June 12, 2005 at 8:51:30 AM

Just a thought.... Get the position of a player and have the position of the observer like 5 units above it...
then you could add the name matching thing to pick the tank you want to follow.... Then the ability to unfollow... Etc..
I think I could do this but then I would need my computer wont I?

 

 

 

 

Monday, June 13, 2005 at 10:54:28 AM

Herm, warfare, it would be really uncertain (like lag) and the hardest is to get a correct position behind the tank..


Monday, June 13, 2005 at 11:10:39 AM

TMO the closest thing right now is game footage from a player's perspective (Quicktime7 required).

 

 

-Rx

 

 

Last edited: Monday, June 13, 2005 at 11:19:17 AM

Monday, June 13, 2005 at 11:18:25 AM

Was mostly curious to ride around 'live' in a tank. Wasn't sure if it would cause lag, as I'm not doing anything, just receiving an echo feed of someone else's actions.

Monday, June 13, 2005 at 1:25:29 PM

What he said ^

 

 

 

 

Monday, June 13, 2005 at 9:56:13 PM

I am not talking about behind the tank, that would involve vector junk...
just make the observer 5 units up on the z axis from the position of the tank being followed
I assume this would make it less laggy ( but laggy still ) and easier to code

 

 

 

 

Sunday, June 19, 2005 at 3:27:05 PM

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