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How do u make it so that u can't shoot bullets?

Wednesday, March 03, 2004 at 9:54:07 PM

Lighttank.defaultpfrojectile=fdsgrtgjh

Then it won't load that part of the MOD

Thursday, March 04, 2004 at 5:52:12 PM

Thx

Thursday, March 04, 2004 at 8:24:23 PM

Or lighttank.defaultprojectile.count = 0;

-Michael

Thursday, March 04, 2004 at 10:25:17 PM

Or lighttank.defaultprojectile.burstcount = 0; (That way they think they can shoot but they can't lol!)

Thursday, September 30, 2004 at 5:00:25 PM

Where does it shows that text that I can edit the amont of bullets it can fire

Saturday, October 02, 2004 at 2:39:01 PM
wiz

Yes, I also wonder where I will put that line of code. At the end of the.mis file?

Friday, March 18, 2005 at 8:18:48 PM

Why everyone thinks it' only way? It works if its in top of mis too...

Friday, March 18, 2005 at 9:58:19 PM

@ Eragon - If you are new to Modding ThinkTanks you should read THE NEW MODDING RESOURCE . It can be very helpful.

@ tank master & wiz - Gentleman please read THE NEW MODDING RESOURCE
You two should know where to put the tank settings by now... Come on.

@ Boo - Point being?

MAX

Last edited: Friday, March 18, 2005 at 11:08:28 PM

Friday, March 18, 2005 at 11:06:26 PM

No offence but you ^ say that in almost every question

Saturday, March 19, 2005 at 8:21:43 AM

@ Spark - No offense taken.

The reason it is the answer to so many of the questions is because most questions that new Modders ask were already asked by old modders at some point in the last 2 years.

Meaning we have already covered most questions and that's why we made the resource. So new modders can get the information easily instead of spending countless hours figuring stuff out like we did.
I'm only trying to help.

MAX

Saturday, March 19, 2005 at 10:18:37 AM

Yea ya answer all of my Q's
The Modding Recourse is a nice idea ;)

Saturday, March 26, 2005 at 1:33:53 PM

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