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Can you help me to get thinktanks download my custom reticle when someone comes in? They see only white square. It's called FireWorkReticle.png.

Pics from FireWorks mod:

Last edited: Sunday, March 13, 2005 at 5:10:50 AM

Saturday, March 12, 2005 at 11:37:38 PM

Red and yellow stars

Blast Emitter

Last edited: Sunday, March 13, 2005 at 5:17:54 AM

Sunday, March 13, 2005 at 12:14:12 AM

Well, I had a problem like that on my drawing board mode, and the only way to fix it is:
Make the ppl pre-download it


Sunday, March 13, 2005 at 5:35:38 AM

How dotz got them to download then? He uses LilAlien's reticles...not as a skin! :o

New screenie %) bubble weapon!!

Sunday, March 13, 2005 at 6:11:59 AM

Is it just me or does anyone else's comp take you to imageshack and not the screenie when you click it?

Sunday, March 13, 2005 at 7:39:19 AM

Yep thats with "Red and yellow stars"-part. First it works, then second time it changes into link to imageshack main page. Hmmm :(

Sunday, March 13, 2005 at 8:08:12 AM

Go to your special.cs file and if you don't have one, then download it. Now go to where you start seeing the " datablock reticledata( )" writing. Copy this and put it after the last "datablock reticledata" :

 

Datablock ReticleData(OtherReticle : DefaultReticle)
{
// Note: reticle position is based on projectile speed, so position is determined by time
bmp = "~/data/shapes/tanks/Splashreticle.png";
size = 1.2; // size of reticle in meters
startTime = 0.21; // time (in seconds) to first draw reticle
timeStep = 0.6; // time step (in seconds)
spacingExponent = 1.0; // reticle tick spacing (1=linear, over 1 = bunched near start)
smoothNear = 0.02; // 0->no smoothing, 1->so smooth camera doesn't move

// reticle animation parameters...experimental
doAnim = false;
animBmp = "~/data/shapes/tanks/Splashreticle.png";
animTime = 750; // round-trip in milliseconds
animSize = 0.3; // size of animated bmp
};

 



edit the : bmp =" ****Where reticle is located ****"
And edit the

 

Other reticle

 

To what your new reticle's name is.

Then go to where you start seeing the "datablock projectiledata" writings. Go to whichever weapon you want the reticle to use. Go to that weapon datablock (it tells you which weapon it is in the ( ) s of the datablock) and go to where it says: reticle = " ";
put your new reticle's name there.


Monday, March 14, 2005 at 11:01:58 AM

Try the thing what he^ said. I have been too busy (and lazy) to help you. That is the thing what I would have also pointed out.

You don't have to let go of one rope before grabbing the other. But you'll have to let go of one if you want to swing forward.

Monday, March 14, 2005 at 11:55:33 AM

Did that 4 days ago. Now I changed it to jpg, but no one joined to server after it. So no one told me do they see it...
In my mod defaultprojectiles count is set to 0, also used code Lightprojectile.resource = "game/data/shapes/tanks/FireWorkReticle"; to get people download the reticle. See what happens...

Tuesday, March 15, 2005 at 4:28:36 AM

This can be problem why it didn't download my reticle: I searched my mission file and found two lines of same code;

Lightprojectile.resource = "game/data/shapes/tanks/BossGlassSpec.png";

AND

Lightprojectile.resource = "game/data/shapes/tanks/FireWorkReticle.png";

So I think this becouse BossGlassSpec-code was first, ThinkTanks used it...

Tuesday, March 15, 2005 at 4:39:51 AM

Nope, TT uses the one last ;) , so its not that problem, and Michael, I also added a reticle datablock, but that DOESNT make ppl download it :)


Tuesday, March 15, 2005 at 7:54:00 AM

People can't download stuff that's only in special.cs.

Tuesday, March 15, 2005 at 9:31:53 AM

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