Forums Index >> Modding >> No bullet launcher
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Lighttank.defaultpfrojectile=fdsgrtgjh
Then it won't load that part of the MOD
Thx
Or lighttank.defaultprojectile.count = 0;
Or lighttank.defaultprojectile.burstcount = 0; (That way they think they can shoot but they can't lol!)
Where does it shows that text that I can edit the amont of bullets it can fire
Yes, I also wonder where I will put that line of code. At the end of the.mis file?
Why everyone thinks it' only way? It works if its in top of mis too...
@ Eragon - If you are new to Modding ThinkTanks you should read THE NEW MODDING RESOURCE . It can be very helpful.
@ tank master & wiz - Gentleman please read THE NEW MODDING RESOURCE
You two should know where to put the tank settings by now... Come on.
@ Boo - Point being?
MAX
Last edited: Friday, March 18, 2005 at 11:08:28 PM
No offence but you ^ say that in almost every question
@ Spark - No offense taken.
The reason it is the answer to so many of the questions is because most questions that new Modders ask were already asked by old modders at some point in the last 2 years.
Meaning we have already covered most questions and that's why we made the resource. So new modders can get the information easily instead of spending countless hours figuring stuff out like we did.
I'm only trying to help.
MAX
Yea ya answer all of my Q's
The Modding Recourse is a nice idea ;)
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How do u make it so that u can't shoot bullets?