Forums Index >> Modding >> mod codes
Page : <1> :
Im not even gonna bother :P
Planetthinktanks.com -> files -> modding info
:P cb
?
You can have some help there. You see: look left then up there's red arrow and Files then look down you see
Modding info. There.
8o
And your name is still spelt wrong.
And the codes I need aren't on that page
Last edited: Saturday, August 14, 2004 at 11:22:23 PM
Okay, I have the fog codes, but I still take damage, I lowered 'floor' to 0 but I still take damage from the fog
Place it to a negative number....-100 for instance
Also u sure u put this in?
New MissionArea(MissionArea) {
area = "-256 -256 512 512";
flightCeiling = "200";
flightCeilingRange = "0";
floor = "0";
locked = "false";
};
If so put the floor = "-100"
Ty takenoprisoners.
I need the code to keep the bullets going, as in I hold the clicker and they go on 4ever.
Last edited: Monday, August 23, 2004 at 7:47:22 PM
Bump plz help
GAH! My rectiles gone, I used that, and it's gone!
K, nvm, I need help, I want to make it so there is NO ammo
LightProjectile.count = 0;
:) XD ;) :P
Oops, I meant so there is NO ammo for the power ups either
Last edited: Sunday, August 29, 2004 at 6:03:36 PM
Bump
For some reason it wont work. Please tell me wuts rong. Heres what I did:};};
new ParticleEmitterNode() {
position = "146.299 57.9138 116.972";
rotation = "0.0116031 -0.00690149 -0.999909 86.1322";
scale = "1 1 1";
datablock = "particles";
emitter = "RockSmokeEmitter";
velocity = "1";
animatetexture = 1;
animTexName[1];
colors[0] = "0.000000 0.000000 1.000000 1.000000";
colors[1] = "1.000000 0.000000 0.000000 1.000000";
colors[2] = "0.000000 1.000000 0.000000 1.000000";
constantAcceleration = 0;
gravityCoefficient = 20;
inheritedVelFactor = 2;
lifetimeMS = 90000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000;
lifetimeVarianceMS = 90000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000;
spinRandomMax = 360;
spinRandomMin = 0;
spinSpeed = 10;
textureName = "game/data/shapes/tanks/smoke.png";
useInvAlpha = 1;
windCoffiecient = 1;
ejectionOffset = 360;
ejectionVelocity = 50;
orientOnVelocity = 0;
particlesFarDist = 50;
phiReferenceVel = 360;
thetaMax = 60;
thetaMin = 30;
useEmitterColors = 1;
useEmitterSizes = 1;
Please tell me wuts rong.
Last edited: Thursday, September 02, 2004 at 3:18:21 PM
How do you get chetas like swith tanks and team changes? :[
....I need to make all tank's corspes hang around longer, I know that Defaulttankfx.corpsefadetime = "INSERT SECONDS"; will make light tanks stay longer, but what about the rest?
Hi everone
Mediumtank.corpsefadespeed = #; XD
-Con
Last edited: Friday, September 30, 2005 at 9:26:44 PM
You can find almost all codes at http://www.freewebs.com/maxworks/
Page : <1> :
I need codes that you type after the
//--- OBJECT WRITE END ---
What is the code for fog damage? And what about infinite rapid fire?