Forums Index >> Modding >> Some Old Weps. I made along time ago.
Page : <1> :
In what file to put it?
Friday, July 29, 2005 at 10:35:51 AM
Page : <1> :
Forums Index >> Modding >> Some Old Weps. I made along time ago.
Page : <1> :
In what file to put it?
Page : <1> :
Put this at the bottom of ur mission file under //------Object Wright End-----
//lighttank//
Lighttank.turnrate = 150.0;
Lighttank.accelrate = 150.0;
Lighttank.maxspeed = 85.0;
Lighttank.deccelrate = 150.0;
Lighttank.coastdecccelrate = 150.0;
Lighttank.antiSliderate = 150.0;
Lighttank.damageamount = 12;
Lighttank.damagescale = 1.0;
Lighttank.armorscale = 1.0;
//mediumtank//
Mediumtank.turnrate = 200.0;
Mediumtank.accelrate = 200.0;
Mediumtank.maxspeed = 65.0;
Mediumtank.deccelrate = 200.0;
Mediumtank.coastdecccelrate = 200.0;
Mediumtank.antiSliderate = 200.0;
Mediumtank.damageamount = 14;
Mediumtank.damagescale = 0.7;
Mediumtank.armorscale = 0.7;
//heavytank//
Heavytank.turnrate = 250.0;
Heavytank.accelrate = 250.0;
Heavytank.maxspeed = 55.0;
Heavytank.deccelrate = 250.0;
Heavytank.coastdecccelrate = 250.0;
Heavytank.antiSliderate = 250.0;
Heavytank.damageamount = 17;
Heavytank.damagescale = 0.44;
Heavytank.armorscale = 0.5;
//Babyboss//
Babyboss.turnrate = 150.0;
Babyboss.accelrate = 150.0;
Babyboss.maxspeed = 95.0;
Babyboss.deccelrate = 250.0;
Babyboss.coastdecccelrate = 200.0;
Babyboss.antiSliderate = 200.0;
Babyboss.damageamount = 17;
Babyboss.damagescale = 0.30;
Babyboss.armorscale = 1.3;
Babyboss.suspensionrange = 1000000000000000000000000000000000;
//Bosstank//
Bosstank.turnrate = 300.0;
Bosstank.accelrate = 300.0;
Bosstank.maxspeed = 55.0;
Bosstank.deccelrate = 300.0;
Bosstank.coastdecccelrate = 300.0;
Bosstank.antiSliderate = 300.0;
Bosstank.damageamount = 20;
Bosstank.damagescale = 0.21;
Bosstank.armorscale = 0.2;
Bosstank.suspensionrange = 1000000000000000000000000000000000;
//Area attack//
Splashprojectile.damage = 2;
Splashprojectile.gravityscale = 0;
Splashprojectile.count = 100000000000000000;
Splashprojectile.burstcount = 1000;
Splashprojectile.velocity = 120;
Splashprojectile.reloadtime = 0;
Splashprojectile.burstdelay = 0;
Splashprojectile.sizescale = 2;
Splashexplosion.startscale = 10;
Spalshexplosion.endscale = 20;
Splashprojectile.resource = "game/data/shapes/common/healthflash.png";
Splashexplosion.resource = "game/data/shapes/tanks/Tankexplosion06.jpg";
//bounce//
Bounceprojectile.count = 100;
Bounceprojectile.burstcount = 100;
Bounceprojectile.velocity = 120;
Bounceprojectile.gravityscale = 1;
Bounceprojectile.resource = "game/data/shapes/common/jet.png";
Bounceexplosion.resource = "game/data/shapes/tanks/Areaexplosion.jpg";
Bounceprojectile.reloadtime = 1;
Bounceprojectile.burstdelay = 0;
Bounceprojectile.sizescale = 1;
Bounceexplosion.startscale = 3;
Bounceexplosion.endscale = 10;
//Speedy//
Speedyprojectile.gravityscale = 0;
Speedyprojectile.count = 10000000000000000000;
Speedyprojectile.burstcount = 100;
Speedyprojectile.sizescale = 2;
Speedyprojectile.velocity = 500;
Speedyprojectile.reloadtime = 0;
Speedyprojectile.damage = 0.5;
Speedyprojectile.burstdelay = 0;
Speedyexplosion.startscale = 1;
Speedyexplosion.endscale = 40;
Speedyprojectile.resource = "game/data/shapes/common/jet.png";
Speedyexplosion.resource = "game/data/shapes/tanks/muzzleflash.jpg";
For the basic modder.
I threw in some tankfx as well.