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Page : <1> :
Lighttank.defaultprojectile = speedyprojectile;
Lighttank.defaultprojectile = speedyprojectile;
Doesn't work...
Last edited: Never!!!!!!!!!!!!!! :)
Lightprojectile.bounceExplosion = "DefaultExplosion";
Lightprojectile.bounceFactor = "1";
Lightprojectile.burstCount = "5";
Lightprojectile.burstDelay = "1000";
Lightprojectile.canSave = "0";
Lightprojectile.className = "ProjectileData";
Lightprojectile.count = "35";
Lightprojectile.damage = "1";
Lightprojectile.gravityScale = "0.3";
Lightprojectile.inheritVelocity = "0.97";
Lightprojectile.maxRotation = "0";
Lightprojectile.numBounce = "0";
Lightprojectile.otherExplosion = "DefaultExplosion";
Lightprojectile.ownTankExplosion = "DefaultTankExplosion";
Lightprojectile.reloadTime = "100";
Lightprojectile.resource = "game/data/shapes/tanks/SpeedyProjectile.png";
Lightprojectile.reticle = "SpeedyReticle";
Lightprojectile.saveOldCartridge = "1";
Lightprojectile.sizeScale = "0.6";
Lightprojectile.splashArea = "0";
Lightprojectile.synchBefore = "500";
Lightprojectile.synchTime = "1000";
Lightprojectile.tankExplosion = "DefaultTankExplosion";
Lightprojectile.velocity = "190";
Defaultreticle.bmp = "SpeedyReticle";
I cant get the speedy reticle to work though.
Last edited: Wednesday, March 17, 2004 at 1:20:41 PM
Its defaultreticle.bmp = "blah blah blah";
Ahhh, thanks, I havent edited reticles in a while. :)
No I mean defaultreticle.bmp = "the path";
THAT DON'T work and I know what that small print means! Plz help me I'm desprate hehe I magnified it.
Page : <1> :
How do I get the light tank's projectile to be the speedy one without the powerup.
Im desperate... Plz respond
A needy,
Tankster