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Haha no
If you won't help me just don't post a reply allright?
Il help since Goth ¥ämi NA/WF/SS is being a butt it will aotomaticly download it to the other persons computer if it dosnt find the file on their computer al u need to do is is specfie the shape I sugest u put it in ur own file like I have one in shapes called robodude's shapes (RobodudeSWAT(ra it my other name) u speffi the shape like this
Lighttank.shapefile = game/data/shapes/Devestator/dev's tank.dts
It might not look exactly like that but u get the genral idea
WwmSWAT(ra
If you mean tank SKIN, it can't be done.
If you mean shape, I guess SWAT is right. I don't know very much about downloading unfortunately. :S
Actuly the skin can be done just copy the tank01.dts in to a dif folder and put ur skin in that folder with it and use the comand I used above to point to it and vola XD
WwmSWAT(ra B)
I've done that too in my troll prison mod. Lol.
Woah...slow down
Usually a person will get this:
"You do not have the correct version of the Torque Game Engine or the related art needed to connect to this server, please contact the server operator to obtain the latest version of this game."
But, I'll try it. Thx
Yw B)
You can't give the tanks new shape. Here's why:
No collision meshes! You'll just go though everything.
No emitter nodes. The game's scripts NEED the tanks to have emitter nodes inside of them. Without it, the game will crash.
However, we did get alot of source files from bravetree. Dig around... Hehe. It's possible.
Maybe...but that dosen't mean...BRAIN JARS! ;)
Lol! I don't really know what to do, but I can give support! Anyway, how will you string the.ifl files?
@Devestator: There is always a way to put the brain jars in.
@ Ice Punk: Why haven't I ever seen your mod?
Last edited: Friday, July 16, 2004 at 9:47:07 AM
If ya have the brain jars it will be all twisty-turny when you aim, its very disoriantating. :(
Any mesh whos name begins with ´Collision´ will be interpreted as a collision mesh. These meshes should have a negative detail level. Any mesh whose name begins with ´LOScol´ will be interpreted as a line of sight collision mesh.
Take THAT Nathan© ;)
Btw that was taken from a Milkshape Tutorial
Just found this also:
Smoke_node# – Particle Emitter Placement Marker These nodes (named “smoke_node#) denote the location of a particle system to the engine. This particular particle system emits particles based on the amount of damage that your vehicle has taken. To place this node on your vehicle, create a dummy helper object and link it to the location on your mesh where you would like the damage smoke to emit from in the game. Example Usage – Smoke_node0, Smoke_node1
Take THAT! ;)
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I hate to wine about this (and hate to imagine the replies) but I have the coolest tank and need to figure out to get it to download the shape. I'd appreciate help and not criticism. If you would like to keep it a secret you can email me.
Starwarsman@mindspring.com
Thx if you actually help,
Devestator ©