Forums Index >> General >> Looking for Nathan's ignore "all chat" script
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^ You could always use the kiddie lock. XD
Pass the popcorn...
Hmm... Cadc, mind telling me exactly what they do? I might be able to patch up an ignore script that avoids that "bug"...
Anyways, for all chat ignore:
f
unction onChatMessage(%message)
{
}
Simply put that somewhere XD
Edit:
A more complicated version...
I made it so that you can toggle between on and off with alt + I (editable) and it shows you when it activates and deactivates.
Instructions:
Download here
and place it in game/client/scripts, then add this line to the main.cs:
exec("game/client/scripts/IgnoreAllChat.cs");
Screenshot:
Last edited: Monday, October 09, 2006 at 8:54:32 AM
^ Don't get it... Tried doing it with "%" and it was a "name2Shorttryagain"... With more % I can ignore <_<
^^ yes, that's exactly what they do..
So art, I just add those lines in the main.cs? Or some wheres in the ignore script files?
Anyways, thx for the support guys ;)
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Ah, didn't notice the D-load, thx art :)
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@ AO1= all I can say is... Heaven Forvid (o_O)
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I do the good ol' tried and true method of...
/I everybody
also known as
Has put everybody and his pet goldfish on /IGNORE.
But seriously, have you been getting games where the chat gets THAT bad where you need a "block all chat" script? :o That's a scary thought.
^ not if the players that go online do this as their sole intention, they go arround following me aany server I go (except for the good server, thank goodness for ban script), and they talk trash all game every game. Bm me in scrum, and it's really starting to get old
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You mean the "control + I" doesn't work on them? That's hard to believe. Besides, if this was my problem, I'd just avoid SW servers and noob servers altogether, and just stick to the vet servers (what a coincidence, many people do that anyways %) ). In any case, that's just a(n) (efficient) suggestion.
^ Believe me, I tried, it doesn't work, since TGE does not recognize the character, their imput text name will show as blanck and will not be able to be ignored.
But lately, there have been less and less good games on vet servers when I wish to drop in and just have fun 8o :)
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About the % thing, If the server is a vet server and actually has an admin script, it'll turn to Name2ShortTryAgain... Never thought of that?
^ it makes no differentce if I just try and chill in the indie shock wave servers every now and then... :(
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Mmm well sry to ask it but : nametoshorttryagain is french ok but who was the other ? I only know 3 frenchies in TT : name...again , rollon & me...can you light me ? Tx ;)
¤fully loaded satellites will conquer nothing but our minds¤
Hmmm... Lame behavior. Try this:
package ignoreBlankNames {
f
unction clientCmdChatMessage(%sender, %voice, %pitch, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10)
{
%whoSent = trim(getfield(PlayerListGuiList.getRowTextById(%sender),1));
if (%whoSent $= "")
return;
Parent::clientCmdChatMessage(%sender, %voice, %pitch, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10);
}
};
ActivatePackage(ignoreBlankNames);
That should ignore blank names all the time.
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Yea, it's gotten that bad, ignore script just isn't cutting it for me anymore
Impostors have gotten smart, for the sake of other players not catching on to the idea, I will not say how they do it but certain players imput a certain symbol wich the game does (or doesnot) recognize, and ignore script is unable to ignore them. I had 3 ppl do it a few weeks ago, and I won't stand for it, every time I log in is the same damn thing (pardon my french, but it's getting a little out of hand).
So, anyone got Nathan's script? Or some other script to ignore all chatt? (possibly allowe certain players chatt, that would make my day ;) )
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