Forums Index >> General >> Looking for Nathan's ignore "all chat" script



Page : <1> :


Yea, it's gotten that bad, ignore script just isn't cutting it for me anymore

Impostors have gotten smart, for the sake of other players not catching on to the idea, I will not say how they do it but certain players imput a certain symbol wich the game does (or doesnot) recognize, and ignore script is unable to ignore them. I had 3 ppl do it a few weeks ago, and I won't stand for it, every time I log in is the same damn thing (pardon my french, but it's getting a little out of hand).

So, anyone got Nathan's script? Or some other script to ignore all chatt? (possibly allowe certain players chatt, that would make my day ;) )

**..::I am thoroughly... amused:::..**

Monday, October 09, 2006 at 8:14:28 AM

^ You could always use the kiddie lock. XD

Pass the popcorn...

Monday, October 09, 2006 at 8:32:35 AM

Hmm... Cadc, mind telling me exactly what they do? I might be able to patch up an ignore script that avoids that "bug"...

Anyways, for all chat ignore:

f unction onChatMessage(%message)
{
}

Simply put that somewhere XD

Edit:
A more complicated version...
I made it so that you can toggle between on and off with alt + I (editable) and it shows you when it activates and deactivates.

Instructions:
Download here and place it in game/client/scripts, then add this line to the main.cs:

 

                                        
exec("game/client/scripts/IgnoreAllChat.cs");

 

Screenshot:


Last edited: Monday, October 09, 2006 at 8:54:32 AM

Monday, October 09, 2006 at 8:34:15 AM

They put % as their name. It has been done for a while, just more often now.

Monday, October 09, 2006 at 9:03:35 AM

^ Don't get it... Tried doing it with "%" and it was a "name2Shorttryagain"... With more % I can ignore <_<


Monday, October 09, 2006 at 11:31:59 AM

^^ yes, that's exactly what they do..

So art, I just add those lines in the main.cs? Or some wheres in the ignore script files?

Anyways, thx for the support guys ;)

**..::I am thoroughly... amused:::..**

Monday, October 09, 2006 at 11:59:37 AM

Ah, didn't notice the D-load, thx art :)

**..::I am thoroughly... amused:::..**

Monday, October 09, 2006 at 12:00:33 PM

@ AO1= all I can say is... Heaven Forvid (o_O)

**..::I am thoroughly... amused:::..**

Monday, October 09, 2006 at 12:08:50 PM

I do the good ol' tried and true method of...

 

/I everybody

 


also known as

 

Has put everybody and his pet goldfish on /IGNORE.

 

But seriously, have you been getting games where the chat gets THAT bad where you need a "block all chat" script? :o That's a scary thought.

Monday, October 09, 2006 at 12:09:31 PM

^ not if the players that go online do this as their sole intention, they go arround following me aany server I go (except for the good server, thank goodness for ban script), and they talk trash all game every game. Bm me in scrum, and it's really starting to get old

**..::I am thoroughly... amused:::..**

Monday, October 09, 2006 at 12:18:17 PM

Cadc you can go through the names by pressing like option or something. Its cycles through the names.

Pray to GOD for him to reveal himself to you.

Monday, October 09, 2006 at 1:47:41 PM

You mean the "control + I" doesn't work on them? That's hard to believe. Besides, if this was my problem, I'd just avoid SW servers and noob servers altogether, and just stick to the vet servers (what a coincidence, many people do that anyways %) ). In any case, that's just a(n) (efficient) suggestion.

Monday, October 09, 2006 at 3:27:05 PM

^ Believe me, I tried, it doesn't work, since TGE does not recognize the character, their imput text name will show as blanck and will not be able to be ignored.

But lately, there have been less and less good games on vet servers when I wish to drop in and just have fun 8o :)

**..::I am thoroughly... amused:::..**

Monday, October 09, 2006 at 5:17:43 PM

About the % thing, If the server is a vet server and actually has an admin script, it'll turn to Name2ShortTryAgain... Never thought of that?


Tuesday, October 10, 2006 at 8:56:54 AM

^ it makes no differentce if I just try and chill in the indie shock wave servers every now and then... :(

**..::I am thoroughly... amused:::..**

Tuesday, October 10, 2006 at 9:02:31 AM

Mmm well sry to ask it but : nametoshorttryagain is french ok but who was the other ? I only know 3 frenchies in TT : name...again , rollon & me...can you light me ? Tx ;)

¤fully loaded satellites will conquer nothing but our minds¤

Tuesday, October 10, 2006 at 11:16:42 AM

Hmmm... Lame behavior. Try this:

 

                                        
package ignoreBlankNames {
f unction clientCmdChatMessage(%sender, %voice, %pitch, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10)
{
%whoSent = trim(getfield(PlayerListGuiList.getRowTextById(%sender),1));
if (%whoSent $= "")
return;

Parent::clientCmdChatMessage(%sender, %voice, %pitch, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10);
}
};
ActivatePackage(ignoreBlankNames);

 

That should ignore blank names all the time.

 

 

 

 

Wednesday, October 11, 2006 at 11:49:54 AM

Page : <1> :

insert quote insert url insert email insert image bold italic underline superscript subscript horizontal rule : : Help on using forum codes

Add comment:

HTML is disabled within comments, but ZBB Code is enabled.

Back to the top

Web site designed, maintained and funded by -z- and Dan MacDonald