Forums Index >> Technical Support >> Shell damage: behind the scenes?
Page : <1> :
I do know that near misses can cause damage with just regular shells as well. Go into Target Practice and shoot just around a stationary tank. It will begin to smoke and die from your misses. So yes, just missing your opponent can also kill them and render "invisible" damage. Also, AE explosions can kill tanks that are not within the visible burst radius. I've not tested Bounce rounds as they are harder to control.
My guess is that the tanks are actually cubes - a shot that passes through the cube inflicts damage. That's just a guess though.
I think -z- told me that the AE fly-by damage is called "splash effect". I discovered it when a tank was killed while it was in mid-air flight as an AE whizzed by.
Last edited: Thursday, November 18, 2004 at 2:55:09 PM
Thanks gents!
@George
Think Tanks is the game of choice at our shop and we have had some fun feeding games to a hi-speed video recorder. It may not be scientific but you can see lights firing 32 rounds without a break all the time when you freeze the screen and lay a digital grid over it. You can also see some vehicles rounds overtake others that were fired at the same time. We know how it's done but there doesn't seem to be any move by TT to put a halt to it. Some people want to win period so I wouldn't lose any sleep over it.
Page : <1> :
This is being brought up in response to dash's post in the PS7 thread concerning cheats related to firing rates and damage. I'll start off by reproducing a segment of his post before I state my questions:
Here is the check: In a light vs. Light scenario it takes 16 bullets to kill a 100% healthy tank. Thats 2 full clips. Those I listed can kill you in 2 clips with a few bullets left over that hits your corpse. Go on as an alias and let them lay into you and you'll see.
(dash)This is incorrect. A light can take 11.8 units of damage. A light shoots bursts of 8 rounds(bullets). Each light bullet does 0.87 units of damage so 11.8/0.87 = 13.6. Since we all shoot bullets in integer quantities that means a light can kill a light with 14 bullets.
2 kinds of cheats.
1: allows MORE than 8 bullets per clip
(dash)I think this stems from a perception vs reality situation. This person thinks it takes 16 rounds for a light to kill a light and it's actually 14. When really good players are gunning at each other 2 bullets is a big deal. Second If you are battling it out with someone and another player puts 1 or 2 rounds in your arse (simultaneously) it may not register on your computer as audio or video feedback but the server will record it. This causes a disconnect between your reality and that of the server. Even if I'm wrong here saying something and proving something are different things.
My example concerns both the delivery/degree of damage done by a single shell (specifically, an Area Effect) and whether or not it registers visually and aurally while being recorded as damage on the server. I have employed a tactic using an Area Effect shot to kill a nearby smoking opponent without actually aiming right at their tank. I didn't want to cause damage to my own tank with the AE explosion, so I aim so that the AE shell passes just over their brain jar - this actually does produce damage to their tank and has killed a smoking tank on several occasions. The AE shell continues on its merry way, having done its job of dispatching my opponent while leaving me none the worse for wear.
So my questions are thus: Is a near-miss by an AE shell (or any other shell) intended to produce damage, or is this a glitch? Also, is the near-miss damage from an AE shell less than or equal to the damage done during an explosion? And I cannot recall if there is a tank-impact sound produced as the AE near-miss causes its damage - could this be related to a case where someone gets waxed by a group of shots (no matter what type of shell) that includes both heard impacts (actual hits) and unheard impacts (near-misses)? In this case it could appear to the recently deceased that they were destroyed by someone firing shells that were more powerful than normal.
Last edited: Wednesday, November 17, 2004 at 2:48:51 PM