Forums Index >> Modding >> Is there a way?
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Ok, be a little more specific plz! I have no idea wat you are talking about. If you want any of the ufos to shoot different burstcounts then the light or heavy, change the burstcount. This is wat you do for rapid fire:
Babyboss.defaultprojectile.count = 10000;
Babyboss.defaultprojectile.burstcount = 10000;
Bigboss.defaultprojectile.count = 10000;
Bigboss.defaultprojectile.burstcount = 10000;
I think this is wat you are talking about, but I'm not sure. You can change those numbers around for a smaller burstcount or watever. Keep posting here, ill be around today (friday)
Nonono, most of the advanced modders know what I am talking about I think. But for the ones that dont I'll explain:
The baby boss has the same projectiles as the light tank, and that is why you can make a rock into a UFO because it doesnt store any bullets of its own.
The boss tank works the same way, except it uses the heavy bullets.
So I am wanting to know if there is a way to get either of them to shoot their own projeciles, like make a new datablock for it, and if so how?
Oh ok, ya I know about that. Repent told me. Um...i dunno. Wat you may be able to do (but I dont know how) is make the projectile damage less or more. You could do
Bigboss.defaultprojectile.damage = "#";
Babyboss.defaultprojectile.damage = "#";
Thats all I can suggest. That would change the damage amount, as you know im sure, and then you could change the burstcount. Thats all I can tell you. If you figure somethin out besides this, lemme know plz! ;)
Splashprojectile.resource = "game/data/shapes/tanks/tank05.dts";
Splashexplosion.resource = "game/data/shapes/tanks/SplashReticle.png";
Do u mean like dis? And change damage amounts :o
Where did yall get damage amount from, I didnt say anything about the damage in my first post. X/
I have no idea WTF reaper is talkin about, but I was just trying to help you reprogram the ufo guns. If you change the burstcount, and the damage, you have a whole new ammo system, I can tell you that. But if you want the ufo to have its own system, for all of your games, even the ones that aren't mods, I cant help you. I dont think you can do that, but if you want the ammo SYSTEM to be different, just do that burstcount and damage. Srry I cant help you anymore I have no idea wat to do now :S :o ;)
Yea, I think I would have to make a new datablock or something, I dunno.
Well, if you do find something or make something, id like to know. I havent tried making new datablocks yet. I like revising them, but dont really know how to make 1. :)
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Is there a way to either get the baby boss to shoot its own bullets instead of the lights, or for the boss to shoot its own instead of the heavy bullets?