Forums Index >> Modding >> Static Emitters - How?
Page : <1> :
You make a thing called an emitter "node" (whatever that is :P).
Here is an example:
datablock ParticleEmitterNodeData(DazzleEmitternode){
timeMultiple = 99;
};
New ParticleEmitterNode(DazzleEmitterNode1) {
Datablock = "DazzleEmitterNode";
position = "1024 2048 139.0";
rotation = "0.0 0.0 0.0 0.0";
scale = "1 1 1";
Emitter = "DazzleEmitter";
Velocity = "1";
};
Last edited: Sunday, January 29, 2006 at 12:56:04 PM
What I did was bury a reload gate under the ground where the CTF goal is
and used a smoke emitter the correct color over the goal
notice in the code that the emitter is 5 meters higher than the reload gatel
New PowerUp() {
dataBlock = "Reload";
position = "-44.0482 -18.3443 85.7189";
rotation = "-0.058549 -0.0872662 0.994463 45.8149";
scale = "1 1 1";
lightBoost = "0";
};
new ParticleEmitterNode(SmokerBlueEmitternode1) {
Datablock = "SmokerBlueEmitterNode";
position = "-44.0482 -18.3443 90.7189";
rotation = "0.0 0.0 0.0 0.0";
scale = "1 1 100";
Emitter = "SmokerBlueEmitter";
Velocity = "1";
};
And if you want the smoke to rise straight up change Velocity to zero
hope this helps
Page : <1> :
Ok so I am probally being a bit thick here but can anyone let me know how to make static emitters. For example smoke rising from an object or from the terrain.
The reason for this is that I want to run CTF on Paradise Lost again but because the map is quite large the person with the flag sometimes cannot find the goal as Arts version does not show the goals on the radar. So I thought having green and blue smoke emitters comming from the ground or the goal would help players find the correct goal.
Much appreciated with any help offered.
Daz
Last edited: Sunday, January 29, 2006 at 12:44:39 PM