Forums Index >> Modding >> Particle Emitter Nodes
Page : <1> :
No nate that doesnt work in Thinktanks to the extent of my knowlage..... Ive tried that several times. Might as well go try to do it the hard way (C++ coding) seems that no one knows about this. Of course the developers might know..... In the parenthasese I think its just the object name... If you would like to see the torque way emitters are written e-mail me (ishbuu5921@yahoo.ca) cause its too valuble to post here...
--I s h b u u
P.S. Hope u get it right
P.P.S. Could you tell me what u tried last time? I could try with my seemingly greater patiance to make it work ;)
P.P.P.S. --I s h b u u
Ishbuu, this does work. Study on the subject a bit before you jump to conclusions.
Do we have the emitter art? Yes.
The reason why other things don't work (waterblocks) is because we don't have the art for it.
I was talking with the creator of "Ground Zero". This is possible.
Oi could you possibly share nate? I mean well yeah I did study.... I would have edited my post but eh umm I had some technical issues wit my computer... :'( um so anyways yeah so I guess could you still e-mail me a letter? I cant really find you.....
I'm working, I'm workin.
Page : <1> :
Hmmmm. Seeming to be having some trouble here. This is a question for people who really know what they are doing, so here:
New ParticleEmitterNode(?????) {
What do I put where the question mark is? I am using the rocketemitter as the emitter.
(Also, what do I put under "datablock"?)
Hope someone can help, I know -z- knows this one ;)
Last edited: Sunday, January 18, 2004 at 6:41:02 AM