Forums Index >> Modding >> Help with Sun Direction, Colour and Elevation
Page : <1> :
For brighter map just add the ambient numbers like add 10 to every number:
New Sun() {
azimuth = "0";
elevation = "110";
color = "1.000000 0.985000 0.960000 1.000000";
ambient = "10.600000 10.600000 10.600000 10.000000
";
rotation = "1 0 0 0";
locked = "true";
scale = "1 1 1 ";
direction = "0.799447 0.368102 -0.474748";
But I warn you it makes the map UGLY! :P I dont like bright brains and everytank has got brains...
What your looking for is located here. Page 28
School (Mission Objects) - 5.6 MB
Last edited: Wednesday, September 14, 2005 at 8:52:00 AM
Page : <1> :
Hi Guys,
I am in the middle of my my first Mod the terrain is finished but I am having trouble with the sun direction, colour and elevation. At present the sun is comming from the wrong direction/side of the map, some areas are dark because of shadows cast by the terrain. I have messed about for a couple of hours trying different values and relighting the map, however I do not really know what I am inputting (guess work really) and just cant seem to get it right :[ :[ I would ideally like to switch the direction 180 degrees from where is is now. Also is there a better colour for the sun to make the map look brighter, and is there such a thing as an ideal evevation for the sun. I would appreciate any help with this problem the current settings are as follows.
New Sun() {
azimuth = "0";
elevation = "110";
color = "1.000000 0.985000 0.960000 1.000000";
ambient = "0.600000 0.600000 0.600000 1.000000";
rotation = "1 0 0 0";
locked = "true";
scale = "1 1 1 ";
direction = "0.799447 0.368102 -0.474748";
Hope someone can shed some light on this for me :) :)
Dazzle