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Hi. I was wondering if you can export.ter files from the Bryce 5 3D rendering program, and if so, how? I don't want to bother with the TGE Demo. :o

I use multi-billion dollar military satellites to find tupperware hidden in the woods... What do YOU do?

Last edited: Wednesday, March 30, 2005 at 7:09:40 AM

Wednesday, March 30, 2005 at 7:09:05 AM

I love bryce. That program is so fun. I have been using it off and on for like 6 years.

 


QUESTION:
What 3D Objects (File Formats) can Corel Bryce 5 Export?

ANSWER:
Export an Object
Select the terrain or lattice you want to export
Click on the File menu and select Export Object
Choose the drive and folder where you want to save the file
Choose a file format (see below)
Type a filename.
Supported 3D Export Formats
TrueSpace (.cob) Versions up to 4.0 are supported.
VideoScape (.vsa) All versions are fully supported.
VRML1 (.wrl)
LightWave (.lws)
USGS DEM (.dem) All forms of DEM files are supported.
Portable Greyscale Map (.pgm)
3D Studio® Objects (.3ds)
AutoCad® (.dxf)
Direct 3D (.x)
Wavefront (.obj)
WorldToolKit® (.nff)
Metastream Files (.mts)
Supported 2D Export Formats (Rendering)
Bryce can export your final rendered object to file formats listed above. You can also export a rendered object to the following file formats:
Ray Dream Studio (.rds)
RayShade (.hf)
Infini-D 4.0 (.id4)
Note
When you export a file, you save information, such as vertices, smoothed normals, UVs (texture coordinates), and texture maps. Some file formats have limitations. For example, DXF doesn't support smooth normals or UVs. If the file format doesn't support texture embedding, each texture map is written as a separate image at the same location specified for the mesh file. The names of the images will start with the name you specified for the mesh file and include the name of the material. If UV information can't be written, two texture maps are exported: one for the top part, and one for the bottom.

 

Bryce does not export ".ter" file format

Wednesday, March 30, 2005 at 11:32:11 AM

And all those file extensions u listed will work with TT? :o

Too bad no.ters but objects'll do fine :)

I use multi-billion dollar military satellites to find tupperware hidden in the woods... What do YOU do?

Wednesday, March 30, 2005 at 7:03:46 PM

Oh, I forgot to say:... THANK YOU SO MUCH!!!!!!!!!!!!!!!!!!!!

I use multi-billion dollar military satellites to find tupperware hidden in the woods... What do YOU do?

Wednesday, March 30, 2005 at 7:17:02 PM

Oh, nm my little question there "will all work with TT", I didn't read thoroughly XD

I use multi-billion dollar military satellites to find tupperware hidden in the woods... What do YOU do?

Wednesday, March 30, 2005 at 7:43:31 PM

Bryce does not export any filetypes that are compatible with The Torque Game Engine
Sorry.

MAX

Oh and BTW nice Bryce Work The NikoGecko Site--Bryce 5 Pictures
I think everybody should get to see your stuff. I hope that's ok.

Here is one of mine.

LED Reading Lamp

Last edited: Thursday, March 31, 2005 at 10:34:14 AM

Thursday, March 31, 2005 at 10:18:49 AM

That's nice. :) I'm trying o get a little publicity on my site, so 'twas fine that u posted it. I'm still trying to get now to shape objects using things besides negatives... Do u know how?, or is that the only way, and it just takes a while... We can continue this conversation over e-mail: niko_gecko@comcast.net , so we don't load TT forums with this ;)

Niko

I use multi-billion dollar military satellites to find tupperware hidden in the woods... What do YOU do?

Thursday, March 31, 2005 at 9:08:08 PM

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