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I have my first mod made and I need a code for low think fog. Can anyone plz tell me the code? XD

This is what I got it set at now..

 

FogVolume1 = "1 1 1";

FogVolume2 = "1 1 1";

FogVolume3 = "45 3 7";

Maybe different colors of fog would be cool to. :)

FogVolumeColor1 = "128.000000 128.000000 128.000000 -222768174765569860000000000000000000000.000000";

FogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";

FogVolumeColor3 = "128.000000 128.000000 128.000000 -170698929442160050000000000000000000000.000000";

Wednesday, June 30, 2004 at 2:24:42 PM

Go to New Fog Colors! for fog colors.

Wednesday, June 30, 2004 at 2:58:33 PM

Thx, I'll use one of those colors, now how to I make the fog thick and really low?

Wednesday, June 30, 2004 at 3:06:03 PM

I'd like to know what those numbers mean too. I've heard 1st number is density, 2nd number is floor height, 3rd is roof height. The floor and ceiling work, but density seems to be a total guessing game. How's it work?

Also, why three fogVolumes? What do the first 2 do?

FogVolume1 = "1 1 1";

FogVolume2 = "1 1 1";

FogVolume3 = "30 20 150";

 

Wednesday, June 30, 2004 at 4:12:02 PM

Tff

Wednesday, June 30, 2004 at 4:37:25 PM

Ok I got the color of the fog to change but I still can't figure out how to change the thickness and the hight, and if I made it thick how would I make sure the fog wouldn't kill me?

Last edited: Wednesday, June 30, 2004 at 4:54:25 PM

Wednesday, June 30, 2004 at 4:53:26 PM

What do I gotta change in here to make my fog low, maybe about as high as the top of the treads on a heavy tank, and thick enuff to just about see abjects in the distance? And how do I make sure the fog wont kill?

New Sky(Sky) {

Position = "0 0 0";

Rotation = "1 0 0 0";

Scale = "1 1 1";

VisibleDistance = "1000";

UseSkyTextures = "1";

RenderBottomTexture = "0";

SkySolidColor = "0.547000 0.641000 0.789000 0.000000";

FogDistance = "300";

FogColor = "0.250000 0.200000 0.600000 1.000000";

FogVolume1 = "1 1 1";

FogVolume2 = "1 1 1";

FogVolume3 = "45 3 7";

MaterialList = "game/data/skies/stars.dml";

WindVelocity = "1 1 0";

WindEffectPrecipitation = "1";

NoRenderBans = "0";

FogVolumeColor1 = "128.000000 128.000000 128.000000 -222768174765569860000000000000000000000.000000";

FogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";

FogVolumeColor3 = "128.000000 128.000000 128.000000 -170698929442160050000000000000000000000.000000";

CloudSpeed3 = "0.0003";

CloudSpeed1 = "0.0001";

CloudHeightPer0 = "0";

Locked = "true";

CloudHeightPer2 = "0";

CloudHeightPer1 = "0";

CloudSpeed2 = "0.0002";

Wednesday, June 30, 2004 at 5:58:40 PM

Set the floor to -100 and the fog won't kill you.

3rd number will raise the height of the fog.

FogVolume3 = "30 20 150 ";

 

Wednesday, June 30, 2004 at 6:03:22 PM

Hmm the thickness is good now but I need the fog to be lower, about tread hight. Any ideas?

Wednesday, June 30, 2004 at 6:25:50 PM

The fogVolumeX discripes what "levels" the fog exists at and how dense it is.

1st is the "distance" one can see.

2nd is the start height of the fog layer.

3rd is the end height of the fog layer.

You don't have to let go of one rope before grabbing the other. But you'll have to let go of one if you want to swing forward.

Wednesday, June 30, 2004 at 7:44:32 PM

The 3rd # is making it thick, it doen't seem to raise or lower the fog no matter what # I put.

Wednesday, June 30, 2004 at 7:46:44 PM

Try looking on the site like in Modding the Maps under Looking at the file itself 8o.

Thursday, July 01, 2004 at 1:32:26 PM

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