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I have seen this a lot; especially in mazes to keep people from jumping over the wall, such as Mystery Maze 2 or Mystery Maze in PTT Survivor or in Bertha's Maze scrum MOD. I wanted to make those tall spooky rocks ( which I found out was rockblue03 ) on the green terrain to make a maze. So I replaced and renamed the rockgreen01 and the rockgreen02 etc... In the shapes/green/folder with the rockblue03 file. And then I renamed and replaced the RockGreen01 file in the green with the RockBlue01 to give the rocks their colour. I go to "create" to make a maze but when I got there, there was none of that spooky colour in those rocks. Infact there wasen't any colour it was just plain white. What I am asking is: How do you get colour in the rocks? And... Did I make an error in the procedure that I just explained to you?
-Larz

 

Last edited: Saturday, January 29, 2005 at 11:19:32 AM

Saturday, January 29, 2005 at 11:18:39 AM

You forgot rockblue01.jpg,that's the skin.

Saturday, January 29, 2005 at 11:27:31 AM

You will need to open one of the Lush mission files with a simple editing tool such as WordPad or NopePad witch both come free with windows. All the mission files are located in /game/data/missions folder. Open one of the Lush mission (EX. TT1_1, TT1_2 ect). Now find something like this:

New TSStatic() {
position = "-148.277 -151.385 117.089";
rotation = "0.054403 0.608257 0.791873 188.103";
scale = "1 1 1";
shapeName = "~/data/shapes/Green/rockgreen04.dts";
treeLighting = "0";
lightBoost = "0";

And change it to something like this:

New TSStatic() {
position = "-148.277 -151.385 117.089";
rotation = "0.054403 0.608257 0.791873 188.103";
scale = "1 1 1";
shapeName = "~/data/shapes/Blue/rockblue03.dts";
treeLighting = "0";
lightBoost = "0";

I'm not absolutly certen this will work, but it's worth a try ;).

Saturday, January 29, 2005 at 11:33:37 AM

It will work,but you would have to change every little rock.

Saturday, January 29, 2005 at 11:35:35 AM

Legendary I changed both the rockblue01 and the Rockblue01 and still nothing. And Bomber that will work but it will take a very long time changing every shape name especially with a maze.
But I'll try out diferent methods, thanks anyway
-Larz

Saturday, January 29, 2005 at 12:31:00 PM

Probably using the way which Bomber's already mentioned would be simplest. Yes it will take time, but Roma wasn't either built in a one day. ;)

You don't have to let go of one rope before grabbing the other. But you'll have to let go of one if you want to swing forward.

Saturday, January 29, 2005 at 12:43:38 PM

*sigh* :'(

Saturday, January 29, 2005 at 12:56:10 PM

Do you have notepad? 'cause I know a trick....

Saturday, January 29, 2005 at 1:01:02 PM

You could make the maze in a spooky terrain and make the ground lush

P.S. I dont kno how to change terrain color

-Worm(SA/DAS)

Saturday, January 29, 2005 at 2:06:55 PM

Yes I have notepad...but all the characters are funny and weird looking in the rockblue03 files anyway. But go ahead Legendary

Last edited: Saturday, January 29, 2005 at 6:04:42 PM

Saturday, January 29, 2005 at 6:03:51 PM

In the.mis file after you have placed all of the rocks and you are about to change all of those rocks to rock blue,do this instead:

Go to edit > Replace

Type rockgreen01 or whatever rock you put in the level at the top box,and put rockblue03 in the bottom box,click okay. Tadaaa! But you have to do one more thing,go to replace again,this time put Green in the top box,and Blue in the bottom box.

Now click okay,save ,and go to your level. ;)

Saturday, January 29, 2005 at 7:07:57 PM

^ <Hits head to table> Why no one never told me that before. XD

You don't have to let go of one rope before grabbing the other. But you'll have to let go of one if you want to swing forward.

Sunday, January 30, 2005 at 2:46:48 AM

Btw you gotta do it five times, because there are five different kind of rocks on Lush rockgreen01, rockgreen02, rockgreen03, rockgreen04, rockgreen05 and Spooky have only three different kind of rocks rockblue01, rockblue02, rockblue03.

You don't have to let go of one rope before grabbing the other. But you'll have to let go of one if you want to swing forward.

Sunday, January 30, 2005 at 2:50:40 AM

Yeah you gotta rename the files in the.mis, unless you just rename the actual files to the files that are origionally there, that would work too.

Farenheit

Sunday, January 30, 2005 at 7:37:04 PM

Thanks Leg the replace thing works fine. XD

Wednesday, February 02, 2005 at 10:40:49 AM

LOL
"One man's problem is another man's solution"

Next time just change the name of the terrain file to TT2_#.ter so ModWiz thinks your using a spooky map.

MAX

Sunday, February 06, 2005 at 10:57:47 PM

Hunh. Never knew you could edit the Mis files by text - thought they were compiled...

Oh, to have unlimited free time.... XD

Monday, February 07, 2005 at 6:26:29 AM

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