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I loved it! Its just I only saw it up once.

Sunday, January 22, 2006 at 5:50:05 PM

STOP, keep the one with the lock... Good times there, no doubt. Please, just keep the one with the lock. Great for silent fun filled playing, without the annoying newbs that you would find in any other server. Please, keep the locked one up :).

Sunday, January 22, 2006 at 5:50:47 PM

Repent,

I loved to play ctf but sadly I could rarely find anyone there. As I only play at lunch at work I guess I wasn't there enough.

Sunday, January 22, 2006 at 6:44:51 PM

Can I have the pass to the locked one then. It was a good mod but I rarely saw people in it.

If you wont host it, can I?

 

 

 

 

Sunday, January 22, 2006 at 7:15:32 PM
b20

Well, if you keep the locked server up, how is the popularity going to increase? Invitation? If you give invitation to someone, someone else wants an invitation too.

- b20

Sunday, January 22, 2006 at 8:06:11 PM

^

The server is more fun and controlled with the lock. I like it, but it is Reps.

Sunday, January 22, 2006 at 8:19:31 PM

It was a good concept. One day it will run on a GG server (or other) I hope, so that you Repent won't have to host it.

Sunday, January 22, 2006 at 8:37:35 PM

I love it. Its just that there are crazy people in the one that isnt locked. Swearing and whatnot. I would love to use the one that is locked. If you are going to keep it open then please give me the pass. Thanks. B)

Cloud

Sunday, January 22, 2006 at 8:58:27 PM

Yeh Repent, don't pull everything down. Keep the locked server up. I keep my mod server up even when 9 out of 10 people don't preload. B)

Sunday, January 22, 2006 at 9:06:13 PM

Fool
keep it up silly
I went whenever I saw people in it
its my favorite gametype! B)

 

I love my randylion

 

Sunday, January 22, 2006 at 9:15:10 PM

Just have more admins on the unlocked one. Or distribute the pass to people you know and trust to the locked one.

 

 

 

 

Sunday, January 22, 2006 at 9:26:13 PM

Hey repent.. I think the reason noone played was because when it said "team survivor" most people thought it was based around arts script and avoided it because of that. I will be really dissapointed if you get rid of it because it was a great game... If you DO decide you don't want to run it please can you opensource the script for all of us to host our own?

Yours grovellingly

Bloop

P.s otherwise, can I get the pass?

 

Last edited: Monday, January 23, 2006 at 12:07:56 AM

Monday, January 23, 2006 at 12:05:45 AM

The problem IMOHO is not the gametype or anything - it's behavioral. For team games it's aways the same: once there's a critical mass in a game (say 4-5-6) everyone joins in. What's hard is to start...1 player... 2 players... 3 players... I play mostly TeamScrum.. I log-in, there's no TS, so I go to Indie Scrum. After a while when we're a core of TSer, we migrate to TS. Who would join a server all by himself / herself? :o

Monday, January 23, 2006 at 12:20:07 AM

Let me know if you restart it. I'll keep working in my spare time on an AI - even if you don't restart the server a team playing AI could come in handy.

Monday, January 23, 2006 at 1:05:48 AM

Edit: humm... Ignore all I said, im talking rubbish, and am confusing mesel'.

Just that I think with the name their was some confusion about the fact that it was NEW gametype.

 

Last edited: Monday, January 23, 2006 at 10:49:35 AM

Monday, January 23, 2006 at 1:07:16 AM

It took me awhile to realize what you were talking about. I've enjoyed playing there. Is it possible to have more than one map?

Monday, January 23, 2006 at 2:29:18 AM

Mix it up please if possible.

 

The problem IMOHO is not the gametype or anything - it's behavioral. For team games it's aways the same: once there's a critical mass in a game (say 4-5-6) everyone joins in. What's hard is to start...1 player... 2 players... 3 players...

 

I have to agree. It does get borring in there by yourself :(

 

Monday, January 23, 2006 at 4:30:01 AM

U should rename it to "tt dodgeball". Taking down team sur..... Tt dodgeball is a BAD MOVE

 

I love my randylion

 

Monday, January 23, 2006 at 4:55:04 AM

Repent - part of the problem is that I accidentally gave them human brains. %) I'll get that fixed soon.

Monday, January 23, 2006 at 6:15:15 AM

I don't think it would matter which maps you cycled through, just that it not be only one. And yes, naming it TT dodgeball might draw more people in.

Monday, January 23, 2006 at 11:39:47 AM

 

 

Who would join a server all by himself / herself?

 

I regularly find myself playing with myself. 8o

I mean by myself. ;)

Oh ya, can you play dodgeball by yourself with only 2 balls?

 

Monday, January 23, 2006 at 2:55:31 PM

Repent,

I have played there quite a bit and mostly on my own which is still great fun, please dont take it down its a top game!!!!!!!! Just dont use anymore of Master TMO's bots they keep killing me............. :P

To all the players in TT land GET IN THERE AND PLAY WILL YA................................

Sorry had to get that off my chest

Daz XD

 

 

 

 

Monday, January 23, 2006 at 6:24:25 PM

I saw Team Survivor over the weekend and it seemed a little odd at first when I read the title. There's no "I" in team I thought, but I gave it a whirl anyway. I enjoyed it, but playing with bots wasn't a lot of fun, but it was educational. I think if people play it, it will catch on, especially now that its been mentioned in the general forums. I could also see this as a good alternative to TBML by adding a twist to the plot.

Monday, January 23, 2006 at 6:34:24 PM

@ Repent - Heh, you didn't spell anything incorrectly. I just couldn't grasp the idea of team survivor right off the bat since I viewed Survivor as an individual game, so how can 1 person on a team be the survivor? It was me being a little slow. Guess you could call it a "Bolo moment". XD

Monday, January 23, 2006 at 7:21:09 PM

 

 

Dont use anymore of Master TMO's bots they keep killing me.............

 

Mission Accomplished!!! XD

In my spare time I'll work on building AIs better suited for TBM. Right now he's using my BM and Scrum AIs, one per team.

@Repent - you might make it so the teams start with 3 bots on each side, and new players automatically replace bots as they join. Right now it's 2 per side, and the first player makes it 3 vs 2, an uneven fight. If it's possible to do that, that is.

Monday, January 23, 2006 at 7:55:40 PM

@ repent can u check ur ip log cause

 


Kristoffer / Kroda

Hmm why am I banned from u r server monica?

Monday, January 23, 2006 at 8:09:54 PMedit : : delete : : back to top
Monica

I just found that you were in the nameregister.cs under a different IP. I fixed that.

Monday, January 23, 2006 at 8:10:57 PMback to top
Kristoffer / Kroda

Great some (I cant say it on ptt but ingame) again grrr

Monday, January 23, 2006 at 8:12:10 PMedit : : delete : : back to top
Kristoffer / Kroda

Thats just wank they got me banned in repents too!!!!

 

Lol so I cnat get in ur servers...

 

Monday, January 23, 2006 at 8:13:59 PM

^ bad for you, good for the rest of us. ;)

 

I love my randylion

 

Monday, January 23, 2006 at 11:40:11 PM

@ Repent: I only had one problem, it was that the server map was called 'Team Survivor', and I never found a predownload for a map like that. (not that I did search on the whole internet tho :o) But I ve looked, maybe I looked over it in which case im sorry.

In fact, I do really like your Team Dodge Ball, I love it. I ve played a few games there against Dazzle, Roger, and some others.. And it was fun! Thanks for at least keeping up that server.

BTW was the team survivor not locked :o??? If you decide to bring up more locked servers like that, please email me the password if you decide that I m worth it or not. My email is joren.TT@gmail.com, you can be sure that I won't spread out the password.

Scythe
PS: you do better know me better as ScreaMing PBx.

Wednesday, January 25, 2006 at 12:41:29 PM

Repent

Seems like more people are playing team dodgeball for some reason must be a name thing. I definately prefer TDB to TBM and the games with I played with ^ Roger, Belikin and others the other night were fantastic. Was just a shame I had arranged to go for a beer otherwise would have been in there all night!!

Thanks for keeping the server up and with the map rotation it makes it, in my opnion, a whole lot better XD

More maps please

Daz

 

 

 

 

Wednesday, January 25, 2006 at 1:11:12 PM

^ any chance of getting the pass for the locked server? Email in profile.

Thanks

 

 

 

 

Wednesday, January 25, 2006 at 1:44:18 PM

Good game last night on tt dodgeball! B)

 

I love my randylion

 

Wednesday, January 25, 2006 at 2:29:16 PM
LGM

Thanks for leaving it up, Repent. Lots of fun, but I wish I had more time to play... Need the practice ;)

Wednesday, January 25, 2006 at 4:14:35 PM

 

 

I have had it up almost 24/7. In the last two days I have only had 15 visitors.

 

Only a few servers are used frequently which brings up an interesting question. Why there are so many servers as there are no need for them?

 

...once there's a critical mass in a game (say 4-5-6) everyone joins in. What's hard is to start...1 player... 2 players... 3 players... I play mostly TeamScrum.. I log-in, there's no TS, so I go to Indie Scrum. After a while when we're a core of TSer, we migrate to TS.

 

People are social creatures and they want to go there where everyone else go.

 

Who would join a server all by himself / herself?

 

To play with himself or herself. :)

You don't have to let go of one rope before grabbing the other. But you'll have to let go of one if you want to swing forward.

Wednesday, January 25, 2006 at 8:35:36 PM

^^ has words of wisdom!

 

 

 

 

Saturday, January 28, 2006 at 4:53:33 PM

BTW, I think the game plays much better with 3 bots per team now. It's not as lopsided when you're the only human in the map.

Saturday, January 28, 2006 at 10:51:33 PM

W00t post #51 page #2
@ repent the bots are coming along great, well doone B)

 

I love my randylion

 

Sunday, January 29, 2006 at 5:35:52 AM

I'm still running the Evolution Process on them. I started with the 3 basic light bots and my 4 Beelzebots, and now have 45 AIs, up to the 10th generation. I'll probably keep running it until I have about 100-120 of them, then start the Fitness Testing to pick the best 6. Once I get those 6 I'll see if I can't balance it so that two teams of three are basically even across all the different terrains.

It'll probably take another couple of weeks to finish. %) My evolutionary process is thorough, but slow.

Sunday, January 29, 2006 at 5:36:30 AM

It's not quite as much work as it sounds for me. Probably actually less work than it takes for those who build them by hand. The hardest parts were deciding how the evolution algorithm was going to work, and building the Excel spreadsheet to manage it. All I have to do now is start a match running in the morning and leave it all day. Then run the spreadsheet to collect all the scores, measure them, build the children, and set up the next match. Then I leave that match running overnight, and repeat. As is proper, I taught my computer to do all the hard stuff. ;)

But, as noted, it is a slow process.

Sunday, January 29, 2006 at 5:55:25 PM

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