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We could ask Nappy to use his Easy Street for the urban mod
Fits the bill quite nicely
And list the captains in place on the header plz
Hey Lep, did I ever email you Alpine? If not, I can have it to you on Saturday.
Ok, TY 36
Ok Map makers post links for downloading files, also last call for capts
Everyone, please wait until Saturday for my map. I'm on vacation now and don't have my computer.
My map:
Predownload:
Alpine.zip
Important: Do NOT extract the files to "game/data/missions". Instead, extract them to "game/data/missions/PLAYER36" (make a folder called "PLAYER36" if you don't have one).
EDIT: I'm also hosting a server with the map if you want to see it.
Last edited: Saturday, March 11, 2006 at 9:42:37 AM
@ Lep Afghan Flats desert map to list? I sent it to you. I think you saw it.
Also still working on shipwrecked2 island now beach all the way around, working on objects and packing the preload. Still need some time on this one. Has X pack 4 items.
Last edited: Saturday, March 11, 2006 at 10:08:53 AM
You think thats wise at this time CB?
just a question?
@ Roo, anything I use will be posted here with instructions what folder to put them in. I've been going through the x pac 4 additions and finding alot of objects load in TGE but not T Tanks. Whatever I use and is good may just go inside cbMaps folder within Shapes. Or ill add original folder also if it loads in Think Tanks.
For anyone in the league you must have x pack 3 installed anyway, and while doing that you might just as well install the latest addition.
For those not able to add the expansion packs. Ill host them all so players can just join the server and let them all load, if its when they go to bed or whenever they have time.
Please send me a copy of all.missions used guys.
Frankou8it@msn.com
Ok Kiddies final nagging I need the urban mod or a progress report please update
Last edited: Saturday, March 18, 2006 at 3:49:44 PM
Again some maps are not adequate for TBM. The maps need reviewing from vets and we cannot have a majority of maps favor the hiding technique, pompously described as "strategy" by some.
The best option remains the "home map rule". Newly created maps available for picking once approved by vets. Custom modifications an option.
Map makers Im nagging for the urban warfare one, let me know status
Lep, someone mentioned something about my east street map for that one. Go check out myserver and let me know if you like it.
There are 4 versions of it, Lava, night. Fog and standard.
Ok Nap,
I tried it out , it is ok for a nice scrum game ,,, but what I am looking for is a setting of a bombed out/burned out city with crumblimg walls, poor visibility - line of site wise and with tons of streets and buildings.. Something like the town in the movie saving PVT Ryan a true ww2 tank enviroment.... See what you guys can do.. I know it is a tall order
Also let me know if any of your old team is returning things start moving forward soon
Since the ex-new league commissioner seems autistic to the issue of playability and acceptability of maps, raised by me and other players, the Euro Team is withdrawing from the competition.
Have fun!
I knew there was a reason why I watched this thread.
@stan,
Sorry , I have been trying to develop new maps and themes for this season, you dont even understand the amount of work and development this is taking, plus the people stepping up to the plate do this, the effort invovled is tremendous and it isnt finalized yet.Things still have to be tweaked and adjusted. The maps selected to date are based on themes and still have a few adjustments left,,,, but if you want to walk cause I havent bent to your wishes alone, let me know, not a problem...
Also some of us think there is more to tbml than being on a flat empty field just blasting away at each other. Hiding, cramped quarters, difficulties , advantages and disadvantages are all part of the game play.
Home maps this season are to be changed , last season it favoured teams too much.. It is a better experience when both teams have no distinct "home map advantages", thus 1 new map per week scheduled, with playoff maps to be selected by captains when at that point in the season.
Study some of the classic tank engagements and get back to me on the "perfect conditions" they had.. The whole idea of this season is to have a change in themes, strategies and gameplay... Trying to keep it fresh and interesting
Last edited: Saturday, March 18, 2006 at 3:53:57 PM
I dont need a lesson from you on the intricacies of this game. Dont turn the tables on me - It's not my wishes we're fulfilling here, it's YOURS alone.Yes rough terrain can be challenging if both parties play their part in trying to get the right angle, unfortunately lots of players play overly defensive and use the terrain to just hide. Now, we can handle some of that, but custom making maps according to YOUR taste and overcrowding them with objects, as you have done it, is just wrong. And you're right it's not my idea of fun to play on a beautiful but laggy map where you can barely move or see anything.
Now, the most important point. That "PLAYABILITY" concern was raised be several players in an itelligible way adding the suggestion that maps be approved by vets. You didn't even bother to respond. Worse you're asking to fill a new map with "tons of buildings". Something's wrong there. Have it your way and good luck, we'll pass on this one.
Last edited: Saturday, March 18, 2006 at 5:06:08 PM
@stan,
This isnt to my taste but the collective effort of the map makers
and btw final approval will begin just before team play occurs by a joint effort of more than myself, sorry if I am just trying to make it interesting and fun for most, at least I am trying to get this show going than sitting on the sidelines complaining.
Last edited: Saturday, March 18, 2006 at 5:13:55 PM
I knew it would be better with popcorn...now if I had just remembered the beer...
I'll stay neutral in your argument, both of you have some good points.I know the maps have already been made, but it would still be a good idea to test them for lag and playability. Who can host all the maps? And who would be willing to test? *Raises hand*
@Jeff,
Lager,Stout, or Ale?
Grin
Some things never change do they Jeff?
Agree, some things never change. Thought you would have learned something when ppl were fed up with the way you run things....not.
Lets slow down folks. Couple of things:
1. I think everyone would like Team Euro to stay.
2. The maps will be tested on an open server for vets and others to take a look. Comments here will be welcome. Decisions can be made after this occurs.
3. We can all put our 2 cents in here as to playability and fun. Overall consensus should suffice.
4. Compromises are always an option if there is still some problems.
5. Maps that dont make the cut do to lag, playability, etc will be eliminated.
Last edited: Saturday, March 18, 2006 at 9:21:28 PM
Maps Ive seen:
Black Forest - many trees, very cool, could be a lag issue, playability is fun... But holding out to test for a full server.
Afghan Flats - pretty fun, very flat with some cover, and maybe a tad too large... IMHO. Seems like it would favor the heavy if smaller.
Battle of the Bulge - there are two versions, not sure which one I played, very tight map, good playability, seems ok as is. Will be eager to see others comments.
@supra
Oh the map committee tweaked my mission eh?
The original of Battle of the Bulge is playing on Roos ScruMODz this month
There it's called Ardennes Arena
Ya! Lets get a server up to review the choices!!!
I am curious to see the changes
Would really like this to move along
In small frustrated voice ----"am losing my window of opportunity to play"
Roo - no changes to yours...
I think people made 2 maps called Battle of the Bulge...neither of which has been tampered with...i may be wrong here.
Map makers please send proper files so that they can be tested and played on...
Who can serve them up?
Last edited: Sunday, March 19, 2006 at 3:51:17 AM
My thoughts on the maps I've played on:
Black Forest: Fun, good playability, but all the trees cause some lag, at least for me.
Afghan Flats: Very difficult for a heavy, being so big and flat. People like Stan would love it though.
Battle Bridge: Fun, the terrain on either side of the map is good. But I have a feeling that nobody will want to cross the bridges. Also, all the stuff in the background might cause lag.
Shipwrecked: Cool map, I have a lot of fun on it. But the spawns aren't very well distributed. I don't mind the hills but I think a few pepole would want them shorter.
Stonewalled: Seems like more of a srum map, but could be great for TBM. Good playability, one of my favorite maps.
Savana: Like Afghan flats, a tough one for heavies. Flat and huge. I think the lights would have a blast on it though.
NOTE: I'm talking about the savana map by Monica. If the one were using is by someone else, then I have no idea what I'm talking about :P.
EDIT: Just saw the 2nd edition of shipwrecked, very nice CB! I especially like the flamingos.
Last edited: Sunday, March 19, 2006 at 9:08:08 AM
Ok ,
Moving forward , maps are not the biggest issue , most are acceptable or will require small tweaks, biggest concern is draft, staffing and schedule move along people, I need final responses this weeek from all possible new players, new and old teams and new and old capts.
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Ok Kiddies a list of maps for download will be posted here by the maop makers
To date we have
Battle Bridge
Battle of the Bulge
Black Forest
Stonewalled
ShipWrecked ( version 2 in development )
Black Mass Attack
Russia Steppes ( By Monica )
Savana
Alpine1
Afghan Flats
Still waiting for the final urban warfare map nudge nudge hint hint....
Anywho , could all the creators post links for downloading to all..
Thanxs
Finally again I nag I need captains this season.. I want to get this going in a week would anyone please step up.. Thanxs all
Battle on
Last edited: Saturday, March 18, 2006 at 3:49:15 PM