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How do I get the light tank's projectile to be the speedy one without the powerup.

 

 

Im desperate... Plz respond

 

 

A needy,

Tankster

 

Tuesday, March 16, 2004 at 12:32:43 PM

Lighttank.defaultprojectile = speedyprojectile;

Tuesday, March 16, 2004 at 2:14:14 PM

 

 

Lighttank.defaultprojectile = speedyprojectile;

 

Doesn't work...

Last edited: Never!!!!!!!!!!!!!! :)

Tuesday, March 16, 2004 at 4:34:09 PM

Lightprojectile.bounceExplosion = "DefaultExplosion";

Lightprojectile.bounceFactor = "1";

Lightprojectile.burstCount = "5";

Lightprojectile.burstDelay = "1000";

Lightprojectile.canSave = "0";

Lightprojectile.className = "ProjectileData";

Lightprojectile.count = "35";

Lightprojectile.damage = "1";

Lightprojectile.gravityScale = "0.3";

Lightprojectile.inheritVelocity = "0.97";

Lightprojectile.maxRotation = "0";

Lightprojectile.numBounce = "0";

Lightprojectile.otherExplosion = "DefaultExplosion";

Lightprojectile.ownTankExplosion = "DefaultTankExplosion";

Lightprojectile.reloadTime = "100";

Lightprojectile.resource = "game/data/shapes/tanks/SpeedyProjectile.png";

Lightprojectile.reticle = "SpeedyReticle";

Lightprojectile.saveOldCartridge = "1";

Lightprojectile.sizeScale = "0.6";

Lightprojectile.splashArea = "0";

Lightprojectile.synchBefore = "500";

Lightprojectile.synchTime = "1000";

Lightprojectile.tankExplosion = "DefaultTankExplosion";

Lightprojectile.velocity = "190";

Defaultreticle.bmp = "SpeedyReticle";

I cant get the speedy reticle to work though.

Last edited: Wednesday, March 17, 2004 at 1:20:41 PM

Tuesday, March 16, 2004 at 6:14:56 PM

Its defaultreticle.bmp = "blah blah blah";

Wednesday, March 17, 2004 at 12:19:28 PM

Ahhh, thanks, I havent edited reticles in a while. :)

Wednesday, March 17, 2004 at 1:21:01 PM

No I mean defaultreticle.bmp = "the path";

Saturday, March 20, 2004 at 11:42:32 AM

THAT DON'T work and I know what that small print means! Plz help me I'm desprate hehe I magnified it.

Wednesday, March 24, 2004 at 8:31:16 PM

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