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I hate to wine about this (and hate to imagine the replies) but I have the coolest tank and need to figure out to get it to download the shape. I'd appreciate help and not criticism. If you would like to keep it a secret you can email me.

Starwarsman@mindspring.com

Thx if you actually help,

Devestator ©

Tuesday, July 13, 2004 at 9:53:18 PM

Haha no

Tuesday, July 13, 2004 at 10:53:53 PM

If you won't help me just don't post a reply allright?

Tuesday, July 13, 2004 at 11:02:38 PM

Il help since Goth ¥ämi NA/WF/SS is being a butt it will aotomaticly download it to the other persons computer if it dosnt find the file on their computer al u need to do is is specfie the shape I sugest u put it in ur own file like I have one in shapes called robodude's shapes (RobodudeSWAT(ra it my other name) u speffi the shape like this

 

Lighttank.shapefile = game/data/shapes/Devestator/dev's tank.dts

 

It might not look exactly like that but u get the genral idea

WwmSWAT(ra

Wednesday, July 14, 2004 at 12:25:07 PM

If you mean tank SKIN, it can't be done.
If you mean shape, I guess SWAT is right. I don't know very much about downloading unfortunately. :S

 

Wednesday, July 14, 2004 at 1:52:10 PM

Actuly the skin can be done just copy the tank01.dts in to a dif folder and put ur skin in that folder with it and use the comand I used above to point to it and vola XD

WwmSWAT(ra B)

Wednesday, July 14, 2004 at 2:59:46 PM

I've done that too in my troll prison mod. Lol.

Wednesday, July 14, 2004 at 3:13:03 PM

Woah...slow down

Usually a person will get this:

 

"You do not have the correct version of the Torque Game Engine or the related art needed to connect to this server, please contact the server operator to obtain the latest version of this game."

 

But, I'll try it. Thx

 

Wednesday, July 14, 2004 at 3:29:45 PM

Yw B)

Thursday, July 15, 2004 at 11:43:33 AM

You can't give the tanks new shape. Here's why:

No collision meshes! You'll just go though everything.
No emitter nodes. The game's scripts NEED the tanks to have emitter nodes inside of them. Without it, the game will crash.

However, we did get alot of source files from bravetree. Dig around... Hehe. It's possible.

Thursday, July 15, 2004 at 7:27:56 PM

Maybe...but that dosen't mean...BRAIN JARS! ;)

Thursday, July 15, 2004 at 10:29:04 PM

Lol! I don't really know what to do, but I can give support! Anyway, how will you string the.ifl files?

@Devestator: There is always a way to put the brain jars in.
@ Ice Punk: Why haven't I ever seen your mod?

Last edited: Friday, July 16, 2004 at 9:47:07 AM

Friday, July 16, 2004 at 9:46:30 AM


If ya have the brain jars it will be all twisty-turny when you aim, its very disoriantating. :(

Friday, July 16, 2004 at 10:00:02 AM

 

 

Any mesh whos name begins with ´Collision´ will be interpreted as a collision mesh. These meshes should have a negative detail level. Any mesh whose name begins with ´LOScol´ will be interpreted as a line of sight collision mesh.

 

Take THAT Nathan© ;)

Btw that was taken from a Milkshape Tutorial

 

Friday, July 16, 2004 at 12:51:34 PM

Just found this also:

 

Smoke_node# – Particle Emitter Placement Marker These nodes (named “smoke_node#) denote the location of a particle system to the engine. This particular particle system emits particles based on the amount of damage that your vehicle has taken. To place this node on your vehicle, create a dummy helper object and link it to the location on your mesh where you would like the damage smoke to emit from in the game. Example Usage – Smoke_node0, Smoke_node1

 

Take THAT! ;)

 

Saturday, July 17, 2004 at 6:22:04 PM

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