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Hey all! How do you make it so that a change in a MOD only effects you? Say, you wanted to change somethink in a.cs script, so that no one in your MOD was affected by that change but you. How would you do this? You can post here or email me at the ql_now@hotmail.com. I am advanced enough to know to a degree what you'r talking about. Just don't be to general!

Last edited: Saturday, May 29, 2004 at 6:14:22 PM

Saturday, May 29, 2004 at 6:11:36 PM

Give an example. I think you mean like -z- speedy tank powerup in CTF, right?

Saturday, May 29, 2004 at 7:24:50 PM

Nope. I mean like durring a game making it so that one of the things that are in the.cs files affects only you, the host. This would be in a game that you were hosting. For example, (this is not my REAL goal, I promise), if you want to make your tank spin fast when you died, but everyone elses reamin the same. I am guessing it would be either a console command, or a special code to put in the.cs file. I have the newly released.cs file data.... As well as the tribes editor.

Sunday, May 30, 2004 at 10:12:21 PM

I wonder if u could make an invisible power up...

Monday, May 31, 2004 at 6:18:16 AM

Yup.

Monday, May 31, 2004 at 1:28:32 PM

PLEASE!

Monday, May 31, 2004 at 8:07:34 PM

Just add an "if" argument after the funtion, and make it so that...

 

if (%tank.client.namebase = "YOUR NAME");

 

I don't want to release how to do ip address right yet ;)

Last edited: Tuesday, June 01, 2004 at 7:19:35 PM

Tuesday, June 01, 2004 at 7:19:11 PM

Is that for the console or the MIS?

Wednesday, June 02, 2004 at 2:57:42 PM

And would you put the especial command that you want afterthat? And, uhh...what would you put for client, the CADD #, and namebase? PLEASE be a bit more specific!

Wednesday, June 02, 2004 at 2:59:19 PM

You would add that to your function.

Wednesday, June 02, 2004 at 3:30:40 PM

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